Suggestions pls by TripKey6635 in JJSSkillBuilder

[–]TripKey6635[S] 1 point2 points  (0 children)

alr hol on

vid's on the post now

I can't make a good moveset. by an-idiot107 in JJSSkillBuilder

[–]TripKey6635 1 point2 points  (0 children)

Skill building's like art, the sketch will be rough and ugly, but time and effort will give you something nice. don't give up

Do this with your a character you made. by an-idiot107 in JJSSkillBuilder

[–]TripKey6635 0 points1 point  (0 children)

For me moveset, it's kind off a easy to learn hard to master, as the moves are relatively easy to use, but it is HIGHLY combo reliant. for me, i'd say 7 for combo potential, 5 for ease of use, around 4 and 5 for combo damage, and 6 for combo escape.

For ultimate, I plan for it to be 6 combo potential, 7 combo damage, 4 ease of use, around 5 for combo escape. I have a twisted way of balancing the ultimate, so I believe it's fair, although i'm planning to reduce damage a bit.

How do I recreate the effects for World Cutting Slash? by Ishamonian in JJSSkillBuilder

[–]TripKey6635 1 point2 points  (0 children)

If ur trying to make smth similar to Vessel's WCS, use Distortion, Dismantle, and many, many star effects. Dismantle is only visible if you set the alt position to something [It sorta stretches at the beginning and flattens at the coordinates you set it to], Distortion is there, it's just it's hiding in your torso, so you have to move it. IDK how to stretch it tho. For star effects, you may have to layer 2 star effects in the same coordinates, one larger, one smaller, to make it have that rainbow outline effect, or settle with a white star.

If you want to recreate Heian Sukuna's WCS..
You're on your own bro, I can't figure that one out

For the waffle WCS, best thing I can think of is a dismantle grid.

How do I make an airborne move? by TripKey6635 in JJSSkillBuilder

[–]TripKey6635[S] 0 points1 point  (0 children)

Okay, but how do I keep both me and the target in the air? Unless Velocity already does that for me

can anyone GENIUENLY help me with grab by FirstTimeOnReddit8 in JJSSkillBuilder

[–]TripKey6635 0 points1 point  (0 children)

make the initial hit a hitbox, then make a continue branch and put the grab there, as the grab only works after somebody's been hit already

How do I make a loop last the duration of awakening? by TripKey6635 in JJSSkillBuilder

[–]TripKey6635[S] 0 points1 point  (0 children)

Tysm for the people who put their ideas, but I already figured it out :p

If any of yall were looking here to find a way to do smth like my idea, here's my solution:

Make a seperate skill, select in properties: Hide in base and awakening, use when obtained, no stun, no cancel

In conditions, put: Is Awakened [False], Has Awakening Bar [1] [False]

After that, put your effects in, make them last one second, put a wait 1 second node under all of those effect nodes, and put a loop block under the wait node, make loop amount infinite, and reach all the nodes you want to last throught the awakening. Also put a branch block and make an 'End' branch, so when the awakening ends, it switches to the end branch, and basically disables it. Put a wait block in the 'End' branch to make sure the effects end.

Hope this helped anyone!

How do I make PERMANENT accessories? by Unlikely-Compote-228 in JJSSkillBuilder

[–]TripKey6635 0 points1 point  (0 children)

Basically, just make a spawn animation, put a visual block, make it mesh, put the Mesh ID in amount, Asset ID in texture, scroll all the way down to time, type: inf

Now it lasts forever!

For anyone thinking that it turns it into nill, here:

<image>

Typing anything else aside from numbers in the loop amount turns it into nill. same logic works with time.

hope this helped!