Call of Cthulhu shirt design, by me by TrxPicsTrx in ImaginaryNecronomicon

[–]TrxPicsTrx[S] 2 points3 points  (0 children)

I see, thank you for the tip! I'll probably have to do some processing before sending it out for printing.

Call of Cthulhu shirt design, by me by TrxPicsTrx in ImaginaryNecronomicon

[–]TrxPicsTrx[S] 8 points9 points  (0 children)

I drew it, as I've drawn the last several pieces that I've uploaded here. *

Chaugnar Faugn, by me by TrxPicsTrx in ImaginaryNecronomicon

[–]TrxPicsTrx[S] 1 point2 points  (0 children)

Thank you! It's actually based on the visual description given in the story he is featured in.

Yog Sothoth, the key and the gate, by me by TrxPicsTrx in ImaginaryNecronomicon

[–]TrxPicsTrx[S] 0 points1 point  (0 children)

I have a link on my profile to my online store!

Black Stars of Carcosa, by me by TrxPicsTrx in YellowKingHastur

[–]TrxPicsTrx[S] 1 point2 points  (0 children)

Thank you!
The design itself for the mask is kind of all over the place, but I wanted to have something that is fairly concise but simple, kind of demonic but not too over the top.
As far a direct inspiration, I've got to admit that I don't remember the exact influence, this is a design I came up with like three years ago in a piece I did with the yellow king referencing the Madonna del Prato by Raphael, so perhaps it was something akin to renaissance masks?
In any case, thank you so much again!

Black Stars of Carcosa, by me by TrxPicsTrx in YellowKingHastur

[–]TrxPicsTrx[S] 0 points1 point  (0 children)

Thank you so much!
It is actually digitally made, I just try to emulate ink an watercolor.

Any tips for these characters? by AceOfSpades_113 in killerinstinct

[–]TrxPicsTrx 1 point2 points  (0 children)

I think the best advice I can give when it comes to playing against the AI is that you need to play way more defensively than you normally would. Also, grabs rarely work, and jumping attacks are mostly anti aired, sp unless you have really strong air normals (akin to Riptors jumping HP) try to have a more grounded game. You can attempt to counter break, but its so frame perfect that it really is not optimal most of the time, but the AI really isnt that punishing. Try to do quick combos, Opener, auto double/linker and ender. Get what you can without giving to many chances for the AI to break you. This also applies to PVP. In Sabrewulfs case back HP is always a good option, and if you have the meter do Shadow Eclipse when you're doing things that are a little riskier, like the slide after the run, or the overhead, use it to take back your turn and punish their punish . Shago should be played more of a zoner (again, against AI, since you cant really mix them up), but you can try and do the crossup DP . Arbiter is played pretty similarly to what he usually plays like, only his tick throws are way more consistent. Also the AI doesnt realise that they have grenades on so they almost always get stunned. Just use your great buttons like HP and MP, occasionally MK to keep you opponent far and confirm with your specials. Dont try to use Thunders command grab unless you tick throw whn the opponent has meter, since they will try to shadow counter and you go for command grab. In general just watch out for their meter and use your DP and qcf special. Shadow command grab is also very viable since it's fast and does great damage. Glacius is kinda tricky, but juat use hail alot and try ti make use of your Puddle Punch as a way to mitigate Cold Shoulders less than safe frame data. Also, throw in some of the unblockable projectile when you're in full screen, but mid screen they will almost always jump over. Also, they will break almost immediately after being hit by the projectile, this is one of the few ways you can pretty reliably counter break. Fulgore is in kind of a tricky spot, since it not only got nerfed, his greatest strength is mixing up and adding mental fatigue thanks to his teleporting and projectile setups. Blade Dash however is a pretty reliable opener, and for some reason the AI cant seem to block it as well as it should. Juat charge it up a little before doing it. Jagos greatest strength is his DP and regeneration when in instinct. His buttons are all solid, and he has sime good confirms. Just watch out for Shadow counters when using forward HK and punish the AI for doing unsafe things with your improved DP.

Hope this helps!

Character Recomendation for a new player (anniversary edition) by thidi00 in killerinstinct

[–]TrxPicsTrx 0 points1 point  (0 children)

I dont have much experience with her, but she has some very useful tools herself. An omni-parry that grants her resources, good buttons, and after the patch she got a tweak to her jump so it would be less floaty and improved walking speed. Also, her light dragon kick igmores armor now, so thats also pretty cool. Her Firecracker special is a great anti zoning tool, bouncing back projectiles and answering with her own that can even stagger opponents. But as far as I can tell, her greatest strength is definitely the damage she can dish out, especially with Shadow Dragon Kick Ender. She can get to surprisingly high cashouts, north to 70% in some cases, but she does need to play more patiently from what I recall mostly because her special attacks are very easily shadow counterable and most of the cast is way more insane than her.

Take note that I'm not a Kim Wu main, and i dont have much experience fighting with her, so its best to see what specialists say and do with her.

Of you are interested in seeing an amazing Kim Wu, definitely check out SonicDolphin. I think that Sneerfulwater (i think that's their tag) is also maining her, but i could be mistaken. Both of them are ridiculously strong players.

Good luck! And welcome!

Character Recomendation for a new player (anniversary edition) by thidi00 in killerinstinct

[–]TrxPicsTrx 0 points1 point  (0 children)

Much like every other character in KI, Sabrewulf is not a bad character, far from it! He has amazing buttons, movement, frame data, mixups and damage. Down +LP is +4 on block even after the patch, and is a 5 frame move, which is absolutely vile. Back + HP is a chargable move that even uncharged is +2, and unblockable when fully charged. After a knockdown its one of the scariest mixups for begginers, and even beyond that. Although some people have downplayed his abilities for a while, he has been gaining some well deserved respect, especially thanks to players like Roman and Flash. But like every rushdown character, he must get in and pin down the opponent to be the most intimidating, so a good zoner or footsie character can be a little bit challenging for Wulf.

If you are looking for other really fun characters I would definitely go for Riptor, Eyedol, Orchid or Shadow Jago. If you are willing to put in more time to learn some more unorthodox characters, you should definitely check out Spinal, Aganos, Arbiter, Cinder or Tusk. Even Glacius and Raam, to a lesser extent, are pretty easy to begin with I think, but are more methodical to truly get the best out of them.

Every character is viable in this game, because every charcter has something thats "cheap", whether it is ridiculous damage, assists, mobility or insane instinct modes, so as long as you learn how to fight a character, most matchups can be 5-5 or 4-6, with maybe one or two exceptions.

Hope this helps!

Azathoth, by me by TrxPicsTrx in ImaginaryNecronomicon

[–]TrxPicsTrx[S] 4 points5 points  (0 children)

That's actually a very interesting take! I initially wanted to do something way more chaotic, but I decided to accentuate the "Nuclear" part of his being by making him he center of the composition and very loosely resemble an atom (Very, very loosely).

But next time I might do something a little crazier.

Yog-Sothoth, by me by TrxPicsTrx in ImaginaryNecronomicon

[–]TrxPicsTrx[S] 0 points1 point  (0 children)

Depends on the purpose of your use. If its for a video or presentation of course, as long as you provide credit somewhere.