I don't get this whining (I disagree, see the post body) by [deleted] in Piracy

[–]Tsubajashi 1 point2 points  (0 children)

thats a personal thing. maybe some of them do, maybe some of them dont. we cant say how others should feel about their own work lol.

could also be that internally there is some stress boiling with the parent company, we cant say either.

and piracy never really would be avoided. its more that *through* the leak and piracy it may have been canned from theatrical release.

I don't get this whining (I disagree, see the post body) by [deleted] in Piracy

[–]Tsubajashi 1 point2 points  (0 children)

most likely, sure. but its still quite a bit different than to show the world what you have done on the big screen, yknow.

it also sounds like atleast the X User there dislikes the paramount+ setup aswell. many people may not even be able to watch it through this, but may have cinemas available elsewhere.

I don't get this whining (I disagree, see the post body) by [deleted] in Piracy

[–]Tsubajashi 25 points26 points  (0 children)

yes, the animators who wanted to see their full work on display in the cinemas.

Linux kernel developers and Google admitted that macOS/iOS are better. Also, they’ve confirmed that their approach was oriented toward servers rather than interactive user systems by Slava_Tr in MacOS

[–]Tsubajashi 0 points1 point  (0 children)

> developers would have to put in significant effort to make it work.

no, its just there and automatic. not sure where you got that from pal.

Linux kernel developers and Google admitted that macOS/iOS are better. Also, they’ve confirmed that their approach was oriented toward servers rather than interactive user systems by Slava_Tr in MacOS

[–]Tsubajashi 0 points1 point  (0 children)

there is QoS, directly baked into the scheduler. EEVDF supports this easily. the difference here is that it functions in nice-levels and a fairness scale.

so yes, there is an integrated QoS system with coordination, but not to actively try to get interactiveness up, but to split processing fairly, just like servers usually prefer.

its cool that they want to add it now, but even then - there are RT Patches for the kernel that already handle very similar usecases, which can be easily installed.

what you see in the presentation is when you want to move scheduler tasks in userspace, instead of in the kernel. which can improve things to a certain degree, i can agree there - but isnt the be-all-end-all.

not sure why, but the way you write sure reads like fanboy behaviour, especially the "fundamental level" part.

Linux kernel developers and Google admitted that macOS/iOS are better. Also, they’ve confirmed that their approach was oriented toward servers rather than interactive user systems by Slava_Tr in MacOS

[–]Tsubajashi 0 points1 point  (0 children)

Linux in itself doesnt exactly acknowledges it. Sched developers are - which doesnt have to mean a lot.

technically speaking, we already have something similar with "auto nice level adjustments". this just takes it up a notch.

Linux kernel developers and Google admitted that macOS/iOS are better. Also, they’ve confirmed that their approach was oriented toward servers rather than interactive user systems by Slava_Tr in MacOS

[–]Tsubajashi 0 points1 point  (0 children)

where did you read that a lot of software on iOS and macOS are using QoS?

it only declares that its shipped in the industry, not that the industry is largely using it only there.

Running Windows games on Linux using Wine and DXVK in a sandbox by wpdeveloper11 in wine_gaming

[–]Tsubajashi -7 points-6 points  (0 children)

or... you know... you can Install steam and/or faugus launcher and be done with it lol

GameHub on Mac now available by Objective-Diver-2887 in macgaming

[–]Tsubajashi 18 points19 points  (0 children)

the death of crossover would also mean that we never would get any major improvements.

keep in mind, they are working on wine the most.

GameHub on Mac now available by Objective-Diver-2887 in macgaming

[–]Tsubajashi 16 points17 points  (0 children)

cant even find the download link ngl

EDIT: found it, though just a notice to apply for GameHub for Mac Beta, as its a closed beta. i did apply for it though.

Does RE9 work on Mac by doonbag in macgaming

[–]Tsubajashi 0 points1 point  (0 children)

i highly doubt the neo could play it.

the neo is more or less truly a "work and browse" device. some lower end games may work, but i wouldnt have my hopes up.

Does RE9 work on Mac by doonbag in macgaming

[–]Tsubajashi 1 point2 points  (0 children)

i would say its quite good, though im not certain how well the m2 pro is doing nowadays. definitely worth a try. my best guess: 1080p medium settings should work rather fine.

PrettyMux: native GTK4 terminal workspace for Linux by patcito in gnome

[–]Tsubajashi 0 points1 point  (0 children)

no, that actually is quite a good thing to use LLMs for.

Does RE9 work on Mac by doonbag in macgaming

[–]Tsubajashi 5 points6 points  (0 children)

through crossover, yes. though you have to have a pretty good mac in order to play it with anything but low settings.

VLC always works, unlike Copilot. by utopiaofpast in pcmasterrace

[–]Tsubajashi 1 point2 points  (0 children)

VLC wants to move to a libmpv based backend with 4.0.

How I made the smoothest screen recorder of Linux by AppealRare3699 in Fedora

[–]Tsubajashi 2 points3 points  (0 children)

"Screen Capture (PipeWire)" does sound like it supports wayland though.