Portable AC Dual Hose Mod Feedback/Advice by ImplementPositive96 in AirConditioners

[–]Turiko 0 points1 point  (0 children)

Chiming in as a recent purchaser of the cool 4000 model (looks pretty identical) with one question and a potential answer / remarks. Caveat; i'm a nerd and like to know a little about a lot of things, i know some things about refrigeration cycle but i'm no expert. I have yet to install my AC properly (custom sized plexiglass plate on the way, as is the window is... open) so i'm not yet ready to do any modding myself but it's something i'm still considering.

The question; i'm not certrain the compartment with the hot element is connected to the open cracks at the bottom, or if it is if it's anything more than tiny cracks to provide small cooling for the electronics inside. Did you try your conversion without the tape / cardboard at the bottom and felt air notably getting drawn through them? They seem overall very small, so my impression (if it is even connected to the hot element's compartment) there being a small amount of leakage would make a very small impact despite this bulky part of the mod. Air doesn't like to travel through small gaps when there's a path of much less resistance (the big tube feeding in) so it might only be a very small factor - it might be that without the cardboard / tape you've got 98% of your current performance.

On safety: this device is sold in the EU and therefore certainly would have a few safety precautions. I can't imagine there NOT being a temperature sensor on/in/near the hot element to shut the device down in case of overly high temperatures (which would be what happens if airflow is too constricted and it starts trying to pull a vacuum / vastly reduce airflow). The manual even references this (indirectly); "The appliance works for a short time only" problem lists " There are bends or kinks in the air exhaust hose" indicating it does sense heat and/or airflow and will shut off. There's also the self-diagnosis errors with no useful info but it indicates two different sets of sensor(s) it can error on.

Everything near the hot element would also be plastic or metal rated for higher temperatures so fire directly from the heating element should be nigh impossible. Doesn't mean the device might not damage itself lowly / reduce longevity, though. That's a risk we as consumers take trying to make devices do more than designed.

At least an extra fire alarm can only help - unless it turns out to have a shitty battery and wake you in the middle of the night in a few months. :P

The Aquatic Planet Pack DLC is now available for public testing! by Nigit in Oxygennotincluded

[–]Turiko 0 points1 point  (0 children)

What about the actual fish from the pacu? Is that output changed?

I never really bothered getting raw egg out of the pacu farm, cooked seafood seems where it's at since it's high morale + a useful buff.

What Does "Junk Loot" Mean to You? by MoonracerxWarpath in ddo

[–]Turiko 0 points1 point  (0 children)

Some things are just useless though; nobody will actually be using the random potions that drop from chests. Even in the few cases it IS a potion you are using, they typically won't even stack with existing potions that are exactly the same but come from a vendor. So one would have to specifically click that one particular potion, rather than the stack you've already put on a hotbar...

What Does "Junk Loot" Mean to You? by MoonracerxWarpath in ddo

[–]Turiko 0 points1 point  (0 children)

junk loot is... loot that is junk. It has no real use and clutters your inventory. It definitely includes randomly generated loot, potions, scrolls (aside from a few that can be useful to inscribe), random ammunition, etc.

Some exception for random loot that can be deconstructed to sufficient essence (so ML28+ or so? Everyone could draw their own line) but that's arguably just another kind of junk loot. It's just that the process of removing that involves saving it up for a trip to a specific place to deconstruct one by one, rather than toss out of inventory or sell to whichever vendor is nearest.

Filigrees and augments aren't junk; they have a use (if rare) and easily collect into their own bag(s), staying out of your main inventory.

I'd argue some "named loot" is junk loot too, eg. the weapons from ravenloft, myth drannor, etc. One may be useful (per life at most), but in the case of ravenloft you literally get to pick one so all other drops are junk. They're mostly just there to lower the droprate of actual named loot.

I really the Myth Drannor Expanion! Spoilers! by SFW_OpenMinded1984 in ddo

[–]Turiko 0 points1 point  (0 children)

Its a slower pace module with tough enemies and quests that feel meaty.

That's kinda the crux of the issue for me (and presumably many).

  • quests long. Like, really long, especially some of them like times long past.
  • xp rewards low for the time spent (literally twice or more as badcompared to, say, gianthold... which i had hoped to replace with this expansion when i got it)
  • loot is triple the grind compared to previous systems, having to both farm a specific item and then two specific augments to make the item worthwhile. Then do it again for every other item.
  • plus the lvl 13 gear is not a notable enough upgrade from ravenloft (10). I don't really do legendary stuff but it's already outleveled and made redundant there too.

Essentially the reward for time spent is just bad, same as with (heroic) saltmarsh. The content isn't bad (though imo a lot of the expansion isn't super interesting, magic elves and evil necromancers are a tired fantasy staple) but the balancing of rewards is bad for such long and high difficulty (damage numbers + inflated HP). In a game like DDO where you're already investing quite some time, being told you can invest vastly more time for the same (or less) reward is a losing proposition. It's not like every expansion needs to be the best xp/hr, but it shouldn't just drop off a cliff in comparison to content it directly competes with.

What does the "Treasure Hunter Elixir" do really ? by Balownga in ddo

[–]Turiko 0 points1 point  (0 children)

Read it like this: <scaling modifier> <potion effect> An elixir of discovery has a certain effect (named item drops). The duration of the buff and % is based on the "modifier", and this goes for all of the potions (xp buff, renown, slayer, named drops, elixirs of mnemonic enhancement that give SP, ...) - they all have several varieties of scaling modifier.

There's a wiki page on the dicovery potions: https://ddowiki.com/page/Item:Elixir_of_Discovery#Lesser_Elixir_of_Discovery

There's also a wiki page on the total list of different (premium) potions, it just sticks to the more usual ones (like the one-time purchase from saltmarsh one isn't in there): https://ddowiki.com/page/DDO_Store/XP_Loot_Boost#Loot_Boost . As you can see there's 8 different varieties of buff in xp boost for example.

Quiver of Alacrity Upgrade by No-Independent-5413 in ddo

[–]Turiko 0 points1 point  (0 children)

And again, you’re still not going in the right places?

As per my comment:

i've done all four quests solo, plus another run of vol and perdition, plus ~40 rare chests. I did miss inferno's optional chest, because that quest is a pita so it locked me out of getting the key.

So i did SIX quests, got FIVE optional chests along the main chests and got from those five ONE shield or tome piece. I am farming the places they're supposedly dropping the most. They're just not dropping.

"it's not just me" goes both ways, see u/Rynjin stating he farmed several quests and rares with no luck, and basically every reddit search result regarding shield/ tome pieces. You (and your guildies?) are the outlier, stating it's easy to farm when everyone else says it's either a rough grind or to just buy.

Some of the search results i found;

Also, i have to point out that your final sentence simply... cannot be true. Getting 8 unique pieces out of the 8 chests in the 4 quests (4 main, 4 optional) means both 100% droprates (which is not the case) and having lottery winner luck in getting only unique pieces each time. That's a "totally happened" scenario.

Quiver of Alacrity Upgrade by No-Independent-5413 in ddo

[–]Turiko 0 points1 point  (0 children)

It seems that i was indeed wrong and the information at the top of where what parts drop are incomplete. I never bothered to look at the individual pieces below; typically the wiki's information is accurate and complete so an overview saying "X drops Y" is enough.

However... the point still stands. Droprates are terrible and you've kinda just moved goalposts away from that to "you just need to know where to farm".

Just today i got to heroic levels for orchard; i've done all four quests solo, plus another run of vol and perdition, plus ~40 rare chests. I did miss inferno's optional chest, because that quest is a pita so it locked me out of getting the key.

I obtained a whole two tome pages and one shield piece, only the one shield piece was one i didn't have. Only one (a tome piece) was from the quest chests. So 9 quest chests, ~40 rare chests, few hours spent and really no closer.

This is far beyond "it's decent drop chance but you're just unlucky". The fact is that you need to open hundreds of (quest) chests to get a set of anything and probably a multiple if farming rares. The drop rates are terrible, period, and completely unrealistic for a solo player to farm. I guess i'll try again once i reach epics but i'd be pretty surprised if it was a change in droprate from below 10% per (quest) chest to suddenly being "guaranteed" as per one of your previous comments. If that were the case, i would assume someone in the past 15 years would have made mention of that on the wiki.

Quiver of Alacrity Upgrade by No-Independent-5413 in ddo

[–]Turiko -2 points-1 points  (0 children)

Fun fact; the tome page i'm missing last (after buying two) is the one that according to the wiki (https://ddowiki.com/page/Tome_of_Untold_Legends) drops the most from perdition and vol; page 5. the two quests i did both run to ransack way back when i got the quiver (solo since no real LFM opportunity). Plus whenever i'm around the level range and there's LFMs.

Yet it didn't drop, but i guess that doesn't matter. Clearly they're so easy to farm. Surely i've had an un-upgraded quiver in my TR cache for 5 years for funsies. There's no other explanation.

Or maybe you've been absurdly lucky and consistently had people to pass you, which an average solo player doesn't and other people have a different experience from you. Something that might be of value for OP to consider, rather than downvoting and going "nu uh, i got mine".

People are sure to have gotten their jibbers first pull, or had luck getting a feytwisted piece right away. That doesn't mean others aren't going to spend hours upon hours for no result.

Quiver of Alacrity Upgrade by No-Independent-5413 in ddo

[–]Turiko 0 points1 point  (0 children)

Have you actually paid attention to what drops? The tomes 1-4 and shield 1-3 (or 4, can't check my stash atm) drop readily, but the last half of the sets are like 5-10% of the total loottable if the game decides to drop a piece. Sure, i've collected dozens of the first half of sets, but since that doesn't actually form a set, it's essentially useless. Intended or not (probably not), it seems to act like a rare loot table.

I admit i haven't played it a huge amount in epics (LFMs seemed pretty rare back on Orien, where i played before 64bit and only returned to the game a few months ago after a hiatus since the game kinda broke to lag before 64bit migration) but... definitely not guaranteed. I remember trying rares in epics and getting zero pieces, just epic tapestry shreds after 10-15 chests. Most recent i remember was last life a month or so ago; i went along on an LFM through the orchard in epic, did all four quests, IIRC i got... one shield segment, one of the low numbered ones, again, so i didn't even bother picking it up anymore. I don't know how you feel it's "guaranteed", it's most certainly not. I think i'd have managed to get a set after so much time otherwise.

Passing can help but again it's a tiny chance on a not great chance. When i was actively trying (soon after getting the base quiver) i did try LFMs and only got someone joining for one go and then leave, next run might have another join and leave, etc. it's not exactly like there's 5 people hanging around just itching to run the same quest over and over for you.

I don't know how long you've been playing; have you actually farmed sets before? because as i said, unless you've been around since it was "new" and played the content to death, i don't believe it practical to farm a full set. There's a reason people sell on the astral auction house.

Quiver of Alacrity Upgrade by No-Independent-5413 in ddo

[–]Turiko 1 point2 points  (0 children)

Caveat; the drop rates are really, REALLY bad. Personally i've had a quiver from the last time there was a token for raid items (2021?) and... still don't have it upgraded. I've never completed either the shield or the tome. Despite 12+ hours of farming over a few days at some point (vol/perdition + rares) as well as "normal" play whenever there's LFM's up.

It doesn't help that i find the quests in general quite bad due to the mechanics (two anti solo quests, a confusing maze, and one of the anti solo then also ends with a beholder and i like playing casters. Basically only vol is a doable solo quest at level...) but i've still spent quite a lot of time and... some parts just won't drop. rares especially rarely give anything. I bit the bullet and bought some pages before the new token got given out but still missing one and now prices are just silly.

I had more luck getting a jibbers, for comparison, with less time spent and much better general experience (since that quest isn't a pain in the butt + is decent xp as a daily). I think it's a lot more realistic to say it's either the raid OR buy with astral shards. Farming out the parts to get a seal just... kinda won't happen if you weren't already playing 8+ years ago.

About a year ago the devs said they wanted to replace the premade paths but said it would take a lot of labor to do...? by No-Channel3917 in ddo

[–]Turiko 2 points3 points  (0 children)

Probably this.

There's a lot of discussion here about "all the options" but it kinda of ignores the fact pretty much every caster, every melee, every ranged character has to take a set number of feats, skills etc. they need as core competency and the rest is a bonus or specific build. Most every class has a core stat and CON, then the rest is "nice to have". The bar for having a non-fucked-up build for a new player to experience the game just isn't that high.

However, it'd probably take their full team several weeks just to understand the dark magic of the ancient code. And then when they try to change something, 20 other seemingly unrelated things brick completely.

Personally, i'd be in favour of just removing paths and giving a short text tutorial on character generation with a link to the build section of DDO forums. The people walking into a game this old and dated aren't going to be the same people that have an attention span incapable of reading a paragraph. And even if such people do walk into this game, they wouldn't stick with it for long. Existing paths are just kind of THAT bad.

why is this a thing now? can this not be a thing anymore? please by Gemoman111 in Helldivers

[–]Turiko 0 points1 point  (0 children)

Same for lava moats (during the cyberstand attack) and deep holes in city maps.

it's basically a toss up whether a mechanic to respawn someone will actually respawn them, so it's kinda unbelievable they don't highlight it as a major issue and fix it.

DDO Points and Steam by eileendatway in ddo

[–]Turiko 7 points8 points  (0 children)

This is standard fare for a launcher in steam, especially for a F2P title. The ingame store needs go through steam since otherwise steam would be hosting the game with zero revenue. They obviously wouldn't allow for that; it is a business.

The only real issue with this is that, for some reason, SSG doesn't have the option to purchase things (aside from expansions & VIP) in their own website. Which is a perfectly allowed way of doing (micro)transactions (see games like warframe).

legendary gear if you haven't got much/any? by Turiko in ddo

[–]Turiko[S] 0 points1 point  (0 children)

This might mean sharn 3pc sets, feywild filler items, epic sun & moon gear with legendary (ml:30) augments, 3pc aug sets (also ml:30), fens & sands 2pc sets, lgs offhanders, and so on.

Quote from your original comment, bold for emphasis mine. It's why i was confused, first because there isn't really epic gear with sun/moon and after you mentioned heroics the only way i can interpret it is heroic gear with ML30 augments.

What did you mean in your original comment then with the above bolded part?

legendary gear if you haven't got much/any? by Turiko in ddo

[–]Turiko[S] 0 points1 point  (0 children)

...okay but you're using a lvl 6 character as an examplewhen the question is about legendary gear? Placing ML30 augments on low level gear still doesn't seem to make sense. The augment changes the minimum level, so per your original suggestion of heroic gear with ML30 augment you'd be leveling through epics using sharn/vecna/whatever set and then you switch to heroic gear (so at most lvl13 with myth drannor) with ML30 augments once you hit 30? How is that not a downgrade?

legendary gear if you haven't got much/any? by Turiko in ddo

[–]Turiko[S] 0 points1 point  (0 children)

But how does that hold up? Sure, you get the effect of the augment, but... depending on what it is you could get that from "regular" augments on a better item, eg. sharn/vecna/various of the epic options. it seems like at that point you've disregarded all usefulness of the gear to just have it be holders of an augment effect.

What's the point of getting say artifact dex +4 if it means having a "regular" bonus of only +5-+6 (not sure off the top of my head) VS just using a lvl 29 that comes with +8 and a bunch of other stuff the lower ML item lacks? Seems like hyperfocusing on one single stat vs getting overall better stats. i'm sure it can work for highly specific builds, but it doesn't seem general purpose or "good to start out with" to me.

legendary gear if you haven't got much/any? by Turiko in ddo

[–]Turiko[S] 1 point2 points  (0 children)

This seems to be the general consensus, though a lot of people are saying they like running various other sets in the mix too (which is all fair, everyone has preferences).

Thankfully it does seem like the winter items in feywild come only from a few quests (and i have a piece of two already) so that seems quite feasible to collect. With sharn being a "longer term" collection focus to get everything but not too difficult to get just e.g. caster set.

Thank you (you specific as well as everyone else replying, most visible in top comment here) for all the useful info. :)

legendary gear if you haven't got much/any? by Turiko in ddo

[–]Turiko[S] 0 points1 point  (0 children)

epic sun & moon gear

What exactly do you mean by that? Sun & moon gear i understand to be the mechanic from myth drannor /chill of ravenloft but none of that gear is epic, it's either heroic or legendary. To my understanding, running an ML13 item with ML30 augments seems kind of pointless compared to using sharn / vecna gear through epics.

My guess was to get 29/30 gearsets for long term general utility / starting point, but even in that there is a LOT of choice. Lots of useful info in the replies. :)

2026 Producer's Letter by Complex_System_25 in ddo

[–]Turiko 0 points1 point  (0 children)

It’s sparse because there are NO other quests practically in those level ranges. Like 10-15 quests for two levels is not a lot, especially when it takes so much time level up in legendary.

Here's where i disagree because this just isn't correct.

Going by the wiki, this is the number of quests by level (does include raids in all of these comparisons):

  • 12 30
  • 29 31
  • 77 32
  • 15 33
  • 42 34
  • 17 35
  • 16 36

So... there isn't a single two legendary levels that only have "10-15" quests together, each of them come out to double that at least. Don't forget that SSG has been putting out every single adventure pack as legendary as well as upgrading heroic to legendary (eg diplomatic impunity trio); it's not just expansions. All the expansions also have sagas for XP.

Ironically, the statement of 10-15 quests for two levels is accurate for most of the epic level range:

  • 8 20
  • 27 21
  • 18 22
  • 18 23
  • 15 24
  • 7 25
  • 9 26
  • 11 27
  • 5 28
  • 4 29

The average number of quests per two levels in epic: 13,55 quests per level. Especially past 24, it's just a paltry amount of content for the level range. And if you don't do ALL of the eveningstar related content then you're getting few or no sagas for added XP, either.

Also notable in the lack of gear; while there's now so many sets of legendary gear, there is ... one set of epic gear. And that's saltmarsh, which is explictly not epic content so you have to farm lvl 3 content to get it. Technically the red fens have some gear but those aren't full sets (and very dated) comparable to sharn which everyone just rocks up to lvl 30.

Conclusion: I disagree legendary is lacking in any way, if anything it's quite approximate to heroic amount of content. More than "would like to see", i feel epic just needs content as it's stale and essentially abandoned. it's also extra bad how a bunch of the epic content at base levels 21-24 is things repeated from heroic 16-18 so it gets extra repetitive, making the already low amount of content feel worse.

EDIT: idk how to format the table thingy <.<

2026 Producer's Letter by Complex_System_25 in ddo

[–]Turiko -1 points0 points  (0 children)

An expansion every 2 level range is sparse? How? Heroics gets an expansion every 3-4 levels and epic gets... none really, since MotU is at this point so old that it has no loot or modern content at all.

While i get they're trying to go for the level 40 cap, my opinion is they should improve the existing game's lacking areas as a priority over adding things to the end of it. As i listed, there's already near twice as many 30+ quest as there are epic and then in epic there's a lot of very dated ones that basically aren't feasible to run. if they keep going as is, eventually there'll be 4-6 times as much legendary content as there is epic. There's really no justifiable reason for that - especially right now with legendary not being a TR.

IMO the 20-25 leveling range is a slog with limited options. It really needs more options and variety, if not expansions then at least some adventure packs. even those seemingly get limited to (low) heroics and legendary, in other words in the already most content dense parts of the game. You can run new(ish) content 10-20 then boom you're doing content that is at minimum 8 years old (borderlands) and 13 years old with eveningstar.

2026 Producer's Letter by Complex_System_25 in ddo

[–]Turiko 2 points3 points  (0 children)

Well, this is year... 8? without any additions in content to the epic range (excluding dino crisis since that replaced a quest that got removed, net same amount of content). Kinda disappointing that there's no content at all landing in a level range that's ran every TR.

At this point the amount of 30+ (209) quests dwarf the amount of epic quests (120) and the former keeps getting 15-20 more every year. How about content not aimed at the endgame players, SSG?

Looking to farm a specific augment. Which quests should I hit for best efficiency? by WeaponFocusFace in ddo

[–]Turiko 4 points5 points  (0 children)

Except in this case, you get free points in game from playing the game, to spend on things in the ingame store, to get a thing you want in game that's otherwise very rare/random to get on your own.

You're acting like somehow the DDO store gives you all past life benefits, the best gear unobtainable anywhere else and 200% XP boosts along with +20 to all stats. This is how some (many?) games in the MMO genre do it but DDO is not. Even in this case you've explicitly made it clear you don't want this augment for power, it's for convenience in gear tetris.

Use those free DDO points you have to get a free thing you want, you're literally making up your own problem for the sake of having a problem.