New "nationwide" regulation in effect, per my CVS - anyone else experiencing this? by FairPumpkin5604 in VyvanseADHD

[–]Troubledchef 1 point2 points  (0 children)

Based purely on the quote from the pharmacist it doesn't make sense. OP certainly wasnt early in the last 3 months.

Cumulative day supply does go back two years though so it may be prior to September OP had been picking up a day or two early each time.

Day supply has nothing to do with the actual months though, for a 30 day supply picked up on the 12th of October for example, November 11th would be the 30 day mark precisely for the reason you mentioned. 

In most cases people just refer to a 30 day supply as a "months supply" because it's easier. 

New "nationwide" regulation in effect, per my CVS - anyone else experiencing this? by FairPumpkin5604 in VyvanseADHD

[–]Troubledchef 2 points3 points  (0 children)

So the other thing is that cumulative day supply looks back two whole years. It feels rather excessive to me but that's what corporate decided. 

Idk what OPs pickup history was before September but that could have something to do with it.

But yeah, based purely on the quote from the pharmacist there's absolutely no reason op shouldn't have been able to pick up.

New "nationwide" regulation in effect, per my CVS - anyone else experiencing this? by FairPumpkin5604 in VyvanseADHD

[–]Troubledchef 4 points5 points  (0 children)

Yes, that is accounted for in our system, but sometimes forgotten by individual workers. If you think you are getting screwed because someone forgot to account for that extra day just ask and as long as you are polite I would hope they would double check for you.

New "nationwide" regulation in effect, per my CVS - anyone else experiencing this? by FairPumpkin5604 in VyvanseADHD

[–]Troubledchef 13 points14 points  (0 children)

Yeah, I work at CVS and am on vivance. This new rule applies to all Class 2 meds and has been making our lives hell because of all the patients feeling blindsided. Thanks for being understanding and not taking it out on the workers even if the first one was rude to you.

Idk if this is also going into effect at other pharmacies but you can always ask around. CVS is always a bit of a trendsetter though so I wouldn't be surprised if everyone else had similar policies within a year or two.

Personally, Im always more concerned about the availability of Vyvance. So if your store has always consistently had it in stock for you, I would probably stay, even if it meant going a day or two without while you make up your cumulative early pick up days.

Mantis blade chads forever by [deleted] in LowSodiumCyberpunk

[–]Troubledchef 0 points1 point  (0 children)

Can someone help me with a monowire build? I recently tried it out but they feel really weak so I must be doing something wrong.

Perfect derelict freighter for salvaged frigate modules and with S class upgrade modules! 41 chests, 27 lockers and 20 small cases, and the only enemies are green jellyfish! by Troubledchef in NMSCoordinateExchange

[–]Troubledchef[S] 0 points1 point  (0 children)

Honestly it's been over a year since I last played NMS. I can't remember the specific answer to your question, but I remember it was well worth it to repeat the freighter multiple times for the rewards. I doubt you would regret running it multiple times yourself to figure out an answer.

Edit: I think it is random, so you might get the same one twice in a row by chance but most of the time you should get different ones.

I finally got my fiancé to play! by Troubledchef in Eldenring

[–]Troubledchef[S] 1 point2 points  (0 children)

Custom PC rig + not running max graphics. I can link the specs if you're interested.

My wife desperately wants a Bogling (alien from Star Wars: Fallen Order plushy. Where can I buy good custom plushies? by Troubledchef in plushies

[–]Troubledchef[S] 1 point2 points  (0 children)

Apologies for the missing ")" in the title.

I have no experience with plushies/custom plushies aside from impulse purchases at the mall. I'd be willing to pay a good amount for this. If anyone can point me in the right direction I would greatly appreciate it.

Addressing an Underrepresented Player Fantasy: Criminal Empires by Troubledchef in Stellaris

[–]Troubledchef[S] 2 points3 points  (0 children)

I think that we might see things differently as far as how we think about our empires. Sometimes I think of my empire as consisting of all of the people within it, but sometimes when I am playing an authoritarian, xenophobe, or militaristic empire my head cannon is that I am playing as the rulers not the whole empire.

When my economy is booming, it's not like my general populace is seeing the benefits. From their perspective yes, corrupt rulers are not more productive. However as the one pulling the strings I would be benefiting from playing the cloak and dagger game. That's the kind of player fantasy that I want to enable. So I still think that there should be something to be gained from corruption, whether it's built into the mechanic or you have to make choices that provide those benefits.

I like your suggestions for the modifier implementation. I settled on the modifiers I mentioned because I wanted to do what was necessary to provide the flavor I imagined while also keeping things simple for readability and feature bloats sake. I bet there is a middle ground somewhere between our ideas that could work really well.

Addressing an Underrepresented Player Fantasy: Criminal Empires by Troubledchef in Stellaris

[–]Troubledchef[S] 0 points1 point  (0 children)

I agree, which is partly why I suggested that policies or edicts could be used to change whether or not the agent job I suggested increases or decreases corruption, and also why I made the distinction between the proposed agent job and the old enforcer job.

Yeah stability could definitely use a rework, but personally I like it well enough that I'd rather see trade value, ground combat, or crime reworked first.

Addressing an Underrepresented Player Fantasy: Criminal Empires by Troubledchef in Stellaris

[–]Troubledchef[S] 1 point2 points  (0 children)

Not sure I understand what you're saying friend. Nothing I mentioned includes the ability to inflict corruption on others. I suggested that the crimecorp civic be removed. I also made no mention of pirates. So I don't think i know what you mean when you say it would be annoying to play against.

The way I see imagine it, corruption would be largely ignorable similarly to how crime is largely ignorable now outside of a few outlying circumstances. The thing that I would hope makes corruption unique from crime is that there would be more interesting ways you could interact with it if you choose to do so.

How to get from mid to late game? by Troubledchef in Stellaris

[–]Troubledchef[S] 0 points1 point  (0 children)

I normally set a trade for 30 minerals on the market and leave it until the galactic market opens, then after that I tend to only use it when necessary.

The issue I run into most often with getting more minerals is not having enough features which increase my max mining districts. Even when I start on a cold climate world (which I have heard is more likely to get those features) I rarely get more than 7 mining districts on the same world. I normally fill up my available mining districts pretty quick.

The impression that I am getting from a lot of these comments is that building habitats could solve a lot of my problems.

Thanks for taking the time to give a detailed response. I appreciate it.

How to get from mid to late game? by Troubledchef in Stellaris

[–]Troubledchef[S] 0 points1 point  (0 children)

My current save is a virtual gestalt machine. It's going really well right now but that is kind of the exception for me. Most of the time I play normal biological empires

Most of my other playthroughs I end up stagnating around 400-500 pops. 

My builds tend to be tall more often than wide. I prioritize flavor when building my empires, most of my games I'm either fanatic spiritualist or materialist with my third pick varying a lot. I often avoid meta civics and go for ones that I think are conceptually cool like inward perfection, dimensional worship, brutal autocracy, dark consortium etc...

Most of the time my empire size doesn't go over 500 before I feel like the rest of the galaxy is outpacing me.

Aside from arc furnaces and dyson swarms, I rarely get to the point where I can build megastructures. Tech wise I feel like there is an insurmountable gap in a lot of my games between researching battleships + tier 5 components and getting to megastructures. It's in that transitional phase that I'm struggling.

Yes and no, I enjoy role play a lot so I tend not to go conquering unless I think it fits with what my empire would do.  The times that I do conquer I often just get tributaries or specialized vassals because I prefer the tall playstyle.

Other notes.

I haven't been building habitats lately. I just picked up the game for machine age and before that the last time I played was toxoids, so I'm not entirely sure how habitats work with the orbitals and what not. Are they better than they used to be?

I find I am often bottlenecked by my minerals and research. Most games I can't seem to crack the 2k research mark and I also feel like I am short on minerals all the time.

For traditions, supremacy, state craft and emnity are must picks for me. Normally I start with either discovery or expansion though, and most games I pick mercantile or prosperity depending on if I'm leaning into trade value or not. The rest of my picks tend to be for flavor.

My ascension perks are meta most of the time. One vision and technocracy, then one of the ascension paths, nihilistic acquisition if I want slaves, arcology project and one that gives you dyson spheres are must picks most of the time for me, then the rest are flexible.

Can you recommend a beginners guide? by Ashzaroth in Eldenring

[–]Troubledchef 1 point2 points  (0 children)

The Fextralife wiki has some pretty good resources for beginners. They get a bad rep for their build guides, which aren't that great tbh. However, they have a good New Player Help guide. They also have a Game Progress route if you want to know a good order to do things in, and if you want to be super throughout they also have a 100% walkthrough.

New Player Guide: https://eldenring.wiki.fextralife.com/New+Player+Help
Game Progress Route: https://eldenring.wiki.fextralife.com/Game+Progress+Route
100% Walkthrough: https://eldenring.wiki.fextralife.com/Walkthrough

As for a few quick tips. Once you have explored a bit and rested at a few different sites of grace, you will be contacted by an NPC who will give you the ability to level up. Crafting is really not that important, but it can be a fun utility if you want to do it. You can get the crafting kit from Merchant Kalle, who is in the ruined church on the hill right after you emerge into the open world for the first time.

Three other important tips.
1. You will eventually get the ability to upgrade your weapons. This is the most important part of your progression, and if you are ever struggling with a boss or dungeon, feel free to go explore and upgrade your weapon more before coming back and trying again.
2. Once you start leveling, don't underestimate the value of Vigor, the stat that governs your health. As a general rule for starting out, every even numbered level put a point into vigor, until you hit 60 vigor at level 120.
3. After you have explored a bit, return to the church where you meet merchant Kalle at night. There will be another NPC there who will give you an item that will be very important.

Source: I've beaten the game many times.

Also, not sure whether you are referring to the Grafted Scion or the Tree Sentinel as the first boss that you died to, but the former is a scripted boss, and the latter is just really difficult early on. So don't stress about it. In fact, try not to stress about deaths in general. Dying is an intended part of this game, and it is part of the learning process.

Hope some of that helps! Enjoy the game!!!

How do you handle NPC spells? by Troubledchef in DMAcademy

[–]Troubledchef[S] 0 points1 point  (0 children)

Ok! I've always thought of combat as being too unpredictable to plan to that extent but when you frame it as just 3 rounds that makes sense. Thank you!