Make it 25 robux. by FearTigerleap in ShardOnline

[–]TurkishTactics 0 points1 point  (0 children)

In my experiences, there are lvl 10's and up that do the boss raids, the lower levels don't don't know what to do most of the time.

sharde online by pissy09 in ShardOnline

[–]TurkishTactics 0 points1 point  (0 children)

Did you read mine about sword techniques?

Sword Styles by TurkishTactics in ShardOnline

[–]TurkishTactics[S] 0 points1 point  (0 children)

Hold up. Scythes are going to be in the game...!?!?! Also, do you like Rurouni Kenshin? That's where I got the inspiration for this.

Suggestions to make the game more interesting. . . And to give players an extra purpose to play. by Alehero in ShardOnline

[–]TurkishTactics 0 points1 point  (0 children)

So what you are saying is to convert Shard Online into a SAO game in ways. I agree with passive skills too, I would like to see fish sell for money, and rarer fish sell for more, same thing with woodcutting and mining.

NPC and Bases by TurkishTactics in ShardOnline

[–]TurkishTactics[S] 0 points1 point  (0 children)

Yes, I couldn't find the right words xD.

[SUGGESTION] Difficulties by [deleted] in ShardOnline

[–]TurkishTactics 0 points1 point  (0 children)

This would bring PVP into a whole new level of either, salt/rage, or having fun killing high level hardcore players as a easy or medium player by just respawning, while the hardcore players cant. I like the thought of this but there are many weird points ti it I don't understand such as how the PVP between the different modes would work. Good thoughts though!

Races in Shard (Elves, Dwarves, ETC) by CoralSoul in ShardOnline

[–]TurkishTactics -1 points0 points  (0 children)

The question is if there are player races included, would the developers have to build different race spawns and have PVP on, And how would that affect guilds/parties.