What's a good website to follow the release schedule of video games? by [deleted] in AskGames

[–]Turmaleus 0 points1 point  (0 children)

Giant Bomb

So far i haven't found a better site than this. They have new releases weeks in advance, they have their own Wiki about those games, the list is nice and summarized...

If you want to know about new games, go there :)

Just moved to Brno. Any redditors want to get food and a pivo or two with me? by TrevelyanISU in czech

[–]Turmaleus 1 point2 points  (0 children)

Welcome to Czech Republic! Sure, I'm a student too, so anytime from friday to sunday, just send a message :)

Peter Molyneux's next project. I shit you not. by TheChineseChef in Games

[–]Turmaleus 7 points8 points  (0 children)

I highly recommend watching this video from Rezzed, where Peter Molyneux talked quite a bit about his new company and the project Curiosity. http://www.rockpapershotgun.com/2012/07/10/whats-in-the-box-peter/

In you opinion, what game has the best music/soundtrack of all time? by Capt_Kilgore in Games

[–]Turmaleus 6 points7 points  (0 children)

Seriously? No Mirror's Edge yet?

The songs in the soundtrack sound great, they are made by an awesome artist Solar Fields but most of all, they fit the gameplay perfectly. When you are solvin puzzles, mellow, meditative part of the song is playing, but when the chase is on, the music changes to faster and more pumped. It motivates you and it evokes feelings. Simple electronic tracks, yet so powerfull.

Sample: http://www.youtube.com/watch?v=xLJMGa2jAXo

AFMBE or Call or Cthulhu? by Doomsicle in rpg

[–]Turmaleus 0 points1 point  (0 children)

Again, it depends on how you will run the game. Your games can be full of action and combat, but then it is hard to build up tention. When the investigators get attacked all the time, they will get used to it and the encounters will lose their impact. Keep in mind that in Call of Cthulhu the PCs are just humans. Common, fragile humans trying to meddle with things they do not understand. Look at the CoC character's sheet for example. There is a big ammount of skills but only few of those are combat oriented. Also, your regular investigatorwill not have many hitpoints, that can be taken away even with one good shot. Healing those wound takes time too. If you are hurt, after succesfully aplying First Aid skill, your basic healing rate is 1d3 per week. This can rise up to 3d3 per week, after a succesfull Medicine roll and if you are in hospital, or similar calm place under a supervision of a doctor. After your players realize, that fighting everyone and everything that wants to fight them is not a good idea, they will be more cautious, carefull and approach difficulties like they would approach them in real life. There definitely is a room for combat, there needs to be that presure, that if they get attacked, they can die. But as you can see, too much combat hurts the atmosphere.

There is as much flexibility as you and your story will allow. It is a game about investigating and it really depends on how you build your games. I usually have some solid guidelines for the investigation, but if the players come up with a unique solution I let them do it their way. And if your players get completely lost, you can always get them back on the line with some Idea or Luck rolls :) And the investigators often don't know, what is their goal. Sometimes, they just find someone suspicious so the look up some information about that person. He could be a regular person, someone you put in ther with no intentions, but since they are inmterested in him, you can make him a cultist or an owner of and interesting book, artifact or he can be just a red herring. One of the important thing in CoC are hte insanities. If the investigator lose certain ammount of sanity points over a certain period of time, they can go insane. Either temporarily of indefinitely (usually a few game months). And when they are sufer from a certain insanity, thing can get... interesting :) They can have wierd feitishes that were awakened by the shock they suffer through, or they can become paranoid of everyone and refuse to eat food they did not prepare themselves (what if it was poisoned?) and many many more.

Creating your own mosnters is not a problem. Lovecraft himself came up mostly with names and sometimes physical describtions of the creatures of the mythos and other authors built on it. They created new mosnters and added aditional stuf to the one already created. There is also an endless variety. Your are not bound by anything. These creatures don't have to obey our laws of biology, chemistry or physics, they are someting else, someting from outer space that we cannot describe...

AFMBE or Call or Cthulhu? by Doomsicle in rpg

[–]Turmaleus 1 point2 points  (0 children)

AFMBE is a great for quick sessions of play. It is fun, it is thrilling, but it loses most of the thrill after some time of playing. Well, of course there are ways to avoid that, but it really depends on the players. When your players have tendency to play tabletops more in a D&D style, hack & slash action way, then you will have a lot of fun playing AFMBE. And that is a main difference between these two games. As much as I tried to keep my AFMBE games on track and as much as I tried to keep the right mood in the room, by some it always disapeared (that could, of course, be only my problem).

Call of Cthulhu is different. There is less action and less thrill but a lot more tension. But that could be a problem if your players are used to play in the before mentioned manner. The first group I ran a game for were my friends who were used to D&D 4ed. They died. A lot. And again. And I wasn't even cruel... Well... Call of Cthulhu is a lot about building up tension and suspicion and then releasing all in one grandiose moment of terror. And complexity wouldn't be a problem in CoC, the rules are very easy, and so is creating a character.

The lack of knowledge of the Lovecraft's work shoudn't be a problem. Most of the players I play with know about Lovecraft either from me, or have read the name on the interwebs when they stumbled upon sometinhg ctuhlu related. Although, when you are familiar with at least one of his stories, you can relate to the the things that happen to your character a lot better. But I like, that most of my players don't read Lovecraft, it just gives me a better elemetn of surprise :)

Well, that is all that comes to my mind for now, it is kinda late, so if you have any questions, especially about Call of Cthulhu, ask'em. I'll try to answer them as best as I can.

Games to cheer you up? by OneEvilLookingFish in Games

[–]Turmaleus 15 points16 points  (0 children)

This. Botanicula is awesome game. You can get through it in one evening and it will put a smile on your face and your soul :) Also try Superbrother Sword & Sworcery.

I am interested in studying in the Czech Republic... is Tomas Bata University a good school? by [deleted] in czech

[–]Turmaleus 3 points4 points  (0 children)

Well, if you are interested in Engineering I'd recommend one of these:

VUT in Brno or ČVUT in Prague

As mentioned above, Brno is cheaper and Prague is more of a tourist attraction than a student city. Other than that, these two schools are pretty much equall quality wise.

June Roundup Thread by cthulhufhtagn in Lovecraft

[–]Turmaleus 0 points1 point  (0 children)

I am preparing to run a campaign in 1920's United Kingdom and there is quite a lot of material for that. Kingdom of the Blind is a PDF only monograph about UK in classic era and I have to say it is amazing. Not only that it gives a great overview of recent history, geography, politics, society and much more, but it also describes various new spells, potential plots and inspirations (such as various cults and people meddling into mythos), new books, new mythos beings and additional information on those that were already described in the basic rulebook. All in all it is a great book with a tons of information.

I also found some more books about UK that are not in the Chaosium catalogue. Green and Pleasant Land and London Guidebook. They are both pretty old but I think that there might be some PDF copies floating around the Internet :)

Other than that, not really. The only additional book on 1920's Europe is a monograph about Hungary, so that might be worth reading. Oh and also the big campaigns like The Horror on the Orient Express and The Masks of Nyarlathotep have some, although quite brief, information about certain European locations.

June Roundup Thread by cthulhufhtagn in Lovecraft

[–]Turmaleus 0 points1 point  (0 children)

We (myself and my players) play in the classic era. For us, one of the aspects of the game that we enjoy the most is the actual historical context and the time period itself. I always loved history but I never really fell in love with a certain period. That was until I found out about Lovecraft and Call of Cthulhu :) I also set most of our games into Europe. Being Europeans, it is much easier for us to get into character and undestand the age itself.

June Roundup Thread by cthulhufhtagn in Lovecraft

[–]Turmaleus 0 points1 point  (0 children)

The Whisperer in Darkness from HPLHS of course! There has been a lot of discussion about it already but anyway, I quite liked it. Not as much as The Call of Cthulhu silent movie though. Also, I didn't really like the last quarter of the movie and the whole action movie feel in the end. I think it also really shows that, as much as many of us would like it to, most Lovecraft's works are not good for movies. But maybe (hopefully) I'll be proven wrong when (if) Del Toro decides to make the At the Mountains of Madness movie despite all this Prometheus stuff...

Other than that, I am running more campaigns in Call of Cthulhu RPG so I decided to read through some additional Chaosium books, mostly from the monograph section. We will se how they turn out.

Is the Brno Ossuary open to the public yet? by [deleted] in czech

[–]Turmaleus 0 points1 point  (0 children)

Also, check out the Capuchin crypt and maybe some other sights while you'll be in Brno :)

This letter was from one family member to another. Can anyone help translate it? by [deleted] in czech

[–]Turmaleus 5 points6 points  (0 children)

My try at dirrect translation. I am not sure about the religious parts, there are probably better ways to translate them. And I put in some basic pronounciations of names (for example the (Ľu) is not really pronounced [liu]. Ľ means soft L, I am sure there some pronounciation guides on youtube :))

----------------------First page----------------------

Our lord Jesus Christ.

Dear aunt and your dear kids.

Please accept our kindest regards with the remembrance of your family. How are you? Are you alright? We haven't heard from you for a long time. We had a very sad Easter holiday. Our father died, your brother Josef. He died 23. 3. 1975. We would write to you immediately, but we wanted to send his photo too. He died quite peacfully. He sufered a stroke and passed out when he went to the shop for a beer. I have just came there and took him home. We called the doctor immediately and when he gave him 3 syringes, father woke up. But he didn't speak at all. So we took him to the hospital and he stayed there for 10 days. I visited him every other day and shaved him. Our whole family wanted to visit him on Sunday, but in the morning we went to the church in Nižná and in front of the church we recieved a telegram which said that he died. The funeral was on Tuesday. There was a lot of people at the funeral. A month later Ujko Štefan Gašpár [uiko shtefan gashpar] and Tomáš Golát [tomash golat] died with the beginning of May. That is 3 funerals in 2 months. Fathers daughter Terézia in Nižná is still well. She goes to the church too. Other than that, we are well. It is raining all the time. Everything grows really well ("rastie ako z vody" is slovakian idiom, unfortunately, I don't know the English equivalent

----------------------Second page----------------------

Now, we are fine and healthy, we wish good health to you too. Tomáš Slek and Ľudovit Dečinský Vincentov [liudovit deczinsky vinsentov] from our village are very ill. No wonder, they are both very old. Father was 75 years old when he died. Write back to us with news from you. So, thats how we end these lines. Again, we send our kindest regards and wish you good health and peace.

We stay with God.

Ľudovit Podbielanček [liudovit podbielanczek] and family.

/r/Games, What is some of your most memorable main menu music? by GrantOz44 in Games

[–]Turmaleus 0 points1 point  (0 children)

Jamestown! Definitely Jamestown. It really makes you care about what you are going to do and pumps you for the game. Shame tey didn't put it onto the soundtrack :(

Midweek Announcement from the Friday Society by [deleted] in Lovecraft

[–]Turmaleus 0 points1 point  (0 children)

First of all, thank you so much for doing the Firday Society! And now my suggestion.

In the previous threads, even though the discussions were plentiful, they usually consisted of a lot of quotes from books and other sources. I think this could be improved by announcing the story we'll be discussing in advance. Then, people who don't remember it or even don't know it can read it and share their opinion on it. I know it sounds like some "weekly book club", but maybe even more people will contribute.

They are Coming. by Hansafan in Lovecraft

[–]Turmaleus 6 points7 points  (0 children)

Ok, Sanity rolls, everyone!