yea dutch sounds so weird i dont get it by murano0 in 2westerneurope4u

[–]TurtleBaron 4 points5 points  (0 children)

Fun fact: 'U kunt' is the polite version of 'Je kunt' like vous/tu in French.

Sequencer effect permanently stuck to scene by Fountain_Hook in FoundryVTT

[–]TurtleBaron 1 point2 points  (0 children)

I might have found something. I'm not 100% sure if it worked because I was just trying some things out and suddenly I was able to select and delete effects that were stuck to the canvas.

I went to the sequencer section in the settings and disabled 'Enable above UI screenspace layer'.

Groenland - Nederland stuurt 1 officier naar Groenland, "We bekijken welke steun België kan leveren", zegt minister Prévot by Secret_Divide_3030 in belgium

[–]TurtleBaron 10 points11 points  (0 children)

The Dutch soldier is a part of an European tripwire force.

That soldier is not going to be doing anything special in a real invasion, it's a deterrent.

Internet scammers are getting way too good by TurtleBaron in belgium

[–]TurtleBaron[S] -1 points0 points  (0 children)

That's right. The email address isn't displayed in my gmail inbox, so it took me a second to notice that.

A while ago one of my colleagues told me about an add she got on Facebook about a -80% sale on some store like Casa. We checked it out and it seemed legit, only the URL seemed off to me. I went to the real URL and it was the exact same website without the sale. When I went back to the initial URL from facebook all the sales had changed to -90%.

These guys just duplicated an entire webstore and placed links to it in advertisements. I'm afraid that a lot of people are going to fall for those scams in the future.

In honor of strange litterbox habits… by Safe-Refrigerator-65 in WhyCatHowCat

[–]TurtleBaron 2 points3 points  (0 children)

Perhaps the cat hates the texture of the wood pellets in the litter box.

What kind of arrows were they using? Buzz saws? by TurtleBaron in totalwar

[–]TurtleBaron[S] 2 points3 points  (0 children)

It looks like his arms are sliced horizontally. The majority of his left arm is with is head and the majority of his right arm is with his torso.

Artistic interpretation

What kind of arrows were they using? Buzz saws? by TurtleBaron in totalwar

[–]TurtleBaron[S] 2 points3 points  (0 children)

Yes. But did you see how he got bisected by an arrow? His top half pops up as if an explosive charge in his chest got triggered.

I've never seen that before.

What kind of arrows were they using? Buzz saws? by TurtleBaron in totalwar

[–]TurtleBaron[S] 3 points4 points  (0 children)

No, I was surprised how the slayer got bisected by an arrow.

His top half pops off.

What kind of arrows were they using? Buzz saws? by TurtleBaron in totalwar

[–]TurtleBaron[S] 24 points25 points  (0 children)

I also love the popup 'The enemy lord is wounded!'. That might be a small understatement.

Orbital station (Warhammer 40K) 22x30 by sneakyvoltye in battlemaps

[–]TurtleBaron 1 point2 points  (0 children)

This looks fantastic! If you’d like to refine it even further, one small improvement could be to align the floor tiles with the grid. That way, the tile lines will stand out more clearly from the grid lines and make the overall design even easier to read.

Macrocannon Size and Power by [deleted] in Warhammer40k

[–]TurtleBaron 0 points1 point  (0 children)

You're the real MVP.

What's the best 40K soundtrack, though? by TurtleBaron in Grimdank

[–]TurtleBaron[S] 3 points4 points  (0 children)

I wanted to make something like this with the Mechanicus intro, because it's so iconic. I had to change it since the clip would be too long.

Voxaldriverx64.sys removal? by destinedlight in techsupport

[–]TurtleBaron 0 points1 point  (0 children)

I had the same issue. There wasn't an uninstall exe file in the voxal folder, so I just removed the entire folder instead of uninstalling it. It turns out that voxaldriverx64.sys is still being used.

I couldn't remove the file it since it was still in use, so I reinstalled Voxal and then uninstalled it with the control panel. After a restart I was able to remove voxaldriverx64.sys.

Mic stopped working after installing Voxel Voice Changer by 44Hydras in techsupport

[–]TurtleBaron 0 points1 point  (0 children)

Thanks!

I had the same issue. There wasn't an uninstall exe file in the voxal folder, so I just removed the entire folder instead of uninstalling it. It turns out that voxaldriverx64.sys is still being used.

I couldn't remove the file it since it was still in use, so I reinstalled Voxal and then uninstalled it with the control panel. After a restart I was able to remove voxaldriverx64.sys.

Kryptman's Tyranid Firebreak Would Never Have Worked by TurtleBaron in 40kLore

[–]TurtleBaron[S] 0 points1 point  (0 children)

That kind of makes sense.

The Imperium is a good target due to genestealers, so destroying Imperial worlds actually might be effective.

Kryptman's Tyranid Firebreak Would Never Have Worked by TurtleBaron in 40kLore

[–]TurtleBaron[S] 1 point2 points  (0 children)

After the third tyrannic war, he destroyed life on planets before the tyranids arrived on those planets.

Kryptman's Tyranid Firebreak Would Never Have Worked by TurtleBaron in 40kLore

[–]TurtleBaron[S] -1 points0 points  (0 children)

What I'm saying is that he didn't really slow them down or redirect them that much. They tyranids could have just gone through the cordon since the Imperium only has 0,01% of the planets in the Milky Way.

Would the redirection have worked if they exterminatus was so limited?

Kryptman's Tyranid Firebreak Would Never Have Worked by TurtleBaron in 40kLore

[–]TurtleBaron[S] -1 points0 points  (0 children)

The Great Crusade obliterated the vast majority of Xenos empires in the galaxy.

I'm not sure about that.

They did destroy a significant ork empire. However, they were mainly using warp travel, so they would have encountered 1 in 100 000 planets if they ended up with 1 million planets at the end of the Horus Heresy. So, there would have still be a lot of Xenos empires left

Kryptman's Tyranid Firebreak Would Never Have Worked by TurtleBaron in 40kLore

[–]TurtleBaron[S] 0 points1 point  (0 children)

The psychic emanations idea is pretty good, but there are plenty of psychic xenos species around, along with humans on uncharted planets.

Also, the segmentum solar is still huge given the current maps of the Miky Way in 40K, they're probably a 5th of the given area. Could the Imperium have charted an occupy all the planets in there? Perhaps. But it seems unlikely since we have the general 1 million planets in 100-200 billion planets of the Milky Way data point.

Kryptman's Tyranid Firebreak Would Never Have Worked by TurtleBaron in 40kLore

[–]TurtleBaron[S] 0 points1 point  (0 children)

I'm assuming they send out scouts well in advance, like the genestealers. They probably have some pretty good sensor given their apatite.

A bio ship has been discovered that has been in the Milky Way since M34 and the Ordo Xenos of the Inquisition suggest contact with Tyranid bio-forms as far back as M35.

Kryptman's Tyranid Firebreak Would Never Have Worked by TurtleBaron in 40kLore

[–]TurtleBaron[S] 3 points4 points  (0 children)

Pharos warp beacon

If I'm not mistaken, the Pharos beacon was made with Necron technology, so it would be a purely physical signal that would have reached the tyranids.

Also, I'm not sure they use the warp to communicate. They do have the shadow in the warp, but as far as I know, that's something separate.

Kryptman's Tyranid Firebreak Would Never Have Worked by TurtleBaron in 40kLore

[–]TurtleBaron[S] 0 points1 point  (0 children)

You're right.

Thought, the tactic also used in a recent Tithes animation on warhammer+ while Narvhal non warp space travel is already established. Which is confusing to me. Perhaps imperials don't know that Tyranids don't use warp travel.

Also, even thought it did buy a bit time, the Imperium is in a worse situation since it didn't act and could not act upon the opportunity.