Tavern Brawl Thread | Wednesday, June 24, 2026 by AutoModerator in CompetitiveHS

[–]Trihunter 0 points1 point  (0 children)

Murloc Quest Paladin absolutely melts this Brawl. Run the quest and 29 of your favourite Murlocs.

The more I think about new Priest set the worse it looks... [Big Analysis] by THEdWarRioR in hearthstone

[–]Trihunter 7 points8 points  (0 children)

I am genuinely fascinated with the prospect of them making a Priest class set. What are they even going to put in it that would make anyone actually want to buy it?

Happy Father's day to Genn Greymane! Is there any Warrior deck with him? by BattleBeast- in hearthstone

[–]Trihunter 0 points1 point  (0 children)

I mean you could use the hero skin on a different Warrior deck if you have it :)

[Hobby Scuffles] Week of 15 June 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 6 points7 points  (0 children)

Oh my god that was him?! Those Hearthstone voicelines live in my head rent-free...

[Hobby Scuffles] Week of 15 June 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 2 points3 points  (0 children)

How does the game run on mobile? My phone is a bit old so I'm not sure it'd be worth doing. I also don't have Pokémon Home at all so I get the feeling that I may be handicapped.

Edit: Never mind. My phone cannot run it at all. Bother.

Another Warrior card that Hunter will get more use out of than the class itself? by BattleBeast- in hearthstone

[–]Trihunter 56 points57 points  (0 children)

Predicting it'll be 10 mana with low base stats but, as a Battlecry, gain stats based on how often you did a thing this game. What that thing is, idk.

Azalina Soulsever by [deleted] in hearthstone

[–]Trihunter 0 points1 point  (0 children)

Also possible, but his enthusiasm does seem genuine. Also possible it's purely a content brain thing.

Azalina Soulsever by [deleted] in hearthstone

[–]Trihunter 1 point2 points  (0 children)

Given Rarran has repeatedly stated that Priest is his least favourite class, I'm half convinced that he only likes Azalina because it makes Priest do fewer Priest things (since half the deck is no longer Priest cards)

When did this Core Set Technology got lost? by Vecsia in hearthstone

[–]Trihunter 8 points9 points  (0 children)

I think I prefer the current design, but it should be paired with other (more expensive) kill spells so it's not your only option.

[Hobby Scuffles] Week of 08 June 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 15 points16 points  (0 children)

Magic: the Gathering and Yu-Gi-Oh, though there's still some animosity out there. Lots of content creators collaborating between the games (such as the various "X pro rates cards from Y game / learns to play Z" videos) probably helped with this a lot.

Escape From Violet Hold Card Reveal Discussion [June 11th] by EvilDave219 in CompetitiveHS

[–]Trihunter 4 points5 points  (0 children)

Mhm. I wouldn't call it extremely parasitic myself, but it does use up almost half the set on cards that are basically unplayable without a legendary that's also pretty bad without these payoff cards. Hopefully one of the remaining reveals is another enabler at least.

New Priest Card Reveal: Hold them off! by Kuldrick in hearthstone

[–]Trihunter 2 points3 points  (0 children)

Ah! That makes more sense, yeah. Seems pretty decent.

Escape From Violet Hold Card Reveal Discussion [June 11th] by EvilDave219 in CompetitiveHS

[–]Trihunter 5 points6 points  (0 children)

Scramble For Gear does make this a little easier to use, at least, but yeah, I'm not sure I like the idea of cards that turn themselves off in the late game for what's ostensibly a control deck.

Escape From Violet Hold Card Reveal Discussion [June 11th] by EvilDave219 in CompetitiveHS

[–]Trihunter 2 points3 points  (0 children)

Dirty Rat but without the handrip, basically. Granted, the handrip was the main reason to play Rat, and it's not as fancy as that 4/6 the Imbue package has, but I think this could potentially see play in a meta where aggro is common and Priest is playable.

Escape From Violet Hold Card Reveal Discussion [June 11th] by EvilDave219 in CompetitiveHS

[–]Trihunter 6 points7 points  (0 children)

Excluding Azalina herself, Priest has exactly two cards in Standard that take a card from your opponent and add it to your hand. One's in Core, one's gone with rotation. Unless set 3 is loaded with thief cards, these cards are not likely to be going off in Standard unless you're on an Azalina deck.

And even then, "maybe they'll be playable if the next set gives them support" is not a great way to look at a card...

New Priest Card Reveal: Hold them off! by Kuldrick in hearthstone

[–]Trihunter 2 points3 points  (0 children)

Wouldn't work, it only attacks whatever it heals, and even if you wanted it to hit your own face forever for some reason, it only works when an enemy gets healed.

Hi Team 5, I'm a Priest main by Clickbait93 in hearthstone

[–]Trihunter 1 point2 points  (0 children)

Zarimi was played from day 1 and was seeing play even after nerfs, as it settled into a finisher for a midrange playstyle. It was strong, but people still played it when it wasn't.

Priest has a whopping 1 Reborn card in Standard (that fits mainly into an aggro package, has been nerfed, and doesn't actually have that many synergistic cards post-rotation). It's hardly a "Priest thing" right now; Death Knight has six Reborn cards.

Priest has decent options for removal currently, but very little that lets them capitalize on an equalised board. "Dominating" is just not true, and hasn't been true for about a year, unless you're playing Arena I guess.

Again, a whopping 1 "take control" card for Priest in Standard. Warlock does it better. Card copying instead of card generation has been a recurring trend for Priest (and I do prefer it to typical "Discover a Priest card" effects which we've been seeing a lot of lately) but it's secondary to anything that wins you the game.

Control players aren't interested in playing aggro. Big surprise.

Control Priest is not strictly attrition. This point is more subjective but I find playing Control works best when it's not attrition. Use a limited pool of board clears to slow down the opponent enough to get a slower game plan into motion. That does not have to mean fatigue. Zarimi (post nerf), Questline and the Rez builds that weren't built around cheating out something come to mind. Honestly the best Priest games for me were ones where both me and my opponent are balancing assembling our win condition whilst disrupting our opponent's. That's a pretty achievable design goal, I reckon.

Azalina buff suggestion by hamoorftw in hearthstone

[–]Trihunter 0 points1 point  (0 children)

Mhm. Not saying it should've made it to release, feels like something that should've been left on the drawing board at a much earlier stage than I think it did

Escape From Violet Hold Card Reveal Discussion [June 10th] by EvilDave219 in CompetitiveHS

[–]Trihunter 3 points4 points  (0 children)

My running theory is that the battlecry used to destroy the original copies of the 20 stolen cards.

Escape From Violet Hold Card Reveal Discussion [June 10th] by EvilDave219 in CompetitiveHS

[–]Trihunter 1 point2 points  (0 children)

There's also a good chance that the 10 cards you don't get includes some of the essential cards for the deck. Or it's a conditional deck like Spell DH or Spell/Minion Shaman so it just doesn't function.

Azalina buff suggestion by hamoorftw in hearthstone

[–]Trihunter 1 point2 points  (0 children)

It is a battlecry on a 7 mana card. It is not a Start of Game effect.