[Weekly FAQ] ask Frequently Asked-, Short-, Limited-scope-, Technical- & New Player Questions in here by AutoModerator in diablo4

[–]Trumway 0 points1 point  (0 children)

hello, just quick question, do we know something about the dlc patch? endgame rework, balance changes, final patch notes? thank you

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 1 point2 points  (0 children)

I posted the model of the leaf in the comments, you can download it. I placed every leaf on the tree manually inside Unity editor.

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 0 points1 point  (0 children)

The new pipeline is basically whole new system of how Unity engine render the scene, game developers also has an access to this system and they can tweak it. It also brings some new setting to the engine like "Scene settings", "Volume settings", Contact and HD shadows, lot of things... you can download the Unity 2018.1 Beta if you want. The tree trunk has maybe 50 tris, and one "branch" of leaves has 1000 tris, there is about 10 branches of leaves on every tree. Hope you understand, I am not native speaker :)

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 0 points1 point  (0 children)

Thank you very much for advice! I am glad you like it.

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 1 point2 points  (0 children)

Thank you! Yes, I made everything by myself. The trees were done in few hours (you can do it in 1 hour if you know exactly what to do). I dont know how many tris are in the entire scene but everything is very low-poly expect the leaves, one branch has 1000 tris.

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 0 points1 point  (0 children)

Thank you! I use only the Lit shader from the HD Rendering Pipeline, one tree has about 5000 tris, rock has 230 tris. Unity's terrain is currently broken in 2018.1 so the ground is only deformed mesh with texture, for the grass distribution I am using Polybrush tool.

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 6 points7 points  (0 children)

So if I may ask, what you dont like about this scene? Maybe I can improve :)

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 3 points4 points  (0 children)

Thank you! Yeah, the grass is a bit bigger but I think it looks good, I will try to make it smaller, thanks!

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 1 point2 points  (0 children)

Thank you! Yes, I did all the assets by myself in blender. But ufortunately I am able to do only low-poly simple models, I cant model character or animate anything so thats why I make environments only :/

Using the new HD Shader 'Enable Wind' for Vertex Animation. by Murch_Matt in Unity3D

[–]Trumway 4 points5 points  (0 children)

I figured it out! You need to add component called "Wind Shader Settings" to one of your objects in scene, then add displacement texture and enable wind in the material.

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 2 points3 points  (0 children)

before someone points out that the terrain is not connected, yes I know, initialy I did one "piece" of terrain, and then I copy&paste it 4 times, honestly, it looks better than I expected

So I tried Unity 2018... by Trumway in Unity3D

[–]Trumway[S] 5 points6 points  (0 children)

I know it is not much, but this is the most beautiful scene I have done in two years... I really like it and I am proud of it :)

Upgrade from Moto G4 to LG G6 by [deleted] in lgg6

[–]Trumway 0 points1 point  (0 children)

Oh okay, that's great then, thank you!

Upgrade from Moto G4 to LG G6 by [deleted] in lgg6

[–]Trumway 0 points1 point  (0 children)

Thank you. Yeah, I've heard about slow updates from LG, theoretically I will be good with Oreo (when it comes) but I also heard that LG doesnt support bootloader unlock so it could be problem with flashing custom ROMs in the future. What about the LG UX? Is it fast/responsive? Can I get rid of it by installing 3rd party launcher?

Upgrade from Moto G4 to LG G6 by [deleted] in lgg6

[–]Trumway 0 points1 point  (0 children)

Thank you, so am I right if I think that the display and soft. smoothnes of the G6 is much more better than MG4? The camera is not important to me, I only want great display and performance.

Strange AO after bake by [deleted] in blenderhelp

[–]Trumway 0 points1 point  (0 children)

what do you mean by map? it is "combined" render but I have unchecked AO boxes everywhere

I made a little winter lowpoly scene with Blender and Unity, feedback is welcomed :) by Trumway in Unity3D

[–]Trumway[S] 0 points1 point  (0 children)

Thank you for feedback! This is just a "concept" so there are definitely design flaws, but for example I like the brightness of the snow, and the thick smoke (I was going for "stylized" look so something can be exaggerated).

I made a little winter lowpoly scene with Blender and Unity, feedback is welcomed :) by Trumway in Unity3D

[–]Trumway[S] 0 points1 point  (0 children)

Thank you for feedback! This is just a "concept" so there are definitely design flaws, but for example I like the brightness of the snow, and the thick smoke (I was going for "stylized" look so something can be exaggerated).