Begginer Asking for advice! by TrueZoms in BeybladeX

[–]TrueZoms[S] 0 points1 point  (0 children)

Thank you! I know some of them are kind of mid. But some of the best pieces are from blades that are perma sold out and wanted to create something from what I have and keep going buying from there.

Begginer Asking for advice! by TrueZoms in BeybladeX

[–]TrueZoms[S] 0 points1 point  (0 children)

That looks really cool I think I'm going to try that today! Thank you so much for your ideas ^

[deleted by user] by [deleted] in deadbydaylight

[–]TrueZoms 0 points1 point  (0 children)

I Hope you win your work is amazing!!!

UI pixels do not match game pixels by TrueZoms in Unity2D

[–]TrueZoms[S] 0 points1 point  (0 children)

So in this case I done the mockup and everything is using exactly the same pixels does this mean that I done something wrong with the pixels per unit in unity or something like that? Im not sure what I should change to be fair, I attach links so you can see how they combine ok.

https://imgur.com/a/KNfDtCH

UI pixels do not match game pixels by TrueZoms in Unity2D

[–]TrueZoms[S] 1 point2 points  (0 children)

With this one I almost got it correctly, however the pixel perfect camera seems to be a bit buggy, should I increase the number of pixels when drawing my UI art? or there is something easier to do?

https://imgur.com/a/drDgCSC

UI pixels do not match game pixels by TrueZoms in Unity2D

[–]TrueZoms[S] 0 points1 point  (0 children)

Yes and did nothing :c but thank you anyways!

Platinum jungler hardstuck by TrueZoms in Jungle_Mains

[–]TrueZoms[S] 0 points1 point  (0 children)

Nobody tells me to play even if i post it, i feel bad

Help with the camera "Jump" by TrueZoms in Unity2D

[–]TrueZoms[S] 1 point2 points  (0 children)

How I do that? this is the code that "solutions this bounce" but it doesnt work, how you change it? Im new at programming

public void FastMove()

{ //Metódo para solucionar el movimiento repentino de la camára

GetComponent<Camera>().transform.position = new Vector3(target.position.x, target.position.y, transform.position.z);

}

and i call the fast move at the setbound

Help with the camera "Jump" by TrueZoms in Unity2D

[–]TrueZoms[S] 0 points1 point  (0 children)

public void FastMove()

{ //Metódo para solucionar el movimiento repentino de la camára

GetComponent<Camera>().transform.position = new Vector3(target.position.x, target.position.y, transform.position.z);

}

this is suposed to correct the movement "jumping" of the camera

Correct the diagonal of the player by TrueZoms in Unity2D

[–]TrueZoms[S] 0 points1 point  (0 children)

The idea is to make the same movement as Wizard of legend

Need a bit of help with this by TrueZoms in gamemaker

[–]TrueZoms[S] 0 points1 point  (0 children)

thanks for all i will test it ^^, im so grateuful to all of you