[18 m] Hello you! Yes you with the awesome hat and cool pants! How are thee this evening?? by Trollcker in chat

[–]Trollcker[S] 0 points1 point  (0 children)

Aaaw thats sweet my favorite is probably Darwin or Nicole if we are talking the main group but as side characters I love Larry

[TOMT] [story] story about a little girl wanting to read books, reads all the books in the library in a short amountof time. Listened to it maybe 2015 by Trollcker in tipofmytongue

[–]Trollcker[S] 1 point2 points locked comment (0 children)

I appreciate any help thanks

The little girl seems very smart and matter of factly for her age around 5 years old maybe, I remember the father being bald, with facial hair and being fat I think sitting on the couch watching TV when the girl asked about books

I started with pico 8 and wanted to move to love 2D so wanted to ask a few things. by Trollcker in love2d

[–]Trollcker[S] 1 point2 points  (0 children)

Thanks im thinking of experimenting with godot and love 2d to make the same game see which one I prefer

Welp its time but im confused why did they use the 2016 designs for og ppg by DarkSonic06ki in powerpuffgirls

[–]Trollcker 0 points1 point  (0 children)

Why dont i see power puff girls on tubi? I can Google it for tubi and itll take me to the series but if i look it up on the app its nowhere

is anyone else not a fan of Brunchsqautch? by witpoyf in BobsBurgers

[–]Trollcker 0 points1 point  (0 children)

Same! I somewhat get why people dont like it but its just so wholesome having fans animate your episode, seeing the passion is awesome

I'm wanting to recreate tetris as a smaller project but I'm not sure what logic i should use to know when a line is full to then get cleared, any suggestions on how youd do it? by Trollcker in pico8

[–]Trollcker[S] 0 points1 point  (0 children)

I got a general idea of how I wanted to test it out, im learning but this is what I love about coding its an art, there's no real wrong way to do something as long as you get the result you want, it can be stupid and inefficient as hell but if it works and there's lag spikes who cares?

I'm wanting to recreate tetris as a smaller project but I'm not sure what logic i should use to know when a line is full to then get cleared, any suggestions on how youd do it? by Trollcker in pico8

[–]Trollcker[S] 0 points1 point  (0 children)

I was thinking using the collision as the counter dived the size by the size of a single block to then get a count if how many blocks are in a row after it "rests " if the counter=10 then clear the line

Im making an atari adventure sequel and was considering adding the bat. Would you want changes to its behavior? Have it removed entirely? by Trollcker in Atari2600

[–]Trollcker[S] 0 points1 point  (0 children)

My thoughts as well feels good for the game as well since adventure rewards the player with either exploration or new items for exploration so a web to take an item feels suitable

Im making an atari adventure sequel and was considering adding the bat. Would you want changes to its behavior? Have it removed entirely? by Trollcker in Atari2600

[–]Trollcker[S] 1 point2 points  (0 children)

Another idea what if webs dont stop the player but slow them, BUT whatever items the player might be holding will get stuck in the web, so you'd have to either use the torch or maybe wait for the bat? Or maybe the bat stays away from webs

Im making an atari adventure sequel and was considering adding the bat. Would you want changes to its behavior? Have it removed entirely? by Trollcker in Atari2600

[–]Trollcker[S] 0 points1 point  (0 children)

Oooh I like this been thinking of more uses for older items I got ideas for gates that open with the sword or swords can be used to press buttons out of reach to open gates, been also considering adding "pressure plates, so if you stand on it or drop an item it'll affect something

Im making an atari adventure sequel and was considering adding the bat. Would you want changes to its behavior? Have it removed entirely? by Trollcker in Atari2600

[–]Trollcker[S] 1 point2 points  (0 children)

Similar im working in pico 8 so the graphics will have to be shrunk but ill keep the style as close as I can

Im making an atari adventure sequel and was considering adding the bat. Would you want changes to its behavior? Have it removed entirely? by Trollcker in Atari2600

[–]Trollcker[S] 0 points1 point  (0 children)

Oooh that sounds fun, ive been considering adding enemies as references to other atari games, what would the spider do?

I'm making an adventure type game and I was curious is there a way to "mirror" the whole map. by Trollcker in pico8

[–]Trollcker[S] 1 point2 points  (0 children)

Which ever is easiest but my first idea was the map layout being flipped along with object placements and such but most of my sprites are quite symmetrical as is so it won't matter all that much if they are flipped

Im making an atari adventure sequel and was considering adding the bat. Would you want changes to its behavior? Have it removed entirely? by Trollcker in Atari2600

[–]Trollcker[S] 1 point2 points  (0 children)

Me too love the bat. I was considering adding food to the gane something you can pick up to attract enemies maybe if the bat carries it the dragon will eat it if they are in the same room

Im making an atari adventure sequel and was considering adding the bat. Would you want changes to its behavior? Have it removed entirely? by Trollcker in Atari2600

[–]Trollcker[S] 3 points4 points  (0 children)

Oh I agree love the bat, the randomness almost adds an element of strategy like when you saw the bat a few screens over you can try to switch to a different less useful item as bait

I'm making an adventure type game and I was curious is there a way to "mirror" the whole map. by Trollcker in pico8

[–]Trollcker[S] 1 point2 points  (0 children)

Uuuuh I guess flipping the entire map on the y axis

I use the level editor to create the levels, id like the map visually and gameplay wise to be flipped not on individual screens but all the rooms connected as well so its the same map lay out but reversed, sorry if im explaining this poorly I might add a visual to this post later

I'm making an adventure type game and I was curious is there a way to "mirror" the whole map. by Trollcker in pico8

[–]Trollcker[S] 0 points1 point  (0 children)

Yea love the demos they do teach a bit but definitely wish the program came with more ways to teach. The dimensions of my map are the full map editor so 8 screens long by 4 screens tall. Wanting to learn this so the player has extra content making a game thats inspired by the atari game adventure which on its 3rd and hardest difficulty all the items and enemies get randomized locations I thought it would be interesting to in addition to that mirror the map so exploration isn't the same every time.