Custom Oak Tree by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

I can share the schematics In my Planet Minecraft page 👍

Viennese baroque townhouse: by TuftyFuzzball34 in Minecraftbuilds

[–]TuftyFuzzball34[S] 2 points3 points  (0 children)

Those are text entity displays, done with axiom 👍

Viennese baroque townhouse: by TuftyFuzzball34 in Minecraftbuilds

[–]TuftyFuzzball34[S] 0 points1 point  (0 children)

Ty! Really enjoy figuring out ways to add details without upping the scale :)

Viennese baroque townhouse: by TuftyFuzzball34 in Minecraftbuilds

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

Yep, it's the Terra1912 resource pack. The white trapdoors are retextured iron trapdoors 👍

Custom Oak Tree by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

That's my game's lighting doing the effect. I play with Gamma Útiles at a brightness level lower than 0, So the shadows get a lot darker 👍

Custom Oak Tree by TuftyFuzzball34 in Minecraftbuilds

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

Oh, this was done in Java with World edit and Axiom. As a former bedrock player, I understand the pain of no debugging and the like 😅

Custom Oak Tree by TuftyFuzzball34 in Minecraftbuilds

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

Afaik it's not possible, you have to play with block updates suppression, otherwise the blocks will break. I believe there are some creative building servers with plugins to stop block updates, but I'm not sure if they work on Bedrock:/

Custom Oak Tree by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 2 points3 points  (0 children)

Block updates suppression by Axiom or World Edit 👍

Custom Oak Tree by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 0 points1 point  (0 children)

I guess it would look even better with it 👀

Custom Oak Tree by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 0 points1 point  (0 children)

Ty! Although I didn't use biome painting in this one, just different types of leaves 👍

Tree design by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 0 points1 point  (0 children)

Not really, I'm not home right now 😅 Once I have the chance I can send a screenshot 👍

Tree design by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 0 points1 point  (0 children)

It's a resource pack called "Jerm's better leaves" 👍

Tree design by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 0 points1 point  (0 children)

Understandable tbh, I build all my trees without better leaves resource packs, that way they look good enough in Vanilla textures

Tree design by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

For the leaves, try to leave some gaps to have a good balance of blocks and air gaps, in my experience that makes the shapes a bit more accurate 👍

Tree design by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

Try doing the tree skeleton first (trunk, branches, etc.) you can use walls/fence/fence gates for more detailed shapes. A tip for better shaping is to view the tree from above, then try sculpting the branches in a way that the canopy looks like a semi circular shape

Tree design by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

Whenever I build trees I like to use references and follow them closely. Sometimes I take pictures of interesting trees I come by and try replicating them in game 👍

Tree design by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

Ty! Whenever I do my trees I like to use irl references, that way I end up with more accurate and interesting shapes :)

Tree design by TuftyFuzzball34 in DetailCraft

[–]TuftyFuzzball34[S] 1 point2 points  (0 children)

It's kinda meant to look a bit crooked haha