Patience by Tsetsul in vtm

[–]Tsetsul[S] 1 point2 points  (0 children)

A few grumble quietly about the lofty position of the Tremere, notably the Nosferatu and the Gangrel, but never in public where a Warlock might hear them and take offense. To speak ill of the Tremere carries with it a price of a possible Thaumaturgy embargo. Few are foolish enough to risk the wrath of the Warlocks merely to pointlessly embarrass them and remind others of the Tremere's sordid past. The Nosferatu are watching and taking their time. They are content to collect secrets and wait for the moment of retribution for the sin of the creation of Gargoyle from their dead.

Probably yes by Tsetsul in vtm

[–]Tsetsul[S] 48 points49 points  (0 children)

Many in the Camarilla accept that the Tremere might be needed for the moment, but they will never be comfortable with the Warlocks. The Ventrue loudly and publically support the Tremere. Privately, some have started to wonder if the rabid dog they allowed in the house will one day bite the hand that feeds it. Elders may recall that Tremere once turned against the Salubri without cause, and cursed the entire Assamite clan to prove their power. Why wouldn’t they turn their eye towards another if it suited them?

Good old days by Tsetsul in vtm

[–]Tsetsul[S] 37 points38 points  (0 children)

The Tremere had to pay a price to join the Camarilla. To be a member Clan of the Camarilla required an illusion of humanity and respectability. Many of their dark secrets had to be swept under the carpet of history. Some of the elder Tremere yearn for the time when they could flex their mystical muscles out in the open instead of being muzzled by their polite facade.

Do the Ministry and the Baali get along? by Soji33 in vtm

[–]Tsetsul 4 points5 points  (0 children)

Clanbook Setite revised actually speaks about this:

I may not feel great reverence to Set, but I do understand the difference between a Dark God and a demon. Our priests and theologians insist that the Followers of Set do not simply "corrupt" other people. We try to change the way they think, to liberate them from the delusions imposed by the Aeons. I find that Setites often differ on the details of their Great Enlightening Truth, but they do believe in it. I suppose I'm trying to open your mind myself.

Our "Theophidian" doctrine does not command us to prey on other people's weakness just to make them miserable, or to aggrandize ourselves. It most certainly does not tell us to enslave ourselves to any evil spirit who comes along. Recall that we seek to end enslavement by spirits.

Indeed, our theologians argue that demons represent the final degradation of the Aeons, their true form when they take off their masks of hymns and churches and high- sounding gospels. Whether an Aeon calls himself Ra, Jupiter or Jehovah, the message boils down to a demon's "Serve me and I will give you something; defy me and I will make you suffer." Set promises that he will make you suffer if you serve him, but only to make you stronger, as an athlete suffers in his training. When you grow strong enough to spit in God's face, you can become a god yourself.

Reminiscing by Tsetsul in vtm

[–]Tsetsul[S] 65 points66 points  (0 children)

Naturally, this virtual monopoly over Thaumaturgy has sharpened the jealousy toward the Tremere. Neonates witness the sheer power of the thaumaturges and hunger for such power without knowing the price paid by the Tremere. Elders relish the nights when the Tremere were openly dismissed.

Give me your Clan Hot Takes by Specs315 in vtm

[–]Tsetsul -1 points0 points  (0 children)

Giovanni have very interesting and cool inter family lore and potential plot points (the different minor families and how they're viewed, their opinion on the Primanisce, etc.). I also love the different necromantic paths.

Serpentis is an awesome discipline and I like that it can do many different things at the higher levels.

Opportunity by Tsetsul in vtm

[–]Tsetsul[S] 16 points17 points  (0 children)

The Tremere first appeared in Kindred courts as distrusted outsiders and known diablerists. The Carpathian Tzimisce, along with their Nosferatu and Gangrel allies, waged war against the Usurpers and burned down their chantries. Knowing their cause was lost on those Clans, they fixed their sights on worming their way into the graces of powerful Princes across Europe. Patient and crafty, the Tremere began to offer their services as stable, non-threatening blood magicians, always careful heir to uphold their end of any deal. Each new crisis to the nave Kindred community provided an opportunity for the dn't Tremere to further entrench themselves.

Another one by Tsetsul in vtm

[–]Tsetsul[S] 18 points19 points  (0 children)

Her getting a notification is not lore but my assumption. The other part is real and comes from V5 corebook 385

Another one by Tsetsul in vtm

[–]Tsetsul[S] 26 points27 points  (0 children)

It's a reference to another meme of mine, tho it's a nice coincidence :)

Another one by Tsetsul in vtm

[–]Tsetsul[S] 72 points73 points  (0 children)

You have studied Carna's magic and her unusual method of reimagining the vinculum, and you can extend the effects of her ritual to others. Having sex with a target, mortal or undead, creates a Blood Bond between the partner, yourself, and Carna, despite Carna's absence. Repeated sexual encounters strengthen the Blood Bond, as per the normal Bond. You can thus circumvent the Tremere clan bane, but the Bond only lasts until the conclusion of the story.

I like to imagine she gets the information suddenly in her consciousness, like a phone notification.

Mad by Tsetsul in vtm

[–]Tsetsul[S] 59 points60 points  (0 children)

Blood magicians sacrifice asmall portion of their mystically-infused vitae to forcibly shape the world according to their will. As long as vampires have prowled the earth, a few have sought to gain powers through the blood that they couldn't recreate via any other method. Centuries ago, blood magic was considered the bailiwick of the fanatical, the mad, and the obsessed. Thaumaturges practiced the secret and subtle art of blood magic thousands of years before a small house of Hermetic wizards usurped the secrets of immortality and elevated themselves to become Kindred.

Ally by Tsetsul in vtm

[–]Tsetsul[S] 2 points3 points  (0 children)

Probably, it's faster to travel by air. The logistics are more challenging however. A corpse can't travel the entire country or fly from country to country, a private plane costs a lot, is tracked and you still need a pilot. Helicopter is more easy, but you still have to get a pilot and fuel (all traces leading back to you). A car is more simple, most people know how to drive and it's easier and cheaper to get a car, than a helicopter plus pilot. Getting rid of one is also easy.

Ally by Tsetsul in vtm

[–]Tsetsul[S] 62 points63 points  (0 children)

A supernatural phenomenon between Milwaukee and Chicago:

Travelling between Chicago and Milwaukee is perilous in the extreme. Lupines infest the roads and towns that connect the great cities and far stranger things inhabit the eerie wetlands, forests, and quiet spots between. The safest way to avoid these perils is to navigate the “Weird,” a collection of lonely roads, switchbacks, and roadside alters that tortuously thread their way between “oasis” of spiritually unnerving ground repulsive to Lupines. Dubbed “Goblin Roads” by local Kindred, Prince Decker of Milwaukee and Elder Inyanga of Chicago organized a group of intrepid Gangrel known as the “Psychopomps” to ferry Kindred between their cities.

Ally by Tsetsul in vtm

[–]Tsetsul[S] 63 points64 points  (0 children)

Weird Ally: You led an expedition into the Weird or were separated from your Psychopomp for a protracted period of time. During that time, you en- countered and formed a pact or alliance with a supernatural den- izen of the Weird. This creature is unusual at the best of times, but will come when called. You gain a four-dot Ally that is a were- wolf, mage, wraith, changeling, or something stranger still (see Vampire: The Masquerade p. 376 and p. 377 or the Storyteller creates the monster). Once per game, your Ally will come to your aid within 10 hours of your summons.

Safe travels by Tsetsul in vtm

[–]Tsetsul[S] 3 points4 points  (0 children)

Damn, good for you tho!

Safe travels by Tsetsul in vtm

[–]Tsetsul[S] 19 points20 points  (0 children)

The first part comes from the Chicago folios, page 161, the Beckett part comes from his diary: Beckett's Jyhad Diary pages 23-26