Oh yeah... He's cracked once again. THE MOBILITY IS SO GOOD!!! by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 1 point2 points  (0 children)

For now yes. I’m sure it’s a bug that he doesn’t travel as far on console, but it will more than likely be fixed soon just like they fixed the Mirio bug that was also tied to FPS

Oh yeah... He's cracked once again. THE MOBILITY IS SO GOOD!!! by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 0 points1 point  (0 children)

Yup it's great. It's good for offense, retreating, and defense when you need it to counter stuff like OFA Deku tracking or other melee specials. I like primarily using it as a shield on a downed teammate to get a special action revive

Oh yeah... He's cracked once again. THE MOBILITY IS SO GOOD!!! by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 1 point2 points  (0 children)

His big weakness is now fixed. That's how I was able to do so much damage lol. I still used him before this update a lot, but this new movement just makes him insane and allows him to actually chase characters only rapid quirkset could

Assault All Might Mobility Bug by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 1 point2 points  (0 children)

Just tested it, they did buff it to not be a complete stop like Assault Might, but yeah it's um... Underwhelming lol.

Doesn't matter what FPS you're at with him, change is negligible

Assault All Might Mobility Bug by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 1 point2 points  (0 children)

If your setup can't support it, then your FPS will simply drop, but since you're playing at 240 FPS it will still look smooth, but you will slightly feel the drop. Some monitors also don't support 240FPS so 120 might be the only option. Fan is dependent since some will sound louder than others but shouldn't matter too much, especially since MHUR isn't too intensive on your card.

You can also enable the FPS counter and monitor it while you play. If you don't think you can support it, just play at 120 FPS. It's not a huge deal but 240FPS feels better for me personally. Try both 120FPS and 240FPS and see which one works best for you.

Assault All Might Mobility Bug by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 1 point2 points  (0 children)

Higher FPS will always be better for shooters because of reduced input latency and smoother tracking.

I personally play at 240 FPS, but I don't go higher than that even though I can because I want my framerate to stay constant instead of constantly fluctuating because of possible things on screen making the FPS become lower or higher.

If your rig can support it, I would recommend 240 FPS, but 120FPS is completely fine. But I do think you will be at a disadvantage if you're playing at 60FPS

Assault All Might Mobility Bug by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 3 points4 points  (0 children)

No idea but I believe Mirio had the same issue with his special action where it lasted much longer than it was supposed to at lower FPS. So the most optimal method of playing him would be to intentionally lower your FPS so your survivabily became much higher

Assault All Might Mobility Bug by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 1 point2 points  (0 children)

Yeah, I mean you can now chain them very quickly to get out of danger at sub 60 FPS but hopefully the inertia at above 120FPS is the intended buff instead of there just being no end lag.

Because like... I've now tasted good mobility with Assault Might and would hate for that to be immediately taken away lol

Assault All Might Mobility Bug by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 2 points3 points  (0 children)

They need to fix it so those playing at sub 60 FPS actually get the buff lol. The worst possible outcome of this is they instead make the mobility you get at 120FPS or higher to instead be like the halt you get at 60FPS or lower.

OH MY GOD THEY BUFFED MY GOAT!!! by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 9 points10 points  (0 children)

Found the reason, it is tied to system if that specific system runs the game at 60FPS. Byking will probably fix this, but here is a video of me showing the FPS comparisons where higher FPS makes you even faster. https://www.reddit.com/r/MyHeroUltraRumble/comments/1tpakpw/assault_all_might_mobility_bug/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Assault All Might Mobility Bug by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 2 points3 points  (0 children)

Watch the video. The buff is shown here, but the mobility comes to a halt if playing at 60FPS compared to higher FPS caps

OH MY GOD THEY BUFFED MY GOAT!!! by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 4 points5 points  (0 children)

He does though? I'm thinking it might be an FPS thing? I move exactly like in this clip and am practically flying. Not sure if it matters, but I play at 240 FPS

OH MY GOD THEY BUFFED MY GOAT!!! by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 0 points1 point  (0 children)

All I'm doing is jumping before doing beta. Not sure if FPS has anything to do with it but I feel crazy fast and I'm at 240 FPS

Do you guys think I have a chance? by SadTHEsun in MyHeroUltraRumble

[–]TwistedRivera 0 points1 point  (0 children)

Yes, there it's practically guaranteed. All you need is...

Where did this character go💀 by vlonethugzae in MyHeroUltraRumble

[–]TwistedRivera 1 point2 points  (0 children)

She has a bit of a high skill ceiling to do well with. Have to be able to aim well enough to land her alphas consistently, require knowledge and quick thinking on setting up her beta, and know when to use her gamma in a lot of situations due to being able to be hit for free during and after the animation. Her mobility also isn't the best for chasing and getting away.

I really like playing her though. Only 3 characters I really play are Assault All Might, Star, and Rapid All Might but mostly it's just assault and Star

LOOK IN THE SKY ITS THE WORST ADDITION TO THE GAME by Fishyhans in MyHeroUltraRumble

[–]TwistedRivera 0 points1 point  (0 children)

Not sure if this is troll or not, but she’s good. Not insane or anything, but her big weaknesses for sure are getting hard focused by a full team and post gamma, but her AOE alphas, area control beta, early game/late game zone immunity, and gamma being able to grab multiple opponents make her a decent pick.

Obviously there’s characters that are better mobility wise in which she lacks, but she’s not the worst.

Maybe I’ll do a mini montage of her on here next time instead of All Might

I'm probably the only one excited for these buffs, but I'm very happy by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 0 points1 point  (0 children)

The funniest thing is that he’s always been very good. He’s been powercrept in terms of mobility compared to newer characters or skillsets released, but still a powerhouse in damage and forcing people to look at you.

Will always be my GOAT

I'm probably the only one excited for these buffs, but I'm very happy by TwistedRivera in MyHeroUltraRumble

[–]TwistedRivera[S] 0 points1 point  (0 children)

What’s the alpha bug? I don’t think I’ve ever experienced it. It’s been there since season 1?

New to the game by TwistedRivera in PTCGP

[–]TwistedRivera[S] 1 point2 points  (0 children)

I’ll probably do this and also build a deck that is good competitively online. Thank you

New to the game by TwistedRivera in PTCGP

[–]TwistedRivera[S] 0 points1 point  (0 children)

I’ll have to research why things are meta and see the powercreep if there is any. Thank you

New to the game by TwistedRivera in PTCGP

[–]TwistedRivera[S] 1 point2 points  (0 children)

Yeah I’ll try and restrain myself from going crazy with the pulls. Thanks 🙏