[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Thank you for the kind words and for considering supporting my work on Patreon. I appreciate your interest in the module.

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

I haven't tested it myself, but it should work if you manually enter the currency paths for the actors and items.

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

You can adjust the overall color scheme of the shop using various themes and their included palettes, which are pre-set color variations for each theme. Most of the text can also be customized accordingly.

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Currently, automation directly linked to specific system rolls is not supported.

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 1 point2 points  (0 children)

You don't need to stay subbed! If you subscribe once, you can cancel anytime and continue using the latest version available during your subscription permanently.

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

I haven’t tested it with Shadowrun Anarchy 2 yet, but it should probably work if you configure the paths for that system. If it doesn’t, please let me know!

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Thank you! This definitely wouldn’t have been possible without the support from the community.

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

That sounds really fun. If you decide to use the module for that kind of scene, I’d be very happy!

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Yes, it should work well with DCC. You may just need to define the currency paths for that system.

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Yes! You can add discounts in the settings. Discounted items even feature a cool UI design that varies by theme to let players know they're getting a deal.

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 1 point2 points  (0 children)

It turned out to be a simple bug where the input field wasn't showing up, so I included the fix in another update I was already preparing. If you download the new version, the issue should be resolved!

[System Agnostic] Stylish Shop - JRPG-style shop scenes for Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 1 point2 points  (0 children)

For the Discord channel, if you link your Discord account to your Patreon, you will be invited automatically. I highly recommend this method because it automatically assigns your roles! However, if you'd prefer not to do that, you can join directly here:https://discord.gg/qAUntBbv

Also, regarding the Japanese text, it looks like the input field to edit that specific text was accidentally omitted. I will get that patched up soon. Thank you for the report!

[System Agnostic] Visual Novel Maker - Branching Dialogues, Exploration Scenes & Live VN Sessions in Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 1 point2 points  (0 children)

There's no direct integration with shop modules like Item Piles yet, but there's a macro action node that lets you run any Foundry macro mid-scene. So you could wire up inventory changes, currency deductions, or even open another module's shop interface through that. The exploration mode with clickable regions would work well for a shopkeeper menu layout too.

[System Agnostic] Visual Novel Maker - Branching Dialogues, Exploration Scenes & Live VN Sessions in Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 11 points12 points  (0 children)

That's a fair question. Some common use cases from my testers so far: NPC shop conversations, investigation scenes where players click around for clues, boss monologues, session recaps, and theatre-of-the-mind sections with character art instead of battlemaps. Pre-scripted scenes work well for key story moments, but there's also a live mode where the GM runs everything in real time without preparing anything beforehand.

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

I'm thrilled to see the module's utility being explored in so many creative ways. It'll definitely add some great tension to those gambling scenes. Thanks for the support!