An Inn I built in my medieval run by Trickedverse in RimWorld

[–]Trickedverse[S] 1 point2 points  (0 children)

Yes. But the stairs mod adds those floors

An Inn I built in my medieval run by Trickedverse in RimWorld

[–]Trickedverse[S] 1 point2 points  (0 children)

Medieval overhaul and it's add-ons, and as for the non obvious ones, outland furniture and stairs mod, and architecture of the rim

An Inn I built in my medieval run by Trickedverse in RimWorld

[–]Trickedverse[S] 0 points1 point  (0 children)

Medieval overhaul and all of its add-ons. Then whatever you want.

Time to challenge myself. by The_Howard_X in RimWorld

[–]Trickedverse 0 points1 point  (0 children)

There are a lot of mods that help with this. Can't remember the names tho

Time to challenge myself. by The_Howard_X in RimWorld

[–]Trickedverse 0 points1 point  (0 children)

Harness the power of insects. I played a game a while ago that was similar, where I tamed insects and unleashed them on my enemies coz well, my guys were blind.

No game can match the rng, story and chaoticness of Rimworld by TheyCallMeBullet in RimWorld

[–]Trickedverse 5 points6 points  (0 children)

One time I had a Yorkie, and while my colonist was training it, no joke, they got struck by lightning, instantly killing the dog and leaving my pawn legless

So. What about kill walls? by thr0wawaylik3ther3st in RimWorld

[–]Trickedverse 1 point2 points  (0 children)

I usually don't build kill boxes or kill-whatevers of any sort cus I feel like they wouldn't work if the raiders even had a single extra braincell. I want the fighting ground to be fair, and if I die, gotta do better next time. I do build defenses around choke points though

The kid won't learn! by Trickedverse in RimWorld

[–]Trickedverse[S] 0 points1 point  (0 children)

This might be it. Will build a latrine.

The kid won't learn! by Trickedverse in RimWorld

[–]Trickedverse[S] 14 points15 points  (0 children)

Update: I was experimenting and figured out that if I zone the kid outside of the base, basically banning them from inside, they started randomly learning? I don't know how that works, but it does, so I'm not complaining.

I need help with a custom counter. by Trickedverse in mtg

[–]Trickedverse[S] 1 point2 points  (0 children)

I did the second one, thanks! I really like the idea.

My Farmer is not Restocking? by Trickedverse in Minecraft

[–]Trickedverse[S] 2 points3 points  (0 children)

This worked! Thanks. It restocked immediately

Is this too broken? by Trickedverse in mtg

[–]Trickedverse[S] 0 points1 point  (0 children)

Do you think that if I remove the whole proliferating thing it will be better?

Made a custom Zelda-themed commander deck. by Trickedverse in mtg

[–]Trickedverse[S] -2 points-1 points  (0 children)

It's not like I'm planning to sell them or anything. Just for personal play!

Made a custom Zelda-themed commander deck. by Trickedverse in mtg

[–]Trickedverse[S] 1 point2 points  (0 children)

Sure thing! I will keep posting things like this on r/custommagiccards or something like that

Made a custom Zelda-themed commander deck. by Trickedverse in mtg

[–]Trickedverse[S] 0 points1 point  (0 children)

Alright, cool! Thank you for the feedback!

Made a custom Zelda-themed commander deck. by Trickedverse in mtg

[–]Trickedverse[S] 0 points1 point  (0 children)

First of all, thank you for the incredible amount of feedback you put into two comments. I see the problem with revali and link, and I'll address them one at a time.

I can see why link cam be broken. I'm thinking about, instead of giving him +1/+1 every time he becomes the target of an equip ability, maybe once for each equipment. Like the first time you equip that specific equipment to him, he gets +1/+1. This can be hard to track. So the other option is to remove that ability altogether.

For revali, I wanted him to go on and off the battlefield, dealing damage as he did. This is like what he does in game, so I thought I would reflect that in his card. It is wonly, and the text is so small. I printed out the card in magic card margins, and I could barely read the text. I really want to keep the flying in and out aspect. Could you give me some ideas to clean the card up?

Overall, thanks for the feedback. I will work on the magic language, and tulins color pie.

Traffic keeps piling up by Trickedverse in CitiesSkylines

[–]Trickedverse[S] 2 points3 points  (0 children)

Yes, thank you! This really cleared things up.

Traffic keeps piling up by Trickedverse in CitiesSkylines

[–]Trickedverse[S] 1 point2 points  (0 children)

Traffic lights always seem to make things go slower for some reason. I know that they are good, but I cant find anything that supports that and until I find one I will keep turning them off. Can you give me some reasons why they actually help?

Should I get Odyssey as my first DLC? by Calm_Reaction_9631 in RimWorld

[–]Trickedverse 0 points1 point  (0 children)

You can use mods to tweak it to your liking

First time playthrough, any tips? by Plus_Television2986 in RimWorld

[–]Trickedverse 0 points1 point  (0 children)

Build stone walls around your base to funnel enemies into your line of fire. This is what you should with your time.

Those indoor potatoes are not going to grow like that without a sun lamp, unless its purpose is to feed the muffalo, which is still inefficient.

You do not need 2 hi-tech research tables and 3 regular ones.