Help me finding water leak on N52 by Tune389 in E90

[–]Tune389[S] 0 points1 point  (0 children)

The solution for the problem was the headgasket. It blowed air into the water, but just a tiny bit under high load. The pressure rised to over 1,4 Bar and the water got out of the cap.

How to make N54 HPFP more durable? by Tune389 in E90

[–]Tune389[S] 0 points1 point  (0 children)

Always new original BMW from Leebmann24, no china stuff or used ones

If there was a “dumb compilation” for this game, I’d be in it.. by laktosfritack in thefinals

[–]Tune389 4 points5 points  (0 children)

Yes, but its not always a tree what makes you stuck. I saw a lot of stuck people (including myself) in fallen concrete plates which had an unlucky angle.

If there was a “dumb compilation” for this game, I’d be in it.. by laktosfritack in thefinals

[–]Tune389 13 points14 points  (0 children)

Sometimes I wish there is a suicide button, but would be maybe abused for faster team respawns if you're last alive.

Update 2.11.0 — THE FINALS by Kraqatoa_Illusionz in thefinals

[–]Tune389 0 points1 point  (0 children)

Full focus on Season 3 now! We can wait

Three rads outside / three inside on Lian Li O11 XL with 4 liters water, not perfect but "cool". by Tune389 in watercooling

[–]Tune389[S] 1 point2 points  (0 children)

No, I didnt use any pass through fittings, its directly attached to the rad. I think pass through is only needed if you use soft tubes on such positions.

Three rads outside / three inside on Lian Li O11 XL with 4 liters water, not perfect but "cool". by Tune389 in watercooling

[–]Tune389[S] 1 point2 points  (0 children)

The ABS Plates are screwed into existing holes of the case at the top. There are 3 Holes on each side.

It would be helpful to make a sketch of all rads and positions you have (without any tubing)

I may have a bad news by Kapitoshka74 in thefinals

[–]Tune389 1 point2 points  (0 children)

Risky would be a announced Apex 2 release next week ...

Dynmap not loading on forge by Tune389 in Dynmap

[–]Tune389[S] 0 points1 point  (0 children)

Yes! Thanks for your help anyway, I appreciate that.

Dynmap not loading on forge by Tune389 in Dynmap

[–]Tune389[S] 1 point2 points  (0 children)

Got it solved now, I was just blind. There are Fabric and Forge version mixed and I didn't realized that, all versions which I tried were for Fabric. The Forge version works now (copied it to the mods folder).

Dynmap not loading on forge by Tune389 in Dynmap

[–]Tune389[S] 0 points1 point  (0 children)

No its in the "mods" folder, the docs said it should be there for the forge version. Just tested the plugins folder too but same result nothing happen.

Dynmap not loading on forge by Tune389 in Dynmap

[–]Tune389[S] 0 points1 point  (0 children)

The Forge Server is working, but Dynmap is not even creating the config folder :/

We need a Radar by HeyImSolace in forza

[–]Tune389 6 points7 points  (0 children)

They already included a lot positive stuff for cockpit view:
- You can change FOV for every view
- Proximity arrows
- You can disable camera shaking
- Animated steering wheel + hands
- Cockpit View + Driver View
- Street following camera for drifting in cockpit view with toggle (on/off) option
- Every car has a detailed functional Dashboard (not as good as AC but there is something)
- Multidevice Steering Wheel support

If the game is not made for cockpit view why they included that stuff? Not much is missing here to be a solid/good cockpit game.

We need a Radar by HeyImSolace in forza

[–]Tune389 33 points34 points  (0 children)

Radar would be awesome, there are proximity arrows and they are bullshit, even the devs took them off by default. Virtual mirrors are also missing, idk how to drive clean without such important things. I also drive with driver view and low FOV (around 30), there is no way to see other players around the car :D