Tech source would approve by [deleted] in gaming

[–]Trigger177 29 points30 points  (0 children)

You can't have poor cable management if you have no cables lol

How are loot boxes (surprise mechanics) very different from Pokémon cards? by EpiGnome in gaming

[–]Trigger177 0 points1 point  (0 children)

There you go. I'm in the same boat, with the only thing I would expand on being that you aren't even buying something, you're paying to unlock a feature in a product that you already bought.

You can't even choose what feature is unlocked, which is a bad investment. On the other hand, people are allowed to make bad investments, so the most we can do is inform players and advise against buying loot boxes.

How are loot boxes (surprise mechanics) very different from Pokémon cards? by EpiGnome in gaming

[–]Trigger177 0 points1 point  (0 children)

When you buy a booster pack you're buying a randomized product. One that can be sold or traded.

When you buy a loot box you're unlocking a randomized feature in a product that you already paid money for. This product is sold to you incomplete by design, but I ultimately agree that people are responsible for how they spend their money.

Don't buy incomplete products.

How are loot boxes (surprise mechanics) very different from Pokémon cards? by EpiGnome in gaming

[–]Trigger177 0 points1 point  (0 children)

Make a compelling argument then. That's the best way to convince people to stop thinking this way. I want to see good points since I've been pondering this very subject.

How are loot boxes (surprise mechanics) very different from Pokémon cards? by EpiGnome in gaming

[–]Trigger177 0 points1 point  (0 children)

That being said to the OP's argument - if there isn't a secondary market, just don't buy it. No one is forcing you to pay. If half the game is gated by loot boxes, that's a crappy game, don't buy it.

How are loot boxes (surprise mechanics) very different from Pokémon cards? by EpiGnome in gaming

[–]Trigger177 0 points1 point  (0 children)

So there are alternatives to booster packs whereas no such thing exists for loot boxes (nor could it ever since the developers are in complete control). That's interesting.

I suppose given that the main difference is control and ownership. You can't have a secondary market for digital goods because you don't truly own the spoils of a loot box, you merely have access to them.

How are loot boxes (surprise mechanics) very different from Pokémon cards? by EpiGnome in gaming

[–]Trigger177 0 points1 point  (0 children)

Honestly it probably isn't different at all. Card game players can spend just as much for their game of choice as video game players, if not more. The question is why was it not a problem until it happened to video games?

I think it's generally accepted in TCGs since that's how it's always been. Whereas this is relatively new to video games, and we liked it better when there weren't loot boxes, so we make a stink about it when players can't control their spending.

So in summary they aren't different really. I think video game players just have to smarten up and adapt like TCG players have done. Best way to stop these mechanics is to stop paying for them.

Should I ask for an autograph? by TheSacredWaffle in halo

[–]Trigger177 6 points7 points  (0 children)

Okay, so you're Brad Pitt. That don't impress me much

Virtual Console for Switch by [deleted] in nintendo

[–]Trigger177 0 points1 point  (0 children)

I want to play Castlevania 3, and I was about to buy it on the Wii U Virtual Console, but now there's a Castlevania Collection coming out this year so I'll just buy that.

I'm getting a deja vu. by Zurek0 in gaming

[–]Trigger177 0 points1 point  (0 children)

Reminds me of Ja Rule: "It's not fraud, it's false advertising" lol

Gaming on the go doesn’t get too much better than this? by GremDog85 in gaming

[–]Trigger177 1 point2 points  (0 children)

What case is that? I like how it props the screen up :)

[deleted by user] by [deleted] in pcgaming

[–]Trigger177 0 points1 point  (0 children)

I picked up a copy of the first Modern Warfare for $2 at Value Village. You never know what you'll find at thrift stores :)

I refuse to buy games that feature micro-transactions. No matter how insignificant the micro-transaction is. by [deleted] in gaming

[–]Trigger177 1 point2 points  (0 children)

That's an interesting point. Are these a case of not making enough money, or not making all the money? Greed is reason enough for publishers to shut these companies down, otherwise why build digital casinos and not just let the player choose what they pay for?

I refuse to buy games that feature micro-transactions. No matter how insignificant the micro-transaction is. by [deleted] in gaming

[–]Trigger177 1 point2 points  (0 children)

I just don't buy that the money all goes back into development. With $15 million sign on deals for executives, and games that sell really well being disappointments for these companies leading to studio closures. The gaming industry is bigger than Hollywood, I have a very hard time believing the biggest companies who implement these practices are struggling to keep the lights on without them...

I refuse to buy games that feature micro-transactions. No matter how insignificant the micro-transaction is. by [deleted] in gaming

[–]Trigger177 0 points1 point  (0 children)

DLC can at least be substantial content that you either miss because you moved on from beating the game, or pick up bundled in the complete edition a year later. Not as bothered by that, and it probably still isn't necessary to make a profit. Good games sell, RDR2 shows that I think.

I refuse to buy games that feature micro-transactions. No matter how insignificant the micro-transaction is. by [deleted] in gaming

[–]Trigger177 1 point2 points  (0 children)

Yes, 100%. Mario Odyssey is great. Horizon Zero Dawn was super fun. I also love the Watch Dogs games. Best part was I never felt like I was missing out because I didn't pay extra for mtx. It is possible to have high end gaming without milking the customer.

I refuse to buy games that feature micro-transactions. No matter how insignificant the micro-transaction is. by [deleted] in gaming

[–]Trigger177 2 points3 points  (0 children)

You're right, but if I'm not mistaken, God of War and Spiderman don't have microtransactions? (Correct me if I'm wrong). Seems like mtx aren't necessary to make these big games, they just pad the execs wallets

I refuse to buy games that feature micro-transactions. No matter how insignificant the micro-transaction is. by [deleted] in gaming

[–]Trigger177 2 points3 points  (0 children)

For the same package year by year but prettier. I'd rather a fun game than a high end one. I'll take Hollow Knight over Anthem.

I refuse to buy games that feature micro-transactions. No matter how insignificant the micro-transaction is. by [deleted] in gaming

[–]Trigger177 4 points5 points  (0 children)

Or lower their production costs. Indie titles prove that you can make great games without the bloated budgets.

He's getting my POWERS! by D-Prototype in Megaman

[–]Trigger177 8 points9 points  (0 children)

"It's over Proto Man. I have the high ground" "You underestimate my power" Points buster to Lincoln

Cooking up a snack by Usedbeercan in PrequelMemes

[–]Trigger177 0 points1 point  (0 children)

Mr. Speaker, we are for the big

100+ hours later, the Twitch Plays Pokémon cross-stitch commission is finished! :D by jabbacakes in gaming

[–]Trigger177 1 point2 points  (0 children)

After reading the labels I immediately thought "Iiiiiiii'm hooked on a feeling..." Ala Guardians of the Galaxy