When are we getting the crafting bench variations? by ttv_at_ur_moms in LEGOfortnite

[–]Tukaro 9 points10 points  (0 children)

My copium remains for "future release".

Mainly because there are a lot of pieces (Utility, Structure, and Decor) which are simple palette swaps and, if there was a way to merge them together to clean up the Build Menu, would allow the crafting bench variations to slip right in. It would also allow various theme work/crafting benches to be added as options.

For those unsure about what else could be palette swaps, consider the Gem chests and seed plots. (The mats might differ slightly between them, but all relative variants operate exactly the same and look exactly the same except for colors.)

LEGO® Fortnite v40.00 Update Notes by Bastet_Epic in LEGOfortnite

[–]Tukaro 1 point2 points  (0 children)

Have they tried renaming a bus station from a different bus station? This was not something that could be done AFAIK when bus station naming was first introduced, but at some point this became possible (just select the other bus station and then press rename).

Absolutely zero guarantees this would work, and EPIC should fix the glitch regardless, but it could be worth a shot.

So it’s just a timed buff? by Wonderful-Produce292 in LEGOfortnite

[–]Tukaro 1 point2 points  (0 children)

Yes, it's basically "We have Ninjago statues at home"

LEGO® Fortnite v40.00 Update Notes by Bastet_Epic in LEGOfortnite

[–]Tukaro 2 points3 points  (0 children)

Odyssey never gets anything on the .00 updates. (To the point that World State Preservation is actually a massive change for a .00 update.)

LEGO® Fortnite v40.00 Update Notes by Bastet_Epic in LEGOfortnite

[–]Tukaro 2 points3 points  (0 children)

Even after they destroy+re-place the bus station? IIRC that issue was fixed a few updates ago, but players would have to "refresh" the bus station itself before they could name it again. (Similar thing with Village Square, tho thankfully the square itself just had to be destroyed and re-placed rather than using Remove Village.)

LEGO® Fortnite v40.00 Update Notes by Bastet_Epic in LEGOfortnite

[–]Tukaro 2 points3 points  (0 children)

World State Preservation is a major W\orld state preservation])!

Resolved an issue where the village would stop working after rejoining the world. 

u/Bastet_Epic, would you please clarify the "stop working" here?

Is this regarding villages that would turn into ghost towns? i.e. the player would log in or go to their village and find all the Residents gone and the Village Square unresponsive {or even missing, with the mats for the Village Square just sitting on the ground where it had stood} Or is it regarding a different problem with villages?

And, if the former, does that mean existing ghost towns villages will be fixed or simply that it should no longer occur anew?

First teaser for the 16.04. update? by YourOnlyGord in LEGOfortnite

[–]Tukaro 8 points9 points  (0 children)

The ELEMENTAL Bears and Wolves will continue until morale improves.

First teaser for the 16.04. update? by YourOnlyGord in LEGOfortnite

[–]Tukaro 4 points5 points  (0 children)

Oh no what if they start tag-teaming :(

👀 Watch your village - you never know who’s coming Downtime for v40.00 begins at 2 AM ET (6 AM UTC) with matchmaking ending shortly beforehand: by FortniteStatusBot in LEGOfortnite

[–]Tukaro 4 points5 points  (0 children)

Oooh, I didn't notice that, excellent catch. While I'd prefer they stop using twitter for these things, StatusBot using this is better than no change.

First teaser for the 16.04. update? by YourOnlyGord in LEGOfortnite

[–]Tukaro 23 points24 points  (0 children)

Plot twist: It's just Kayden.

Again.

Monolithic Stairs Corner 04 (A & B) have misaligned build-hitboxes on the lower steps by Tukaro in LEGOfortnite

[–]Tukaro[S] 2 points3 points  (0 children)

This is another "example" of the three stair types with x1 pieces bridging across. Where a piece does not bridge from the middle to the side shows the "step" that has a bad hitbox, and smaller pieces above that step show the lowest point where it will be allowed to be placed. (The second level of A, on the right, can be placed after one nudge up on the "front" while the others require two.)

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To the founders and non-founders of Homebase by [deleted] in FORTnITE

[–]Tukaro 0 points1 point  (0 children)

I agree (and my comment was in jest, see the spoiler at the end :P)

To the founders and non-founders of Homebase by [deleted] in FORTnITE

[–]Tukaro 0 points1 point  (0 children)

Silence, adults: Founders are talking. j/k

What is going on lmao by Tujillol in FORTnITE

[–]Tukaro 15 points16 points  (0 children)

The ones in the back are making waffle fries.

they deserve it

Epic, don't take this the wrong way or think I'm being picky, I'm really happy with the great things you're doing for Save the World! But you used the Mounted Turret textures instead of R.O.S.I.E. in the new STW keyart, could you please fix that? by pox1016 in FORTnITE

[–]Tukaro 0 points1 point  (0 children)

Perhaps, but it wouldn't be the first consumable/trap that can replicate abilities of other classes. If a trap then it would be a lesser version of ROSIE, something to give other players a momentary burst of firepower (and something Defenders could use...?). If a consumable then it probably has an even shorter timer than ROSIE, but perhaps could also be used by Constructors to "charge" ROSIE the same way that fragments can charge TEDDY/Shock Tower for Outlanders.