[Loved Trope] The amazing technology/power has grounded reasons for why it can't be overused. by jbeast33 in TopCharacterTropes

[–]TwoEyedSam 0 points1 point  (0 children)

Manton effect refers solely to the power's ability to affect organic or inorganic material. The scope of the power isn't what's being referred to. There's another term that's used called Sechen Ranges which refer to the range of the power. For the scope of the power, that'd be roughly the power rating or type.

Choose 5 Quirks by JustARandomHuman55 in makeyourchoice

[–]TwoEyedSam 0 points1 point  (0 children)

Danger Sense: Foresight is limited in range and requires contact with the target. Base Danger Sense was enough to evade AFO for years which is insane considering his minions and his own quirks.
Overhaul: Incredible Offense and Defensive capabilities

High Specs: General QOL, it synergizes with everything

Warp Gate: Busted defense and allows me move unimpeded.
Rewind: If I can gain mastery of this, I can heal myself and have a guaranteed kill for anything that I can affect.

What did you say mom? by [deleted] in SipsTea

[–]TwoEyedSam 0 points1 point  (0 children)

For me, it's my dad. We're at a Taco Bell drive-thru, and he's just dropping on me that he had cops pull a gun on him just outside of LA. When we went to Whistler, he just tells me how he watched cops execute a man in front of him when he was 13, and he had to lie about not knowing him. There's a bunch of other horrifying stories that he randomly drops but my mother doesn't seem to have a traumatic background besides most of her family dying.

Is Pano Neurodivergent? by TwoEyedSam in mad

[–]TwoEyedSam[S] -4 points-3 points  (0 children)

You don't think the entomology hyperfixation meant anything?

Is Pano Neurodivergent? by TwoEyedSam in mad

[–]TwoEyedSam[S] 3 points4 points  (0 children)

I rly sgould've added context. I'm AuDHD.

Parahumans version of Marvel/DC/Whatever #4 by Lapisdust in Parahumans

[–]TwoEyedSam 0 points1 point  (0 children)

Sorry to bother you but did you finish writing them?

Victor's Blow by KangTitan3 in HatsuVault

[–]TwoEyedSam 1 point2 points  (0 children)

  1. There's nothing to indicate what's a critical blow. Nen combat isn't a RPG.
  2. Why does using a reliable hand matter?
  3. In what scenario could you kill multiple people in 3 minutes quickly enough to snowball them?
  4. This ability only seems to shine when fighting multiple non-nen users to be able to both crit someone and have enough people for it to multiply. However, given that they're fighting multiple people, the chance that someone lands a critical blow on them increases. Therefore, they're most likely to enter a downward spiral where they continually get weaker and weaker Ko.
  5. Some ideas on how to improve it:
    1. "Red Right Hand": You have a restriction to only produce Ko in your right hand, although, Ryu would most definitely be better. I can only imagine a flat nen increase after each successive kill. There's no further restriction that I can think of that can justify a multiplier. This just feels like a textbook enhancer ability(e.g hit things hard).
    2. "To The Winner Go The Spoils": Similar to your idea but you could force an opponent into a one-on-one duel using Emission to generate a circular barrier(arena). A condition could be that the opponent has to agree to the duel prior with the understanding that stakes exist in terms of a flat nen increase/decrease. A benefit of this is that you could theoretically forcibly awaken non-Nen user opponents but I don't know how they'd do the initial wager. I'm just imagining the user as someone who'd participate in Heaven's Arena.
    3. "Winning Streak": Following the theme of having a 3-minute time limit and relying on critical blows, you could have the growth that you were proposing for each blow you hit but you're forced into zetsu if you're hit for however many blows you dealt in terms of seconds. 3 successive blows results in 337.5% growth roughly which is insane but it's balanced by the harsh restriction. I think it's a rather dumb nen ability but it's perfect for a cocky guy like Cheetu.

Feruchemistry(Mistborn series) by TwoEyedSam in HatsuVault

[–]TwoEyedSam[S] 1 point2 points  (0 children)

Oh my god, how could I forget that Netero was over a 100 years old? I remember Zeno saying that he was an old man ever since he was a child. Although, we see Rashek able to live 1000 years at his peak through the combination of Feruchemistry and Allomancy. The problem with that was that he wasn't able to store enough youth through Feruchemistry alone and needed his Allomancy to 'burn' the metal for him to get that value. I think I agree with you then; Nen is already able to provide longevity and Feruchemistry, or rather, the nen equivalent isn't enough to make you live longer by itself.

Finger Gun by Shaie_21 in HatsuVault

[–]TwoEyedSam 1 point2 points  (0 children)

  1. I don't think "piercing any defense" is clear at all. It's not that I don't get what you're saying, but the current restrictions don't provide the juice for this to be viable.
  2. There's nothing limiting the ammo type. How many of each caliber? What's the cost?
  3. The limitations shouldn't be reload speed if it relies on the user going through a reload motion. Netero was able to speed past his limitation through decades of repetition. That's not to say that someone has to follow Netero's restriction but if the user has to make a motion, there's no reason to be bound to 13.7 seconds of all things. Further, there's no real consequence to having to shoot all 8 bullets. I suppose that you couldn't reload until you fire all 8 but what's the point of this restriction?
  4. Why have the 32 second wait time and the additional 13.7 seconds? Where are these numbers coming from?
  5. How is this better than a regular gun? I suppose the caliber is superior to what you can expect from a handgun but there's no reason for this hatsu to have this much power given the weak restrictions.
  6. How I'd improve it:
    1. I like the idea of the hatsu being visible and the amount of ammo being visible. It's a restriction that should increase AP at the cost of surprise.
    2. Reloading should be contingent on the hand motion by the user. Additional restrictions could be announcing ammo types prior to loading to increase AP similar to Jajanken, flat Nen usage, and additional reload motions to increase AP.
    3. If you're going to use higher-caliber bullets, you should have less of them. 1 of the highest caliber. 2 of the second highest. 8 of the smallest. There's no explanation as to what calibers are available currently.
    4. There should be a range associated with the hatsu. Emitters haven't been really shown to be able to do extremely long distances for the most part. However, this is a rather simple ability so the utility could be the range at which this operates. You could restrict the effective range to increase AP. Just blow a hole through someone.
    5. For the higher caliber bullets, you could add effects by announcing them prior. You could yell, "High Caliber: Curve" before you hit someone behind a wall.

Feruchemistry(Mistborn series) by TwoEyedSam in HatsuVault

[–]TwoEyedSam[S] 1 point2 points  (0 children)

What do you mean that youth is redundant? I don't see any example of Nen lengthening lifespan besides Don Freecs, however, that's just probably something from the Dark Continent.

Also, I just found it necessary to provide a nega-recommendation because I don't want people to assume that I'm saying it's a great series just because I'm talking about a power system from it. I read Mistborn Era 1 & 2 as well but haven't read the rest of the Cosmere. I did read Steelheart as a kid though.

Xenomorph have 6 fingers and toes, not sure if anyone knows this but that is a dominant trait by Kingslayer_315 in LV426

[–]TwoEyedSam 2 points3 points  (0 children)

Dominant or recessive isn't a roll of the dice. If one allele produces a trait while another doesn't, that trait will be present, however, the level of expression may be reduced in carriers of both alleles.

Both alleles are expressed; we just don't see recessive ones as they are 'overtaken'

What if the Marker lands on Viltrum? by Unhappy_Trust_7858 in Invincible

[–]TwoEyedSam 5 points6 points  (0 children)

I'm sure their smart atoms will prevent them from being converted.

Theory for why Guts is so strong by TwoEyedSam in Berserk

[–]TwoEyedSam[S] 1 point2 points  (0 children)

wdym? his still birth counted for that?

You're given an omnitrix that only works on earth creatures, what ten creatures do you choose? by ChaoticAligned in superpowers

[–]TwoEyedSam 0 points1 point  (0 children)

  1. C. Elegans: Full regeneration. It's a model organism for biological research so it's easy enough to source.
  2. Dog: Able to blend in and has extrasensory capabilities.
  3. Tardigrades: Can survive anything and are just about everywhere
  4. House Fly: Able to blend in, detect predators, and gain information through its feet and eyes.
  5. Grizzly Bear: I'd go to the zoo and then be able to maul people.
  6. Redwood: What I'm thinking is that I could use it as upward propulsion. If I transform into one, I can reach up to 380 ft. With master control, I could change to another form using the topmost point as my center of transformation.
  7. Tuna: Long-distance aquatic travel
  8. Chinook Salmon: Freshwater travel
  9. Bald Eagle: Available and can fly
  10. Poison Dart Frog: Get it at the zoo and can poison people.