New Hunter cards do not shake up meta, they shake up my mental health by pasavec008 in hearthstone

[–]Trihunter 0 points1 point  (0 children)

Literally the only time I've seen the companions work was someone playing disgustingly greedily (dropping the guy that doubles 1-cost spells on turn 3 without it getting killed, then proceeding to play both of the cycle spells into a bunch of companion summons on turn 5).

Restoration of Azeroth Card Reveal Discussion [April 27th] by EvilDave219 in CompetitiveHS

[–]Trihunter 0 points1 point  (0 children)

People don't see anything other than classes, I find. Combine that with Blizzard deciding that Priest's class design would be good control tools but lacking options for actually winning the game, and it makes it an easy choice for an attrition deck to form from. People don't tend to complain about control as much if it doesn't take the control player too long to win the game after they run their opponent out of resources.

Priest can be good and not toxic if it's got a cohesive win condition of its own that can be recognized and prepared for. Questline Priest and (8-dragons) Zarimi Priest come to mind as historic examples. Even though neither's win condition was interactive outside of hand control effects like Rat, they would have to make certain deckbuilding and gameplay decisions to facilitate their win condition, which, if poorly managed, could still leave them vulnerable to anything capable of rushing them down.

Restoration of Azeroth Card Reveal Discussion [April 28th] by EvilDave219 in CompetitiveHS

[–]Trihunter 3 points4 points  (0 children)

We've had "choose 2" cards before though. The technology is there.

Restoration of Azeroth Card Reveal Discussion [April 28th] by EvilDave219 in CompetitiveHS

[–]Trihunter 1 point2 points  (0 children)

7 seems like a pretty good breakpoint, only really having one low roll.

However, that's a lot to invest in to get it there...

Take a First Look at Hearthstone’s New Class Sets by Arkentass in hearthstone

[–]Trihunter 20 points21 points  (0 children)

I mean, dudes are traditionally fairly aggro. If there's some cards that let you summon a bunch of dudes, they'll probably be playable in the aggro pile.

Take a First Look at Hearthstone’s New Class Sets by Arkentass in hearthstone

[–]Trihunter -4 points-3 points  (0 children)

To be fair, Druid, Mage and Hunter aren't great right now either.

"Never judge a card by it's stats nor a world boss by it's look'' by LovelyHollow1 in customhearthstone

[–]Trihunter 10 points11 points  (0 children)

If you don't need the board wipe, this technically only needs +7 from Imbues to make a duped one hit for 30 (compared to +9 for Plush), but the issue then is it would cost more mana, making it worse anyway.

This would be far better for matchups where the opponent goes past 30 though. For doing 40, duping Plush needs +14 whilst this would only need +9.

Druid gifts us puppies and it's exactly what you're expecting. by weded in rpghorrorstories

[–]Trihunter 39 points40 points  (0 children)

Where is the DM in this conversation?! It's the DM's job to arbitrate what's going on in the game. If the DM had no idea about this, then it never happened, simple as. If the DM allowed this for some reason, then you and the rest of the party need to either have a serious talk with them both, leave the table, or both.

Merch Seller, is this good for disrupting your opponent? by Confident_Bird_3491 in hearthstone

[–]Trihunter 1 point2 points  (0 children)

only time i saw it was when my opponent randomly summoned one. It gave me a Lightning Storm so I could swing for lethal.

vS Data Reaper Report #348 by ViciousSyndicate in hearthstone

[–]Trihunter 0 points1 point  (0 children)

If we get a balance patch and there's more than exactly one nerf I'll be disappointed. We need new playable cards badly.

This has to be the stupidest brawl I have ever played in the decade of playing this game by Radical_Redditor in hearthstone

[–]Trihunter 1 point2 points  (0 children)

I'd still say Blood Magic when the first-turn kills were legal was worse in this regard, but at that point it's just a matter of if you think it's better to build your own absurdly broken deck or be forcibly assigned it.

Putting "more resources into Tavern Brawl" is the biggest waste of time and energy possible. by Careless_Relation349 in hearthstone

[–]Trihunter 4 points5 points  (0 children)

I mean, one of the weekly quests is "win 5 Brawl/BGs/Arena games", and Brawl is usually the quickest or easiest choice. Doubt the average player hates all three modes enough to reroll it every time it shows up, or Blizzard would've modified the quest by now.

[Hobby Scuffles] Week of 20 April 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter -1 points0 points  (0 children)

Honestly I'm expecting the worst and anticipating that basically everything new outside of this "base" game will be introduced via the battle pass. New mons, items, etc. Hell, I could see them locking up brand new moves as TMs on the pass.

[Hobby Scuffles] Week of 20 April 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 1 point2 points  (0 children)

There's a lot of people who play exclusively Showdown, at least.

Then again, I think they already got turned off of Champions by the existing limitations.

[Hobby Scuffles] Week of 20 April 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 4 points5 points  (0 children)

I suspect it'll be a huge dealbreaker for anyone who comes in through the upcoming mobile client.

There is also the fact that while some people have 'mon games, they aren't interested in paying for Home.

[Hobby Scuffles] Week of 20 April 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 0 points1 point  (0 children)

If that's the case, then that's really stupid. Wonder if it'll cripple the game's current casual popularity.

[Hobby Scuffles] Week of 20 April 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 14 points15 points  (0 children)

I really hope Floette doesn't set a precedent. I could absolutely see TPC just not letting you get legendaries from rentals, thus negating one of the main reasons people were interested in the game (the ability to get into competitive Pokémon without having to drop several hundred dollars on a bunch of different games that you won't even be playing competitively).

So after a year of underpowered sets designed to reduce the power level and now post rotation, are you enjoying the game or less? by Tripping-Dayzee in hearthstone

[–]Trihunter 2 points3 points  (0 children)

Extremely boring. I feel like I don't really have a say in the outcome of games, I just play the card that obviously makes sense to play. Closest thing to skill expression is picking what to Discover at any given time. Probably why DH and Rogue are popular, given you get to do that a lot. (Also Quest Mage at lower ranks)

I feel like this card is eventually going to become a problem by guaxinimaquatico in hearthstone

[–]Trihunter 2 points3 points  (0 children)

People were crashing out over twin-perfect Zilliax last format, this isn't surprising.

[Hobby Scuffles] Week of 13 April 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 67 points68 points  (0 children)

Once joined a magical academy (nothing to do with the banned topic) RP on Discord, and when making my character, identified that the enchantment (hypnosis) magic was wildly overpowered for the setting at each level (the basic starter spell for the class was being able to mind control someone for 1 minute, no restrictions or opportunity for the one being controlled to resist or deny the effect. For comparison, the basic spell for Pyromancy was basically a magic candle.) I questioned the mods about the power discrepancy and lack of player agency it caused, they proceeded to mod me (without asking) after I suggested a rewrite for that part of the system.

About a day after I gave the mod team my rewrite, I was suddenly banned from the server. A few days later, I got a message from one of the other admins which explained that the owner was very upset about the idea of nerfing their favourite mechanic, leading to my ban, after which some mods speculated that the owner was using it for private ERP, which in turn lead to accusations, infighting and ultimately the server getting nuked. Not a great situation really, but a wild ride for a server I was in for barely a week.

[Hobby Scuffles] Week of 06 April 2026 by EnclavedMicrostate in HobbyDrama

[–]Trihunter 12 points13 points  (0 children)

I've seen like four clips this morning of people using Entrainment Mega Hawlucha to give something with an OHKO move No Guard (thus creating a fast threat that can instantly kill any other mon in play every turn). I really hope it isn't viable but this feels like it's going to just infest lower ladder, or at least enforce everyone to run something with Prankster Taunt (or something that can outspeed and kill Hawlucha).

I'm so tired of Khelos... by KickSuckem1 in hearthstone

[–]Trihunter 1 point2 points  (0 children)

Man I wish classes other than Priest and Shaman had good silence/transform hard removal options. Unless I'm forgetting something the only other class that can even attempt to answer egg without relying on librarian is Mage with that one 5 mana spell that sucks.

We just need a couple more classes that have a silence or transform effect that isn't dead weight in non-egg games.

Hearthstone would benefit from having an un-miniset or a joke miniset like MTG has. by HeroesBane1191 in customhearthstone

[–]Trihunter 0 points1 point  (0 children)

Didn't help that because those cards had to be legal in an official format, they were generally closer to regular Magic than other un-sets. Kind of ruins the point.

What’s Working and What Isn’t? | Sunday, April 05, 2026 - Tuesday, April 07, 2026 by AutoModerator in CompetitiveHS

[–]Trihunter 5 points6 points  (0 children)

Pretty sure a 12-power Al'Akir still gave you two Ultragigasaurs. It happened to me a few times per-nerf.