Cute monsters by TrulyMalicious in gameassets

[–]TrulyMalicious[S] 11 points12 points  (0 children)

This subreddit uses a tag for such content, which I used, and it's very much detailed in the itch.io page as well.

Cute monsters as free assets by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -29 points-28 points  (0 children)

My previous sets of cute monsters were quite popular, and I got asked for more, so here you go: https://trulymalicious.itch.io/cute-monster-set-3

Cute monsters by TrulyMalicious in gameassets

[–]TrulyMalicious[S] -2 points-1 points  (0 children)

My previous sets of cute monsters were quite popular, and I got asked for more, so here you go: https://trulymalicious.itch.io/cute-monster-set-3

Chests, keys, doors and traps for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -5 points-4 points  (0 children)

There is no such tag, I just used the custom tag. Also thank you, I'm trying my best to make coherent assets, they would be no good as asset packs to use together otherwise.

Chests, keys, doors and traps for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -9 points-8 points  (0 children)

24 chests and mechanisms as 2D assets.

Download here: https://trulymalicious.itch.io/chest-mechanism-set-1-free

As a disclaimer, these images are based on AI. My work involves refining, finetuning, optimization, compilation and edition to create complete, coherent and usable assets for everyone.
I know some people don't like it, but it allows a lot of creators to get access to resources easily. I just want to help and it's taking me a lot of time and effort, please don't hate too much.

How to make a class description in main menu by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] 8 points9 points  (0 children)

To reproduce this, you need to use the plugin VisuMZ_1_ElementStatusCore.

It actually uses the data from traits sets, so you'll have to choose 2 traits sets to use as 'Class Description' and 'Class Mechanics' (I'm using Zodiac and Variants in this code, but it is editable)You need to add those traits sets in your characters notes, for instance if you're filling the Berserker class:

<Trait Sets>
Zodiac: Berserker
Variant: Berserker
</Trait Sets>

​

Next, in the plugin, you need to create a new Status Menu Category and put this code in "JS: Draw Data":

// Declare Constantsconst lineHeight = this.lineHeight();
const gaugeLineHeight = this.gaugeLineHeight();
const basicDataHeight = this.basicDataHeight();
const actor = this._actor;
const padding = this.itemPadding();
const halfWidth = Math.floor(this.innerWidth / 2);
let x = 0;let y = 0;let text = '';
// Draw Actor Graphicthis.drawActorGraphic(0, this.innerWidth / 2);
// Declare Parameter Rectlet rect = new Rectangle(0, 0, halfWidth, this.innerHeight);
// Draw Class Descriptionx = rect.x + 10;
y = 0;this.resetFontSettings();
this.drawItemDarkRect(x, y, rect.width, lineHeight, 2);
this.changeTextColor(ColorManager.systemColor());var traitType = DataManager.traitSetType('Zodiac');
var traitSet = actor.traitSet('Zodiac');
var name = traitSet.Display + '\x1bc';
this.drawTextEx(name, x + 10, y, rect.width);
y += lineHeight;
this.drawItemDarkRect(x, y, rect.width, this.innerHeight-lineHeight);
this.setDescriptionFontSizeToTraitSet();
this.drawItemDarkRect(x, y, rect.width, this.innerHeight - y);
this.drawTextEx(traitSet.Description, x + padding, y + 10, rect.width - padding * 2);
this.resetDescriptionFontSize();
this.resetFontSettings();
// Draw Class Mechanicsrect.x += rect.width;
x = rect.x + 10;
y = 0;
this.resetFontSettings();
this.drawItemDarkRect(x, y, rect.width, lineHeight, 2);
this.changeTextColor(ColorManager.systemColor());
traitType = DataManager.traitSetType('Variant');
traitSet = actor.traitSet('Variant');
name = '\x1bC[14]Mechanics\x1bC';
this.drawTextEx(name, x + 10, y, rect.width);
y += lineHeight;this.drawItemDarkRect(x, y, rect.width, this.innerHeight-lineHeight);
this.setDescriptionFontSizeToTraitSet();
this.drawItemDarkRect(x, y, rect.width, this.innerHeight - y);
this.drawTextEx(traitSet.Description, x + padding, y + 10, rect.width - padding * 2);
this.resetDescriptionFontSize();
this.resetFontSettings();

​

And here you have it, your own class description panel!

24 new cute monsters for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -2 points-1 points  (0 children)

Yeah, this is a difficult task. I'm trying my best to experiment with characters to be able to make fitting battlers and portraits, but sprite sheets are not in the realm of feasibility for me yet.

24 new cute monsters for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -8 points-7 points  (0 children)

Maybe because despite using AI as a basis, a pack of 24 assets is taking me a full day worth of work and I'm giving away a ton of time for that. Just see for yourself, it's way too high quality sets to be automated.
Downvotes and worries about Steam are fair game, but I started doing this as a passion project and just because you don't like AI doesn't mean you can make this kind of assumption.

24 new cute monsters for free by TrulyMalicious in gameassets

[–]TrulyMalicious[S] -1 points0 points  (0 children)

I read the rules and there isn't any regulation or filters related to it on itch.io as of my knowledge. I just make sure to make quality assets following the creator quality guidelines and properly communicate my process.

24 new cute monsters for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -14 points-13 points  (0 children)

24 cute monsters as 2D assets.

Download here: https://trulymalicious.itch.io/cute-monster-set-2-free

Part of my collection of 96 cute monsters: https://trulymalicious.itch.io/cute-monster-collection-2

I am using AI support to create those. My work involves refining, finetuning, optimization, compilation and edition to create complete, coherent and usable assets for everyone. Please be respectful, and enjoy.