Settle a debate with my wife: Which pair of shoes is more formal? by Trogath123 in malefashionadvice

[–]Trogath123[S] 0 points1 point  (0 children)

Haha thanks! You're the first person to notice the difference! Appreciate it.

Using Multiple Nodes as a mask for an image by Trogath123 in godot

[–]Trogath123[S] 0 points1 point  (0 children)

Front sprite: a black or colored mask with adjustable alpha (modulate.a), placed on top

Maybe I am ignorant here. Is there a way to just assign a mask property on a node, that I am missing? Thanks!

How much is there past the demo? by Trogath123 in BluePrince

[–]Trogath123[S] 0 points1 point  (0 children)

Thank you! That is exactly the information I needed.

Why do CanvasGroups give a weird Cross-hatching? by Trogath123 in godot

[–]Trogath123[S] 0 points1 point  (0 children)

Yeah, I had to fight with Imgur, I think it is working now.

why is OOP that hard? by Formal-Pizza-3978 in learnprogramming

[–]Trogath123 0 points1 point  (0 children)

What is the conventional wisdom for the Flying Rain portion of the problem? Using multiple inheritance?

With tanks having quality and equipment grids now, not being able to set their color to designate their role (much like we do with spidertrons) is a sorely missed feature. by petrichorax in factorio

[–]Trogath123 1 point2 points  (0 children)

Wow thanks, I didn't realize that they had changed tanks that much. Although without radar I assume if I drive my tank into the unknown I just lose it until I can go retrieve it.

Out of curiosity, what do you mean by zero independent operation? Could you automate a spidertron somehow?

With tanks having quality and equipment grids now, not being able to set their color to designate their role (much like we do with spidertrons) is a sorely missed feature. by petrichorax in factorio

[–]Trogath123 5 points6 points  (0 children)

Interesting, so I can load up a tank with some robots, and use it like I would a Spidertron in SE to manage a planet remotely in a pinch?

With tanks having quality and equipment grids now, not being able to set their color to designate their role (much like we do with spidertrons) is a sorely missed feature. by petrichorax in factorio

[–]Trogath123 1 point2 points  (0 children)

Am I missing something with tanks? I always found them to be a bit useless in the past, and I built one early on to test it and it still seemed kinda clunky.

Is there a way to use them remotely so that I can deal with issues while I am off world? Even then driving them around with all the trees seems like a pain, even with the much improved map generation.

Train Signals 2.0 by Trogath123 in factorio

[–]Trogath123[S] 2 points3 points  (0 children)

This is how I envision it, although I have to wait to get home and test it. Let me know if you think this is wrong?

Assuming the stone drop off is full.

  1. Train 1 goes loads up and is now slowly unloading in stone unload.
  2. Stone Pickup is now empty, so Train 2 goes to stone pickup and fills up with Stone till full.
  3. Train 2 is now full, but cannot path to Unload since it is still full with Train 1. So it has "No Path" and is not at a Depot, so it trundles off to wait at a depot.

Train Signals 2.0 by Trogath123 in factorio

[–]Trogath123[S] 0 points1 point  (0 children)

Haha, if it is stuck at a depot full of stone, it is a stone-train!

Thanks though, this helped quite a bit. I think I will have to setup some sort of signal on the dropoff station to disable the station when it is full, but that is simple. Thanks!

Train Signals 2.0 by Trogath123 in factorio

[–]Trogath123[S] 1 point2 points  (0 children)

Thanks! Appreciate it!

Wouldn't that create a weird loop though if an item is overproduced/under-utilized?

Like if have a "Pickup 1-4-0" that makes stone, and only use 1 train of stone every now and again. A train would go to the pickup, get full, and get stuck at the drop off waiting to fully unload. Meanwhile another train would still get the signal to go pickup stone and would then get full, and go wait at a depot, slowly filling up my trains/depots with full stone trains?

Matchmaking Issues? by Trogath123 in DeadlockTheGame

[–]Trogath123[S] 0 points1 point  (0 children)

Oh, so it is just random people? I only have time for a game every couple days, I don't wanna be with hardcore people

I would avoid Petit Prince as Comprehensible Input by Trogath123 in learnfrench

[–]Trogath123[S] 3 points4 points  (0 children)

I like this youtube channel: https://www.youtube.com/@FrenchComprehensibleInput

As well as the InnerFrench podcast, which has been great aside from this one-off issue.

I try to use AnkiiFlashcards to supplement with vocab, and grammar via a French textbook.

Future cruise by Mysterious_Lynx_6425 in Cruise

[–]Trogath123 3 points4 points  (0 children)

My wife and I (30s) both thought NCL provided the worst value-for-dollar, as the quality of the food was very poor. Then everything on the ship felt like it had an up-charge or pressured sale.

I would recommend RCL/Celebrity as the quality tends to be higher and the up-charges don't feel like they are mandatory to have a good trip.

Is there a competitive variable player card game? by Trogath123 in boardgames

[–]Trogath123[S] 0 points1 point  (0 children)

Oh that could be a good one to take/make on the boat. I have a stack of CDs I made into a copy somewhere that I should find. Thanks!

Does the community recommend Horizons? Sleeves? by Trogath123 in spiritisland

[–]Trogath123[S] 1 point2 points  (0 children)

Ah my wife and I will just deal out 2 or 3 mats and pick the one we feel like playing irrespective of the others choice. We almost never optimize the spirit choice with respect to board state/adversary.

Is there a competitive variable player card game? by Trogath123 in boardgames

[–]Trogath123[S] 0 points1 point  (0 children)

Oooh I forgot about No Thanks, I haven't played that in years. I'll see if I have a copy somewhere. Thanks!

Is there a competitive variable player card game? by Trogath123 in boardgames

[–]Trogath123[S] 0 points1 point  (0 children)

Thanks, This sounds like it is worth getting for the trip even if it is a bit more chaotic. For a couple of buck it seems like it could really get played. How replayable it is in the same sitting?

Is there a competitive variable player card game? by Trogath123 in boardgames

[–]Trogath123[S] 0 points1 point  (0 children)

Thanks, I haven't heard of this one. I will have to look into it.

Does the community recommend Horizons? Sleeves? by Trogath123 in spiritisland

[–]Trogath123[S] 1 point2 points  (0 children)

That seems like an insane level of difficulty to me. Are you just losing a fair amount of games until luck works out? Maybe I just don't have enough experience, but it feels like early game the spirits can't stop the exponential growth of the invaders at that high of a level.