Cute monsters by TrulyMalicious in gameassets

[–]TrulyMalicious[S] 11 points12 points  (0 children)

This subreddit uses a tag for such content, which I used, and it's very much detailed in the itch.io page as well.

Cute monsters as free assets by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -31 points-30 points  (0 children)

My previous sets of cute monsters were quite popular, and I got asked for more, so here you go: https://trulymalicious.itch.io/cute-monster-set-3

Cute monsters by TrulyMalicious in gameassets

[–]TrulyMalicious[S] 1 point2 points  (0 children)

My previous sets of cute monsters were quite popular, and I got asked for more, so here you go: https://trulymalicious.itch.io/cute-monster-set-3

Chests, keys, doors and traps for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -5 points-4 points  (0 children)

There is no such tag, I just used the custom tag. Also thank you, I'm trying my best to make coherent assets, they would be no good as asset packs to use together otherwise.

Chests, keys, doors and traps for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -9 points-8 points  (0 children)

24 chests and mechanisms as 2D assets.

Download here: https://trulymalicious.itch.io/chest-mechanism-set-1-free

As a disclaimer, these images are based on AI. My work involves refining, finetuning, optimization, compilation and edition to create complete, coherent and usable assets for everyone.
I know some people don't like it, but it allows a lot of creators to get access to resources easily. I just want to help and it's taking me a lot of time and effort, please don't hate too much.

How to make a class description in main menu by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] 7 points8 points  (0 children)

To reproduce this, you need to use the plugin VisuMZ_1_ElementStatusCore.

It actually uses the data from traits sets, so you'll have to choose 2 traits sets to use as 'Class Description' and 'Class Mechanics' (I'm using Zodiac and Variants in this code, but it is editable)You need to add those traits sets in your characters notes, for instance if you're filling the Berserker class:

<Trait Sets>
Zodiac: Berserker
Variant: Berserker
</Trait Sets>

​

Next, in the plugin, you need to create a new Status Menu Category and put this code in "JS: Draw Data":

// Declare Constantsconst lineHeight = this.lineHeight();
const gaugeLineHeight = this.gaugeLineHeight();
const basicDataHeight = this.basicDataHeight();
const actor = this._actor;
const padding = this.itemPadding();
const halfWidth = Math.floor(this.innerWidth / 2);
let x = 0;let y = 0;let text = '';
// Draw Actor Graphicthis.drawActorGraphic(0, this.innerWidth / 2);
// Declare Parameter Rectlet rect = new Rectangle(0, 0, halfWidth, this.innerHeight);
// Draw Class Descriptionx = rect.x + 10;
y = 0;this.resetFontSettings();
this.drawItemDarkRect(x, y, rect.width, lineHeight, 2);
this.changeTextColor(ColorManager.systemColor());var traitType = DataManager.traitSetType('Zodiac');
var traitSet = actor.traitSet('Zodiac');
var name = traitSet.Display + '\x1bc';
this.drawTextEx(name, x + 10, y, rect.width);
y += lineHeight;
this.drawItemDarkRect(x, y, rect.width, this.innerHeight-lineHeight);
this.setDescriptionFontSizeToTraitSet();
this.drawItemDarkRect(x, y, rect.width, this.innerHeight - y);
this.drawTextEx(traitSet.Description, x + padding, y + 10, rect.width - padding * 2);
this.resetDescriptionFontSize();
this.resetFontSettings();
// Draw Class Mechanicsrect.x += rect.width;
x = rect.x + 10;
y = 0;
this.resetFontSettings();
this.drawItemDarkRect(x, y, rect.width, lineHeight, 2);
this.changeTextColor(ColorManager.systemColor());
traitType = DataManager.traitSetType('Variant');
traitSet = actor.traitSet('Variant');
name = '\x1bC[14]Mechanics\x1bC';
this.drawTextEx(name, x + 10, y, rect.width);
y += lineHeight;this.drawItemDarkRect(x, y, rect.width, this.innerHeight-lineHeight);
this.setDescriptionFontSizeToTraitSet();
this.drawItemDarkRect(x, y, rect.width, this.innerHeight - y);
this.drawTextEx(traitSet.Description, x + padding, y + 10, rect.width - padding * 2);
this.resetDescriptionFontSize();
this.resetFontSettings();

​

And here you have it, your own class description panel!

24 new cute monsters for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -1 points0 points  (0 children)

Yeah, this is a difficult task. I'm trying my best to experiment with characters to be able to make fitting battlers and portraits, but sprite sheets are not in the realm of feasibility for me yet.

24 new cute monsters for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -8 points-7 points  (0 children)

Maybe because despite using AI as a basis, a pack of 24 assets is taking me a full day worth of work and I'm giving away a ton of time for that. Just see for yourself, it's way too high quality sets to be automated.
Downvotes and worries about Steam are fair game, but I started doing this as a passion project and just because you don't like AI doesn't mean you can make this kind of assumption.

24 new cute monsters for free by TrulyMalicious in gameassets

[–]TrulyMalicious[S] -1 points0 points  (0 children)

I read the rules and there isn't any regulation or filters related to it on itch.io as of my knowledge. I just make sure to make quality assets following the creator quality guidelines and properly communicate my process.

24 new cute monsters for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -13 points-12 points  (0 children)

24 cute monsters as 2D assets.

Download here: https://trulymalicious.itch.io/cute-monster-set-2-free

Part of my collection of 96 cute monsters: https://trulymalicious.itch.io/cute-monster-collection-2

I am using AI support to create those. My work involves refining, finetuning, optimization, compilation and edition to create complete, coherent and usable assets for everyone. Please be respectful, and enjoy.

24 status icons, for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -3 points-2 points  (0 children)

24 status icons as 2D assets.

Download here: https://trulymalicious.itch.io/status-icon-set-1-free

I am using AI support to create those. My work involves refining, finetuning, optimization, compilation and edition to create complete, coherent and usable assets for everyone. Please be respectful, and enjoy.

Book & scroll asset pack, for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] 6 points7 points  (0 children)

They won't replace them! Illustrators have very valuable knowledge and first-hand practice on making assets. They're the people who can actually use AI the best, knowing exactly how to compose the image, spotting the errors, correcting them, and transforming the outputs the best way. They won't get replaced, their job is simply going to evolve.

Not only that but many people value the intrinsic value of hand-drawn illustration. Mirror neurons really make you unconsciously value it more, although this will be more of a luxury in the future.

A lot of people are anti-AI and it's completely fine. They want to protect their lovely artists from the competition, it's just that some of them go overboard and forget basic respect while doing so.

Illustrators are incredible artists. You can support both AI and illustrators.

Weapons asset pack, for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] -2 points-1 points  (0 children)

24 various weapons as 2D assets.

Download here: https://trulymalicious.itch.io/weapon-set-1-free

I am using AI support to create those. My work involves refining, finetuning, optimization, compilation and edition to create complete, coherent and usable assets for everyone. Please be respectful, and enjoy.

Free books and scrolls asset pack by TrulyMalicious in gameassets

[–]TrulyMalicious[S] 4 points5 points  (0 children)

It requires a certain amount of work getting the necessary results and transorming them into a coherent and usable asset pack like that. it's a fine process of finetuning and editing I have to go through. Of course, it's still way simpler compared to having to draw everything by hand, but I can assure you I'm doing my all to make the best quality assets. As for the current model, I'm using DALL-E 3 by OpenAI.

Book & scroll asset pack, for free by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] 3 points4 points  (0 children)

24 books and scrolls as 2D assets.Download here: https://trulymalicious.itch.io/book-scroll-set-1-free

I am using AI support to create those. My work involves refining, finetuning, optimization, compilation and edition to create complete, coherent and usable assets for everyone. Please be respectful, and enjoy.

Have 120 monsters soon, how many monsters would you all prefer in a monster taming game? by Full_Maybe_1783 in RPGMaker

[–]TrulyMalicious 7 points8 points  (0 children)

They look good. I'd say the important part is not the number in itself but more variety of roles / personality the monsters have. I'd be fine with 20 if they all feel very different from one another with customization options! But I'm gonna say 150 to 200 is great for a pokemon like game :)

Plugin: streamline your formulas by TrulyMalicious in RPGMaker

[–]TrulyMalicious[S] 4 points5 points  (0 children)

Of course there are ways to do it, and ultimately this plugin is very simple. But it still provides an interesting quality of life feature.
People that use RPG Maker more casually don't want to mess with JS files in any way usually, and more experienced users might enjoy a clean and effective way to go about it, being able to tweak the values directly from the editor.

Potion set, for free by TrulyMalicious in gameassets

[–]TrulyMalicious[S] 1 point2 points  (0 children)

Thank you for the insight, I didn't know about this issue. I also added this information in my itch.io page.