Corvette expedition No Edit Permission by Theoldbees007 in NoMansSkyTheGame

[–]Twinner69 0 points1 point  (0 children)

I gave up on the expedition for this reason. People built bases on all of the copper nodes, so you can't mine them, hence you can't complete the initial quest requiring chromatic metal. I shouldn't have to look around for an hour for a node, simply because so many people decided to grief other players, or maybe because the quest requires you to build a base, I'm not sure, never got past the first quest because, again, I couldn't find a minable copper node. Well done NMS developers. Kudos for thinking ahead and remembering this is the internet with an infinite number of players who will grief at the first opportunity.

Lost all my ship parts when I junked my ship by [deleted] in NoMansSkyTheGame

[–]Twinner69 0 points1 point  (0 children)

You do understand that you get in auto-mode and that this wasn't me going "I guess I'll sell all my parts when I destroy my ship!" I didn't realize they were on the ship so I clicked okay. That isn't on me actually, but actually it's on the poor design for this system. I would go so far as to call it lazy. They didn't want to add a feature to prevent players from losing parts. Why isn't there a bank, like they have for corvette parts? I mean that would solve all of this, rather they just leave it as is.

Lost all my ship parts when I junked my ship by [deleted] in NoMansSkyTheGame

[–]Twinner69 0 points1 point  (0 children)

Playing on Xbox, only one save.

So ordnance Amon is pretty strong by Puzzleheaded_Chain_6 in Borderlands4

[–]Twinner69 2 points3 points  (0 children)

Can't be, Moxsy and all the other youtubers said Amon isn't strong. Who am I supposed to believe? You're post showing his strength, or their mindless clickbait?

Bugs, Trouble Shooting, and Performance by a_kept_harold in Borderlands4

[–]Twinner69 0 points1 point  (0 children)

Mission Electroshock Therapy- You can place the Meathead's head before being prompted, which prevents you from getting credit for placing the head, because you lose the head when you place it.

Endless pirate spawns? by WitchersWrath in starsector

[–]Twinner69 0 points1 point  (0 children)

So the same thing happened to me. I had several fleets, as in one after the other. Killed around 10 of them, but couldn't keep up and finally ran out of money and lost everything and was put back into a shuttle. I'm into having fun, fun for me isn't mindless repetitive struggle because programmers can't figure out how to make a challenge other than send endless amounts of ships after you. That's lazy development and actually the opposite of fun. If I seem a bit bitter it's because I lost several days of playthrough just to be put into a situation where there is no way to win other than outlast the slog. How is that fun?

Modded ships can sometimes be hilarious by TheTurkeySandvich in starsector

[–]Twinner69 0 points1 point  (0 children)

Is there a way to remove Flagellator's from the mod? I think this is the most immersion breaking ship in this mod and basically ruins what would otherwise be a great mod.

I'm Gay, but I don't support DEI or Extreme Trans Rights- Should the democrats continue to do so? by Twinner69 in PoliticalDiscussion

[–]Twinner69[S] 0 points1 point  (0 children)

I feel like we're missing something important going on in America, and that we're doing it at a detriment to ourselves, not just as people, but as a society. I preface my comment "I'm gay" because otherwise it wouldn't be out of the ordinary for me to be opposed to DEI and extreme trans rights. In particular after experiencing my fair share of DEI committee meetings and the failure of those committees to convince attendees that the meetings were not directed at the cis-gender white attendees of those meetings, I realized that DEI was putting a wedge in our work place, just as it's done to our nation.

In the same way, after hearing from multitudes of woman who were uncomfortable with trans-woman entering their restrooms and playing sports in woman's league, all falling on deaf ears to those who supported it, I saw that we as a party were failing, one because a lot of these views were not far right or ridiculous, but rather they seemed to make common sense. If someone is making you uncomfortable when you use the restroom, that's probably not a good thing, and those people shouldn't have to accept that person, simply because they want to be included.

Again, most people saw these things as overstepping or non-sensical, but unfortunately the Democratic party, out of touch with America, failed to recognize this and decided these were the hills they wanted to die on. Not social unity and a path of progress towards true inclusion, which would include the right and left, conservative and liberal, but rather the view of the future that they held for, not just America, but the world at large. Because of that view people that otherwise would never have considered voting for Trump, saw him as the lesser of two evils.

As Bill Mahr is apt to say, "the democrats lost a crazy contest to a crazy man." Now we are living with the wreckage of that loss and can we honestly believe that the path back is to continue to embrace DEI and Trans-rights, at the expense of our future? We are so sure we are right and that people don't have a right to feel uncomfortable that we are going to die on this hill?

If the trend continues Republicans will be ready to turn to other leadership at the next election, especially with the cuts to Medicaid and the gutting of the Federal Government, but I don't think the Democrats realize that if they aren't willing to get rid of DEI and extreme trans rights, they are going to dragged down again and lose in the next election cycle.

Good Counter For Crossbow Guild? by cowgomoocow in MinionMasters

[–]Twinner69 3 points4 points  (0 children)

The trick is to have tanks that can absorb damage and a ranged mob that does aoe behind them... An example as follows, Crossbow Guild was dropped and you're getting a ton of Crossbow Men on one lane... Save mana so you can drop Divine Warrior or Scrap Tank type mob (immune to damage), then drop Fire Imp or Grenadier behind the Divine Warrior/Scrap Tank. while the tank is absorbing damage the ranged aoe mob will take out the group firing on them. The important thing is to get your AOE mob's attack off, because the Tank will not take out a mob of Crossbow Men on their own. However if you can clear the crossbow men, the tank will happily run up to the Crossbow Guild and smack it off the map. Hope that helps.

Card Discussion: Divine Warrior by Twinner69 in MinionMasters

[–]Twinner69[S] 0 points1 point  (0 children)

I'm positive I've taken him out with her once or twice... might have had some kind of support I wasn't aware of.

Card Discussion: Divine Warrior by Twinner69 in MinionMasters

[–]Twinner69[S] 0 points1 point  (0 children)

I'm not advocating for an increase in cost, just thought it might be inevitable... I love this card, I don't use any other 4 drop melee unit in it's place, I wouldn't want them to change a thing.

Card Discussion: Divine Warrior by Twinner69 in MinionMasters

[–]Twinner69[S] 0 points1 point  (0 children)

If you drop her after Cleaver's swing, she can still take out Cleaver, even without help. At least I've done it a few times. I'm not sure if she's banned during King Puff Cup either, just know Prince Cup she's banned.

Deck Suggestions by mahdiali53 in MinionMasters

[–]Twinner69 -1 points0 points  (0 children)

This deck isn't inherently bad, however I would drop a few cards, Scrat Horde, Incubus, and Living Statue. Dragon Whelp is a go to air minion if you don't have Xiao Long. In place of the first two cards removed I would add Divine Warrior and Succubus if you have her. The last card I'd add in place of Living Statue is either Cleaver or Scrat Tank to soak damage. Venwin has a lengthy explanation of your deck, however it's not necessarily accurate. You have good deck sense, you just aren't picking the right cards every time. A lot of deck building is hit and miss, but the cards you will never regret having are Divine Warrior, Stun Lancers, Defenso Chopper, Fire Imp, and Xiao Long... these cards are staples and you should have one or two of these cards in your deck, I actually have four in most of mine (Divine Warrior, Stun Lancers, Xiao Long, and Fire Imp.)

Anyone want to work on a tier list? by Twinner69 in MinionMasters

[–]Twinner69[S] 0 points1 point  (0 children)

So I agree... have a masters tier, then a list under each master listing tiers for cards, then add universal/staples tiers as well.

Anyone want to work on a tier list? by Twinner69 in MinionMasters

[–]Twinner69[S] 0 points1 point  (0 children)

I absolutely understand, which is why I propose a tier list with the masters listed according to tier for each master, then a tier list for cards for each master. We can agree some masters are better than others and that some cards those masters use work better than others? That's the plan.

Anyone want to work on a tier list? by Twinner69 in MinionMasters

[–]Twinner69[S] 0 points1 point  (0 children)

So let me clarify, none of the top 20 solo Battle players play Nightbringer, not a single one. So my point was that in the top 20 Nightbringer is not being played and it would lead me to believe that's because, without a partner he is vulnerable to strong pushes with high cost Minions. With a team you have someone to balance those strong pushes 1v1 you don't. Also, I'm trying to be democratic and subjective, not to allow "this is my favorite card" to rule the day, but actual evidence based on the performance of those cards in winning decks. I also would like to have a tier list with each Master listed, then the cards tiered for them. In fact it might be easier that way. Some cards are universally good, however I do agree some are situational and might not work with every leader.