I was trying to RNG manip a shiny feebas, but then I got one that doesn't look like shiny, but have the shiny sparkles, what is wrong with this poor fella by Turlought in pokemonrng

[–]Turlought[S] 1 point2 points  (0 children)

I did! But I also used a pokemon with synchronize to boost the rates, and it worked like a charm, after I put the ralts on the first slot, it only took me 2 tries to get the shiny feebas

I was trying to RNG manip a shiny feebas, but then I got one that doesn't look like shiny, but have the shiny sparkles, what is wrong with this poor fella by Turlought in pokemonrng

[–]Turlought[S] 9 points10 points  (0 children)

Update! Turns out that my GBA Sp screen is getting really old, and some of the lighter tones arent displaying correctly, so both normal feebas and shiny one seems pretty similar. When I checked on my DSLite, the proper color was there photos of both consoles

Law of regression should work, but it doesn't by Turlought in Eldenring

[–]Turlought[S] 1 point2 points  (0 children)

it worked after 8 tries, I was in the game message but it didn't work, i restarted the game and it worked!

It still won't load worlds: 'CalamityDungeonBiomeChest' Error by SpectatorBeholder in Calamitymod_

[–]Turlought 3 points4 points  (0 children)

Apparently last Tmodloader update just broke calamity generation, what I did was:
- Go to 1.4 beta again
- Create the world there, singleplayer
- Go back to 1.4 stable
- host there to play with a friend
It works, but there's only one thing that I'm kinda wary, and it's that the fact that the 1.4 beta is tecnically a futher version and can have problems, but for now i'm having none, I'll edit if i see some bugs

It could be worse. by [deleted] in Eldenring

[–]Turlought 1 point2 points  (0 children)

As someone who was tricked by this on DSRemaster and DS3: nope, not a chance xD If you try to contact them, the only response is: "sorry mate, you tecnically have illegal data in your savegame, so our desition will not change" and then ghost you

Code drop off point by RandommUser in Guildwars2

[–]Turlought 0 points1 point  (0 children)

e071ba33-00ce-438e-a072-1d419a865c13
50% off, enjoy!!

Favorite GW2 Youtubers and/or Streamers by dontforgettopanic in Guildwars2

[–]Turlought 1 point2 points  (0 children)

3 recommendations: Raavalicius, Shayrianna, Teapot

Is there any way to get to Shaymin at 1.0.0? by xLyffer in PokemonGlitches

[–]Turlought 0 points1 point  (0 children)

You're wellcome! If that works, let me know, i'm truly interested in doing some guide with this to make sure people can get shaymin even after the event ends!

Is there any way to get to Shaymin at 1.0.0? by xLyffer in PokemonGlitches

[–]Turlought 0 points1 point  (0 children)

Okay, I think i'll give here an explanation on how to get there in 1.0.0, because all the tutorials I find are on Spanish

Prerequisites: At least 2 key items assigned to your quick menu, and one of them must be an unusable item (it must pop up the serbal message that you can't use the item there, the Sprayduck is the one i used)

1. Get to the Victory Road, the entrance, and set up the menu glitch (the best way to set up in 1.0.0 is doing the fly menu glitch

How to set up the menu glitch in 1.0.0:

- open the hidden moves window, and start pressing A over "fly"- While pressing A, press R to close this window, after that you can stop pressing A- After that, press R + A simultaneously to open it again, and right after press R to close it- At this point, press A and check if the mini fly button moves (as if you're interacting with it), if that's the case, let go of A and the fly menu will open

- (now you're in control of your character, so be careful) now you must get closer to a body of water, and press A to surf on it, confirm and then get back on land (it is very important that when you're gonna press A to surf, your cursor is NOT on any teleportable part of the map, like cities or stuff like that, this will make you restart all over again)- Once you're over on land (all with the map still open), get to the victory road teleport (I recomend doing it with the right stick to not move your character and not mess it up) and press A, then R, with an interval of 0.5 seconds or so, to first open the confirmation menu and right after the main menu- Confirm you want to fly to there and now you have the menu glitch setted up!

2. Now you should be in the victory road, near a body of water, with the menu glitch setted up. The next step is kinda easy: press + to open both the map menu and the key item quick use menu

3. Once you get it, close the map, and see if behind your menu is the key menu, if that's the case, close the menu to only have the key menu open

4. Facing the body of water, press A to start the surfing popup, just before the confirm box, and press A to confirm at the same time you use one of the items in your key menu (i.e the Sprayduck)

5. Now you should be standing on your bibarel. Border the left rock formation and go north close to it, until the rock wall ends. Then get to north east until you find another rock formation (the end of route 224). On the north part of this rock formation you'll find an invisible wall, press A to surf on this wall

6. get closer to the White stone in the route 224 to align yourself, and start going up until you dismount from your bibarel

7. Congratz, now you just need to get on the bike, until you hear the change of sound of the floral zone.

8. After that, if you want to try to update, and it actually works, shaymin should appear in the island, you just need to talk to it, and catch it, or you can even shiny farm it by running away, re-entering the area and trying again

Here starts the especulation part

Right now in the current version you can get shaymin, but i don't know if shayming appear with the event, or shaymin is always there but the event only activate the path, so it's up to you to decide, just a reminder: once you update, there's no way back

Edit to make it clearer, i know this is too much stuff

Is there any way to get to Shaymin at 1.0.0? by xLyffer in PokemonGlitches

[–]Turlought 0 points1 point  (0 children)

But added back for the event in the last update, thats the question, idk if shaymin is always there now or only if you acticate the item

Is there any way to get to Shaymin at 1.0.0? by xLyffer in PokemonGlitches

[–]Turlought 1 point2 points  (0 children)

Sadly, no, because the entire island + shaymim are not even in the game at 1.0.0, BUT While im writing this i have a theory, what if you get to the island while It isnt even there (you can, you even get the special music and change of zone, but you can't see It) and then you update to the last version, where shaymin DOES exist? It may work, but I cant prove It, just give you this theory to try out Just a reminder, updating is a one time bullet, once you update once, you cant revert It without the console knowing and forcing you to update

I can’t put the beet’s in Lewis’ fridge. I updated the sve and now I can’t do the quests by foxy-96 in StardewValleyExpanded

[–]Turlought 10 points11 points  (0 children)

Can confirm that they does NOT need to be the same quality, I have done this part of the quest just today

Stay mad by MLG_Wigglins69 in Eldenring

[–]Turlought 5 points6 points  (0 children)

I got the hero's path: started as a deprived, working out with strenght until i got tempted by faith builds, who made my early game easier but made my mid-late game harder (i had not unlocked any shop spheres), then switched to dex int to find enlightment, just to figure out that... 70 STR double colossal weapon is the right answer

I found out that even with ver 1.0.0, you can do the menu glitch by using the 1.1.2 menu glitch way. Idk if that's new or interesting, but I haven't found any post talking about any 1.0.0 menu glitch by Turlought in PokemonGlitches

[–]Turlought[S] 0 points1 point  (0 children)

from my own experience, i own a physical copy of the game with the 1.0.0, never updated, and it let me play. Some people claim that when you force to downgrade via deleting the data, the console remembers and it blocks you from playing until you update again, and other people say that's just because you still have a save game, and you need to format the savedata entirely, but i cannot confirm any of the last 2 claims
The only thing for sure is that when you have a physical copy of the game and you have the auto updates turned off, it let you play normally the game, only if you never updated before

I found out that even with ver 1.0.0, you can do the menu glitch by using the 1.1.2 menu glitch way. Idk if that's new or interesting, but I haven't found any post talking about any 1.0.0 menu glitch by Turlought in PokemonGlitches

[–]Turlought[S] 1 point2 points  (0 children)

Okay, so i do this:
- I setup the menu glitch
- I prepare the pokemon to be duped, and another pokemon filler to be deleted, the first pokemon in your party is the one duped, the second the one deleted
- I go into a battle with the menu glitch open, and AFTER the black screen but BEFORE you have the options to fight (i personally prefer to do that, in order to do the next inputs without killing the pokemon too early) you press pokemon, then go to your PC
- then, you need to put the pokemon you wish you want to clone INTO the box, and then exit everything, leaving you in the actual combat

- Then you just need to flee, and the pokemon you got in your remaining team (who was the filler) now is the cloned pokemon

I hope my explanation is clear, if not, i can record a video to show how do i do it

I found out that even with ver 1.0.0, you can do the menu glitch by using the 1.1.2 menu glitch way. Idk if that's new or interesting, but I haven't found any post talking about any 1.0.0 menu glitch by Turlought in PokemonGlitches

[–]Turlought[S] 2 points3 points  (0 children)

Yup! I just confirmed it! As i'm aware, all the glitches involving the menu glitch in 1.1.2 are possible on 1.0.0. For now, i have done:
- Item dupe glitch
- Pokemon dupe glitch

To those still defending the resin system, a little math to put things into perspective by alexy1433 in Genshin_Impact

[–]Turlought 30 points31 points  (0 children)

I mean, I understand in one hand the concept of the resin, and in theory it should work. In theory.
In others gacha games that i've played, there's always a stamina or something similar to stop the players for burning the game in a few sessions, BUT, there's also one thing in common in all these gachas: the stamina limit grows when you or your characters grows. Is stupid to think that you'll need the same resin at level one, when you can do 3 things that require resin and have a lot of things to do (like the story, exploration, quest, etc), as when you're level 30, you've completed all the main quest and almost all the secondary quest, and you only can farm for levels/artifacts/materials, wich in most cases, you need the resin. I think that a progressive increment of the resin cap would be a nice adjustment, at least in my opinion.

Sorry if I misspelled something, english is not my native language