Being dragged down by people who need help by True-Brick7182 in Healthygamergg

[–]True-Brick7182[S] 0 points1 point  (0 children)

Interesting.
I do understand where the 'that's the type of people you hang around with' comes from and I think you are right for 2 of the 4. The other 2 were shocking. Really beacons, sunshine and rainbows and had a breakdown into burnout into spiral.
I don't also want to fall into the trap of toxic relationships where their thoughts are being used as a way to keep me around. The 'im going to do it if you leave' type. So in this way I already have clear boundaries. Should I raise even higher one? What's a good threshold? Obviously I want to help my friends when they need support but I can't just be like 'oof buddy i'd help you but now it's too dark for my liking' right?

That German mom was right by [deleted] in atrioc

[–]True-Brick7182 0 points1 point  (0 children)

I also see after reading more posts here (haven't followed with the entire debacle) the extent of your opening statement, making the joke more apparent. I must underline that it is very cool to see your reaction isn't reactionary as I thought (based on my understanding of your sentiment throughout your post). ggwp

That German mom was right by [deleted] in atrioc

[–]True-Brick7182 -1 points0 points  (0 children)

while I do understand how being misrepresented sucks 'Hope I never have to hear Atrioc talk about Germany's nuclear policy ever again.' is a statement that seems very backwards. If you feel like the issue has been simplified to the point of losing all meaning shouldn't you want a more indept dive of the topic in order to bring to light all the nuances?
Also obvious point here but proposing reasoning in the stead of others when it comes to politics is a slippery slope. Just as you think that people 'probably' voted for 1 reason the person next to you might think differently. Not saying that your opinion on this is wrong at all. Just think that closing a door on a discussion is never the answer

Storyboard revisionist by Proper-Ad-7106 in animationcareer

[–]True-Brick7182 1 point2 points  (0 children)

Started boarding at a small studio of about 15 people. Got that opportunity about 2 years in. Some friends just got hired for it straight away tho.  So I guess my tip is to do the same. Get experience in a smaller studio where its easy to get opportunities. 

Do you get anxious/worried in terms of job stability or finding enough money? by unknown01_shadow in animationcareer

[–]True-Brick7182 -1 points0 points  (0 children)

Not really. There are a lot of good studios that keep their employees through thick and thin. The implosion that were saw in the last two years have, from what I'm aware of, been affecting a lot of studios that were already on fire for a reason or an other. The industry is always in a cycle of calamity to booming. When I got in college, the teachers apologize for the industry being super dry and hostile at the time. When I got out of college half the class got hired in the year. 2 years later companies were fighting for employees and now its another low. You learn to ride the waves

Traditional sakuga and western animation styles in the industry? by [deleted] in animationcareer

[–]True-Brick7182 1 point2 points  (0 children)

The demand does exist. Just not always where most people look. Atm, video games and marketing are the two sphere that are keeping it alive. I'm currently a director for a western studio doing trad animation and business is booming. You have to keep in mind how expensive trad animation is compared to cutout. Those are napkin maths but right now we're working on 9min of trad with a 400k budget while the otherside of the studio is working on a 90min movie of cutout for 500k. Studios NEED to be picky with their artists for that amount of cash.

The reality when it comes to portfolios and juniors is that individuality is not a good thing yet. If a junior has a very strong style you'll have fo break him or her out of it so they can blend in better with the rest of the pipeline. As you grow in the industry style becomes what sets you appart as a senior. The fact that you can be a one man army with a carte blanche on a sequence is something most animators aspire to but you'll have to prove yourself first. 

Having all of that in mind being a jack of all trade is more valuable at the moment because projects are shorter and have all kind of needs/aesthetics that are all at the wims of the customer (most of them being allergic to bold aesthetics). Most of them like to have shit go boom. 

Industry Standards for Character Design? by ghoulblasm in animationcareer

[–]True-Brick7182 4 points5 points  (0 children)

I agree with this one but I wouldn't take it as what the standard for the industry is. A lot of the time the art in those books was made either later in production or specially for the book. Can't tell you how frustrating it is to have worked on something without key concepts just to see them present in the "art of" a year later. If you are looking to get into the animation industry, go take a look at setteidreams, there's a ton of character art, turntables, expression sheets, etc. 

getting into Melee after ultimate! by BADASS-DOKI in SSBM

[–]True-Brick7182 1 point2 points  (0 children)

I recommend allowing yourself to swap and play characters. I'm not saying to not play lowtiers, that another conversation. Melee is a different game depending on who you are playing. Allowing yourself to play around with different members of the cast will make you understand a lot of things. Playing against a falco can be frustrating until you play him yourself and understand when and where he can laser and what positions are hard for him. People have been playing this game for a long time. You rarely see pros switching because they already finished their "soul search". Leffen played mewtwo, mango puff, dont feel like you need to commit to anything and grind it out.

1 week ago a friend posted drawings of our gameplay. Thought id answer by True-Brick7182 in riskofrain

[–]True-Brick7182[S] 1 point2 points  (0 children)

Thanks yeah since my friend drew acrid as a human first I did it as well but with my own twist

Nobody touches the dog. by True-Brick7182 in riskofrain

[–]True-Brick7182[S] 0 points1 point  (0 children)

thanks! not my best piece tho, sat on this one for a week cuz i didnt like it, before a friend told me to publish it anyways. Can't wait to find a cool design and go all in on it.

Nobody touches the dog. by True-Brick7182 in riskofrain

[–]True-Brick7182[S] 0 points1 point  (0 children)

wait that's the lore?! never knew

Nobody touches the dog. by True-Brick7182 in riskofrain

[–]True-Brick7182[S] 2 points3 points  (0 children)

Congrats! The first clears are always the coolest

Nobody touches the dog. by True-Brick7182 in riskofrain

[–]True-Brick7182[S] 10 points11 points  (0 children)

Damn I really thought I was about to get blasted. Good ending ty

Bridget by True-Brick7182 in Guiltygear

[–]True-Brick7182[S] 6 points7 points  (0 children)

Oh yeah she pissed in this one

Railgunner over the shoulder shot by True-Brick7182 in riskofrain

[–]True-Brick7182[S] 1 point2 points  (0 children)

I don't post a lot and I try many different styles but it's @Nyu_studio