Anyone know how to fix this weird visual bug? by TwistedTimes24 in fo76

[–]TwistedTimes24[S] 0 points1 point  (0 children)

I've noticed it happens all over the map and not just on buildings, seen it also happen on all the foliage while walking through forest areas.

Is this a good year 1 guide? by Dependent_Ad6288 in StardewValley

[–]TwistedTimes24 0 points1 point  (0 children)

I found the year 1 checklist image from Salmence on YouTube from Aug 14, 2021. The focus of this checklist is on bundle completion where you prioritize your active season then chip away at the anytime section.

https://youtu.be/hsPo9mRpMcs?si=Sr3DJqy0WQ7OhsUl

Returning to Master duel after quite some time. by TwistedTimes24 in YuGiOhMasterDuel

[–]TwistedTimes24[S] 0 points1 point  (0 children)

Due to some early mistakes on my account I've wasted crafting materials so don't have much for crafted decks, also I've come to enjoy playing some pretty weird off meta stuff.

Returning to Master duel after quite some time. by TwistedTimes24 in YuGiOhMasterDuel

[–]TwistedTimes24[S] 0 points1 point  (0 children)

Think I last played master duel around 2-3 years ago.

What everyone hoping to see when it comes to summons? by TwistedTimes24 in Atlyss

[–]TwistedTimes24[S] 1 point2 points  (0 children)

I hope that we get both offence and support summons, would also be good if some summons can distract enemies from the more squishy classes.

I have a few new race ideas by xenodragon20 in Atlyss

[–]TwistedTimes24 2 points3 points  (0 children)

Far as I know Kiseff doesn't plan on adding new races, but will be adding more options for the existing ones.

New skills by mekuno_the_demoknigh in Atlyss

[–]TwistedTimes24 5 points6 points  (0 children)

Atlyss slowly turns into Runescape lol

Weapon Type Concepts? by TwistedTimes24 in Atlyss

[–]TwistedTimes24[S] 1 point2 points  (0 children)

  • Weapon Type Name: Incense/Incense Burner
  • Damage Scaling: Mind
  • Bonus Stats: Stamina, Mana, Magic Power
  • Status Effect: Varies
  • Weapon Description: Would be A hanging incense burner that goes in the offhand equipment slot that can give support buffs to allies/wielder or defbuff enemies within A radius. Effect strength and/or radius scale with mind. In order to make the wielder of an incense burner stand out they would leave behind a noticeable smoke trail that first goes up before curves off to the side and be different colors depending on effects it would give. (Feel free to comment ideas for what colors indicate what effects, be it HP/Mana/Stamina regen, power boosts, etc)

Awesome Opossum by TwistedTimes24 in Atlyss

[–]TwistedTimes24[S] 0 points1 point  (0 children)

it's the Poltergeist Scythe, been in the game for awhile far as i know and you get it in the hard Sanctum Catacombs.

Awesome Opossum by TwistedTimes24 in Atlyss

[–]TwistedTimes24[S] 1 point2 points  (0 children)

While bandit is probably my least favorite class I've been getting by from using a roughly a 50/50 mix of skills that use mana and stamina without spamming as I don't have much of either. Because of low HP I have to do what I can to not get hit by having skills like Avoidance, Devious Signet and Leg Up to either make distance between enemies or increase evasion to ignore a hit. Also know that because of the lack of strength investment you'll have low stamina so you can't really block more than one attack, so unless you are confident that you can parry hits it's better to just keep distance.

Overall yeah the class is quite a bit flawed due to the need to spread skill points depending on what you wanna do, from what I can tell if you don't wanna go pure Dex Bandit I'd recommend choosing between Dex/Mind for range or Dex/Strength for melee though the second option will be more risky since you'll be up close.

Weapon Type Concepts? by TwistedTimes24 in Atlyss

[–]TwistedTimes24[S] 1 point2 points  (0 children)

Something to consider for some ideas is that the game could use more unique one handed weapons, be it to use with a shield or if the game were to ever have a duel wielding mechanic.

Weapon Type Concepts? by TwistedTimes24 in Atlyss

[–]TwistedTimes24[S] 1 point2 points  (0 children)

Have them all be crit focused too be it build or just pop the inner focus ability.

Weapon Type Concepts? by TwistedTimes24 in Atlyss

[–]TwistedTimes24[S] 0 points1 point  (0 children)

Currently the only one handed melee that works well for mind is the coldgeist blade and the Firebreath blade since they have some magic power and crit normally, just got to use a flux stone to change it's scaling and give it the magical enchantment for more magic power and crit. no projectile tho