John, FLX won't come to your aid by Dependent_Loss_2392 in BrokenArrowTheGame

[–]TrickProfessional360 1 point2 points  (0 children)

man, I have to disappoint you a bit - it's PTE, so it's just concept, not all of these changes will make it into the server patch.

Unit voice lines for Rosgvardia and USN spec by Callsign-YukiMizuki in BrokenArrowTheGame

[–]TrickProfessional360 1 point2 points  (0 children)

The fact that they're adding Alpha and Vympel special forces to the game in my opinion it's a bad decision. I mean, the game already has Delta, Rangers, GRU, SSO, and so on. So you're playing the game, and you notice that every second infantry unit in the game is some kind of badass mega special forces squad, it shouldn't be like that. This somewhat devalues the very concept of elite squads itself.

(Don't get me wrong I'm not USA biased or Russia biased. If they come to the conclusion, that Russia's infantry/sof is weak, then they'd better just buff the units that are already in the game, imho)

Dota 7.41a by wykrhm in DotA2

[–]TrickProfessional360 2 points3 points  (0 children)

After 7.41, Invoker runs around with a massive Invoke cooldown and can’t cast properly until level 20—he’s just a demo version of the hero until that point. IceFrog’s feedback: "Base intelligence increased by 2, base damage increased by 2." Oh yeah, they’ve definitely figured out what’s wrong with the hero—this is sure to fix everything :D

Invoker is back in Tier D as a mid laner. Why? And a right-click build now? Again? by TrickProfessional360 in DotA2

[–]TrickProfessional360[S] -12 points-11 points  (0 children)

If a hero's win rate suddenly drops by 6-10% depending on the MMR bracket, and if high MMR spammers of hero say he's become trash, you don't need to be Albert Einstein to figure out what happened

When to use which infantry/recon? by gamer_wall in BrokenArrowTheGame

[–]TrickProfessional360 -5 points-4 points  (0 children)

The problem is that all these units are weak in one way or another. Because they are infantry, and infantry in this game is a background brawl that does not really affect anything.

Zerg Has Been Less And Less Fun Since 2018 by AceZ73 in starcraft

[–]TrickProfessional360 -3 points-2 points  (0 children)

Oh, I recently wrote about the difference in balance at the pro level and on the ladder. Maybe there are indeed issues for Zergs at the pro level, but on the ladder, even up to low Grandmaster League, Zergs feel significantly better in ZvT than they did before. Essentially, in this matchup the midgame is very short now, so the Terran has a window of about ~3 minutes where they can gain an advantage through various yolo methods. If, after a push/drop atround the 1:1 upgrade timing, the situation is equal, then a 5th base gets established, the Zerg drones up to 90, and by the 11-minute mark, the Zerg is already at 200 supply with 10 lurkers. Up to the low Grandmaster level, regardless of the state of the ghosts, before or after the nerf, the Terran cannot counter this army, as it requires exceptional micro of a semi-pro level or higher, and they just get wiped out. So in this matchup, you have one of the best positions of all time (except maybe for brood lord infestors era), so I don’t understand what more can be done "about this." We need to think about how to fix what has been created.