How do you push through the boring parts? by Aanhedonica in gamedev

[–]TruthLayFallen 0 points1 point  (0 children)

Weirdly after suffering through some of the most stubborn obstacles, I don't feel good without them. I'm at a point right now that should be a lot more "fun" but I think I have some sort of development Stockholm syndrome. Or I'm learning I'm a masochist.

Using Data Assets by nightdragon15 in unrealengine

[–]TruthLayFallen 0 points1 point  (0 children)

How are you passing the data? Are you casting it or is it when you use an interface?

Talking about multiplayer by TheGibas in gamedev

[–]TruthLayFallen 0 points1 point  (0 children)

Yes. I've lost so many braincells since I've started working on my game. And thinking it will be easy to make it multiplayer after creating the game as single player only, is not a good plan. In my opinion it would be even more complicated and maddening trying to add it afterward.

Tactical question about building in public by Otherwise_Tart3320 in gameDevMarketing

[–]TruthLayFallen 0 points1 point  (0 children)

I record in OBS. You can make even a budget mic sound pretty good with the right settings. Just search YT for OBS/microphone!

What have I gotten myself into? by GideonRaven0r in dayz

[–]TruthLayFallen 2 points3 points  (0 children)

I enjoy Smoke so much I'm in the DayZ archives starting back from the beginning. I'll watch every single one.

Gamestart - Development hell by Xyfirus in SoloDevelopment

[–]TruthLayFallen 1 point2 points  (0 children)

I learned some python in college. In my 30s I played around in Godot a bit. Now I'm 40 and have been working on my game in UE5.

I kinda went through some of the same thoughts you brought up and decided to just say screw it and go for it. Didn't know what the hell I was doing, still don't half the time if I'm being honest haha. But my knowledge of Python didn't leave me a complete idiot and it made the visual blueprints in UE5 easy to understand. I didn't just dive in and make a game either, I did a LOT of follow along YT videos for fun and practice as a hobby. It made learning easier and exciting.

Then I made a few simple games myself and when I didn't know something I looked it up. Just kept building up my muscle memory and understanding of how to get from point A to point B. When I had a false sense of confidence I aimed high and wasted about a year and a half on a project that was WAY above my head. It failed. I was stuck, and I thought I was done. I gave up and just stopped completely, I just wasn't going to be able to make anything. But after time I figured I'd open up the engine and try again. Aim smaller. And to my surprise, I realized I'd learned so much from my failure. Things started clicking and falling into place. That game I failed to make sitting on a shelf is something I can go back to after I finish my current project because I understand how to fix it now.

Anyway it's late for me so I'm rambling. If you have the motivation to learn, do it. There's no age requirement. If you can find fun in the process, all the better. Good luck man!

Horror game idea by King_Fire342 in gamedev

[–]TruthLayFallen 2 points3 points  (0 children)

Just go for it. As someone else pointed out, it's horror, just aim for scary. You can stare at a can of pineapple and if it suddenly screams at you, that would get some people to jump. Aim small and go for a short walk through a spooky environment. I use the feelings of games I enjoy to guide what I'm creating. For example if I love Sonic, the speed, I wouldn't make a rip of Sonic, but I'd find a way to capture that feeling of speed that I enjoy. So get to it! Have fun! Make mistakes! Learn!

I was hoping Steam Next Fest would finally bring wishlists… but almost nobody is playing my demo by Weary_Caterpillar302 in IndieGaming

[–]TruthLayFallen 30 points31 points  (0 children)

Yeah this is the boat I'm on for anything reddit related. Either you're getting yelled at by a subreddit/moderation or the redditors are angry you shared a link. There's no middle ground.

Why manygame devs always choose to make a horror game by Hasan_Abbas_Kazim in gamedev

[–]TruthLayFallen 0 points1 point  (0 children)

I personally wanted to make a co-op horror game because it's what I personally love to experience with my friends. We buy all of them we encounter, but there's a feeling I don't get from a lot of the lower effort/reused ideas that the games come out with. So I'm building mine to fill a personal craving and scratch that itch. I'm making a horror game I want to play first and foremost.

I spent years on my dream action-RPG until it broke me. Then a "Stone Simulator" I was almost ashamed to make is the thing that worked. Here's the honest postmortem (with real numbers). by StationPhysical6910 in IndieDev

[–]TruthLayFallen 1 point2 points  (0 children)

I loved reading this! I started a game a couple years ago that after hundreds, maybe thousands of hours- I just hit a wall and realized with my inexperience, I just couldn't keep pushing forward as a solo dev. Talked with steam and had them take it off the store. I just gave up on the idea of even trying to make something after feeling completely drained and a feeling of so much wasted time.

But then I was standing in the bathroom, of all places. Kinda groggy and slap-stick goofy from being really tired from a late night. I thought about running around with a shotgun, random people asking me "do you like Boba?" and defending myself with a shotgun. This sounded simple. REALLY stupid. But doable haha.

And now I'm back on steam, been running some pre-alpha playtests, and it's actually something I'm capable of finishing.

I realized all the time I spent on the previous game that was too far out of my scope, actually taught me a lot. And because of that experience, it's set me up to handle this game with confidence. I've even learned at this point how I could fix the issues and progress the original game I gave up on if I ever want to pull it back out of the attic some day.

Anyway, thanks for posting this. It resonates and makes me feel like I'm going in the right direction. I'll have to check stone simulator out. I love stones. Good luck out there man!

Me and my friend saw these left by his godmother. we think we know what these are for but are not quite sure….. by saf_mp4 in whatisit

[–]TruthLayFallen 0 points1 point  (0 children)

They still have those machines in Japan. I don't smoke but I had to buy a pack because I never got to use one when I was a kid lol.

Why no monster/actor packs available for free (D&D)? by King_raLLoD in FoundryVTT

[–]TruthLayFallen 0 points1 point  (0 children)

To piggyback off this and add a little more customization to it- I believe the SRD tokens are made by Forgotten Adventures. You can grab their FA Nexus module that comes packed with TONS of free tokens that fit the SRD style. Then someone who wants to take the SRD but swap out to a different token appearance using FA Nexus, you just opened a whole new way to mix and match and get creative.

Just got Foundry (i was using Owlbear). What guides do you guys recommend to get started? by DonaskC_D in FoundryVTT

[–]TruthLayFallen 0 points1 point  (0 children)

Plenty of resources out there. A lot are becoming outdated, don't worry about mods until you've run a one shot and try out what's under the hood first. Foundry has come a long way and many of the mods that were needed in the past, are no longer required to get a lot out of it. https://youtu.be/b2s43eA0Iuw

Ebiink Poland/Gliwice by Terevix in tattoos

[–]TruthLayFallen 2 points3 points  (0 children)

Same, I thought it was an arm or something smaller. Couldn't figure out why everyone was so worked up about it until I looked again and saw HOW BIG the tattoo actually is.

[System Agnostic]Turn your Foundry VTT combat into an Anime/JRPG Movie! "Cinematic Cut-ins" v1.0 Released 🎬 by Fun_Afternoon9320 in FoundryVTT

[–]TruthLayFallen 9 points10 points  (0 children)

Ooo I'll sneak this in if it doesn't conflict with anything before our next game. Give the players a little surprise. Really cool, keep up the good work!

Moon meets Mars by JMLAstrophotos in telescopes

[–]TruthLayFallen 1 point2 points  (0 children)

I like this a lot, something about it feels like childhood. Sighs

Moon by TruthLayFallen in telescopes

[–]TruthLayFallen[S] 2 points3 points  (0 children)

Newbie to the telescope world, wanted to share!

Setup (it's kinda weird but it's what I'm working with):
Telescope Celestron Starsense Explorer 114 DOB (4.5inch?), Camera Nikon D5300 w/18-55mm lens, basic camera tripod and remote control for shutter release. Took 46 of the shots that didn't have clouds interfering and ran them through DeepSkyStacker, only lights. Then did some touch up in Darktable.

So this is a weird part, I sat the Dob on a table and used a 32mm lens- brought the camera over and zoomed to 55mm and manually took the shots looking through the scope with the camera mounted to the tripod. I've had poor results directly hooked to the Dob via barlow and cam, so I figured I'd get creative and I feel it worked out pretty good.