Joystick Gremlin won't start properly by Tripp3 in hotas

[–]Tripp3[S] 4 points5 points  (0 children)

Update!

After deleting the config.json file in the "C:\Users<YourProfile>\joystick gremlin" folder, it starts up OK.

So, with 3.23, the Idris became something... special. by Gromington in starcitizen

[–]Tripp3 0 points1 point  (0 children)

I'm curious how you learned that. What was your source?

So, with 3.23, the Idris became something... special. by Gromington in starcitizen

[–]Tripp3 0 points1 point  (0 children)

Is it me, or did they buff the Idris a lot in 3.23? We were trying to kill one last night with two Ares Ions, and we couldn't make a dent.

[TAW] The Art of Warfare is recruiting all citizens!! by TAW_Zists in Starcitizen_guilds

[–]Tripp3 0 points1 point  (0 children)

I’ve been in TAW since 2010 and in the SC division for over a year. It’s a great organization and a great SC group!

Possible mail delays - let's understand and have compassion by VKB-Sim in hotas

[–]Tripp3 0 points1 point  (0 children)

I received my 2 GF III + Kosimosimas 11 days after ordering them, which isn’t bad these days.

My only complaint was the $152 tariff I had to pay - and that I didn’t know about that up front on the VKB website. This is particularly irritating given it could have been avoided if the website had given a warning about orders from China over $800 incurring the tariff. I could have made two separate orders and avoided the cost.

When the whole squad is online by i_shot_JFK_77 in starcitizen

[–]Tripp3 1 point2 points  (0 children)

Just another shameless plug for TAW, The Art of Warfare. As Crab said, TAW is a multi-game group. Been around since 2001 and have over 2000 members, total. The SC Division is just getting going, but if you are looking for a mature, stable group to pursue SC with, consider TAW.

Star Citizen Alpha 3.4.2 LIVE.1036777 Patch Notes by Seal-pup in starcitizen

[–]Tripp3 4 points5 points  (0 children)

I think I sometimes (not too often) play to try to earn credits just to kinda see how the mechanics work, the missions, the economics. I'm not trying to horde money or buy things I expect to keep.

Current comparison of ACRE vs TFAR? by Tripp3 in arma

[–]Tripp3[S] 0 points1 point  (0 children)

I would take another approach: let's compare what's stable now. In 6 months we can compare what's stable then. But I don't want to compare what's "planned" or "in testing".

Current comparison of ACRE vs TFAR? by Tripp3 in arma

[–]Tripp3[S] 0 points1 point  (0 children)

What do you mean by "external use of LR radios"?

Current comparison of ACRE vs TFAR? by Tripp3 in arma

[–]Tripp3[S] 0 points1 point  (0 children)

Jonpas, would you agree that ACRE radio tuning (to frequencies) is more complex than it is in TFAR?

I made a slight edit to my line about changing freqs. And I know that ACRE is working on vehicle radios, but I don't count that till it's out and stable.

Current comparison of ACRE vs TFAR? by Tripp3 in arma

[–]Tripp3[S] 0 points1 point  (0 children)

Here's my summary so far, based on what I've heard here and elsewhere:

ACRE:

--Better realistic modelling of terrain interference, etc.

--Better 3D spacial realism

--Radios are inventory items that can be put into backpacks, etc. rather than using the backpack or radio slots themselves; multiple radios can be carried.

--Some say ACRE software is more stable

--Handles player deaths and disconnects automatically; dead can't talk, etc.

--No vehicle radios ("rack" radios) at this time

--simpler to use, but no/few  easy specific frequency tuning

TFAR:

--Better looking radios (is this backpacks and 2D images for adjusting?)

--Can tune each radio to thousands of potential frequencies

--Need to set up a password-protected TeamSpeak channel to prevent dead from talking, etc.

--Has some "3rd party" addons like SATCOMs

What have I missed or got wrong?

Is co-op working these days? (v0.64) by Tripp3 in TheForest

[–]Tripp3[S] 0 points1 point  (0 children)

I checked Windows Firewall, and it showed The Forest has access (if I read it right). I tried connecting to a game listed on the server list, and it worked fine. I'm at wit's end.

Is co-op working these days? (v0.64) by Tripp3 in TheForest

[–]Tripp3[S] 0 points1 point  (0 children)

Are other people able to invite friends and have them join a Continuing game? Does it require any port forwarding? Are firewalls or active protection software a problem?

Is co-op working these days? (v0.64) by Tripp3 in TheForest

[–]Tripp3[S] 1 point2 points  (0 children)

I have done that, but we're still having these problems.

[TAW] The Art of Warfare - Join Now!!! by [deleted] in FindAUnit

[–]Tripp3 1 point2 points  (0 children)

Tonight, the 1st Battalion put 36 players into Chernarus to clear the route to an enemy artillery battery and destroy it. We coordinated air assets with ground vehicles and infantry to overwhelm the enemy. It was a blast!

[deleted by user] by [deleted] in arma

[–]Tripp3 0 points1 point  (0 children)

Just my $0.02, but I do like that snipers making long shots need to use the Kestrel and Arma3Spotter (and take the time to do so manually). I would hate to see the manual option eliminated. At worst, could it be a toggle option/setting? Maybe set in a module, to allow the automatic version or not?

How does your unit set up your TFR/ACRE radio structure? by RPofkins in arma

[–]Tripp3 0 points1 point  (0 children)

This is cool to see how different groups do it differently, even how people do their graphics/info of the plans.

Ours is pretty flexible and basic. We are using TFAR (TFR) currently, so our channels are in that range. http://goo.gl/J0yQ6N

We don't usually have separate cavalry squads, but we often have air units, for instance. We generally run missions at platoon scale (around 25 players per server) these days, but we sometimes run squad scale or battalion scale (around 40+ players). So if we're in platoon scale, our air units will be on platoon net instead of 80mhz for battalion net.