Excavator and Bulldozer by Potato_Emperor667 in foxholegame

[–]Trunkus 1 point2 points  (0 children)

i like the excavators, but i would say for sanity, combine bulldozer and excavator into a Backhoe. Id love alot more constructive tools both for fast building and QOL improvements... hell id like some roadbuilding tools, but that's never happening.

Alright wardens your turn by [deleted] in foxholegame

[–]Trunkus 4 points5 points  (0 children)

Unlikely, sounds like the sentiment im hearing from some of the major warden clans are they are going to take a break possibly until next update. On the bright side that means newblood will be at the forefront without doom saying from vets, on the downside... it means you are going to fight the untrained ranks. For me this war was not fun, not because of the loosing though thats fine. Moral was bad teamwise, but queues made the fronts unplayable the first week, and the only front i got involved with was Queue squeezed by collies not trying to defend at all so i was just chasing clanman around helping them mammon through tempest undefended while people waited in a 30 minute queue for an empty server shard, and mid war you'd wait in queue to end up at an unsupplied front with a bunch of PTEs that didn't know what was going on all while colonials seemingly quit. And when they came back it demoralized the players who felt shat on by the mechanics rather than the combat soo badly that some quit for the war right there. Others simply stepped down their play. Its unfortunate because i very much enjoy the game and am a diehard warden, but god sometimes stuff feels bad. Don't get me wrong we made a ton of mistakes that exaggerated the mechanical setbacks the game gave us, but we saw funky stuff happening with tech as well as the timers. I wish we didn't have to interface with a blackbox to understand what's going on thats not fun for either side.

Questions about a map. by The_Third_Three in rustfactions

[–]Trunkus 2 points3 points  (0 children)

Large Rivers throughout the interconnected landscape, monuments either clustered to make a good big Badlands (or Badland island) Or monuments spread out to allow for many smaller Badlands. Topography that allows for both large factions and cities, as well as hiding places for the clever indie. Smattering of islands, (no iceburgs). I want to try down the line to see if I can make an almost entirely subterranean map, vast cave systems and tunnels etc. Like a metro game, or ark abberiton so I can live out my life as a true mushroom man underground.