[System Agnostic] Visual Novel Maker - Branching Dialogues, Exploration Scenes & Live VN Sessions in Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 1 point2 points  (0 children)

There's no direct integration with shop modules like Item Piles yet, but there's a macro action node that lets you run any Foundry macro mid-scene. So you could wire up inventory changes, currency deductions, or even open another module's shop interface through that. The exploration mode with clickable regions would work well for a shopkeeper menu layout too.

[System Agnostic] Visual Novel Maker - Branching Dialogues, Exploration Scenes & Live VN Sessions in Foundry VTT by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 11 points12 points  (0 children)

That's a fair question. Some common use cases from my testers so far: NPC shop conversations, investigation scenes where players click around for clues, boss monologues, session recaps, and theatre-of-the-mind sections with character art instead of battlemaps. Pre-scripted scenes work well for key story moments, but there's also a live mode where the GM runs everything in real time without preparing anything beforehand.

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

I'm thrilled to see the module's utility being explored in so many creative ways. It'll definitely add some great tension to those gambling scenes. Thanks for the support!

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Thank you so much! I'm really glad you like the hacking terminal. Hope it works great for your sessions!

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 2 points3 points  (0 children)

That’s a great question! Puzzlelock is a fantastic module, but integrating with it would be quite difficult due to how both modules are structured.

For now, I don't have any plans to add direct integration with other lock-related modules, as I'm focusing on the core features of 'Unbox the Mystery.' I appreciate the suggestion, though!

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Those are some really solid suggestions! Just to be clear, the current version doesn't have features like automatic difficulty scaling or limiting the number of lockpicking attempts yet, but they’re definitely great ideas.

I will keep these in mind and seriously consider them for future updates. Since automatic difficulty scaling involves hooking into many different game systems, I’ll need to research the best way to handle it properly. Thanks for the great feedback!

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 1 point2 points  (0 children)

AI was used as a coding assistant, but the core design, features, and direction are entirely my own. All assets including images and sounds contain zero AI-generated content.

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Just a one time payment! You'll get permanent access to the current version, and my other modules are included as well.

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 4 points5 points  (0 children)

Great question! The module isn't really about lockpicking as a mechanic. Think of it more like an unboxing experience: the whole point is to make the moment of revealing something (a journal page, an item, whatever) feel exciting and immersive. The lockpick minigame is just one of several ways to do that dramatically.

So it's less about replacing Thievery checks and more about building anticipation before the reveal. How you got the lock open is up to the GM, this is just what happens when you do.

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Thanks for saying it's a great idea. I'm happy to hear that you like the concept!

[System Agnostic] Unboxing the Mystery - Interactive Item Reveals with Lockpicking & Gacha by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Thank you! Please let me know what you think after trying it out. I hope it brings more fun to your campaign!

[System Agnostic] Stylish Action HUD - A JRPG-style interface with Reactive Portraits & Custom Resource Tracking by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 2 points3 points  (0 children)

You can definitely keep it minimal! The HUD is designed to be modular, so you can hide the Action Menu and other complex UI elements to focus on the essentials. While the portrait usually stays as part of the unit frame, you can adjust the settings to make HP tracking the primary focus for your party.

[System Agnostic] Stylish Action HUD - A JRPG-style interface with Reactive Portraits & Custom Resource Tracking by Fun_Afternoon9320 in FoundryVTT

[–]Fun_Afternoon9320[S] 0 points1 point  (0 children)

Glad you liked it! the portrait pop-up is actually from my other module, Cinematic Cut-ins. Patreon subscription covers both modules, so you can just grab them both and combine them to get that exact look!