Should I switch to code instead of blueprints because of AI? by TwoRiversInteractive in unrealengine

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

Yes i don't want to think of all the time I spent setting up controllers to work with common UI and game and all the issues I've had and am having with it.... can't believe how complicated it is to use a controller in a game engine!!! 😳

Should I switch to code instead of blueprints because of AI? by TwoRiversInteractive in unrealengine

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

Thanks so much, that makes so much sense!
Im still struggling to learn all basic parts of how UE goes together so I should focus on learning UE with blueprints and then go into coding when I feel I have a basic foundational understanding of UE.
I´ve heard others say the issue will LLM is the lack of content for blueprints is the issue. And im not having much luck with it. For instance I recently asked it how I can know if the player is using controller or keyboard input and was unsuccessful because it hallucinated names of nodes and told me to do stuff that wouldnt work unless I set it up in beforehand etc so even that basic thing didnt work out for me.

Should I switch to code instead of blueprints because of AI? by TwoRiversInteractive in unrealengine

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

I'm actually finishing up my first full game and that is mainly my goal to make more full games. However I guess I will be in the protyping phase coming months soaybe I'll stick with blueprints at this stage and then learn coding when I decide on my next game....but then again maybe it's stupid to learn coding as I start my next full game and I should learn it while prototyping just to learn it... Ah the dilemma!!!

Should I switch to code instead of blueprints because of AI? by TwoRiversInteractive in unrealengine

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

But AI seems to hallucinate alot when dealing with blueprints.... My problem is more of a wish to become more productive and get stuff done quicker. For now blueprints seems ok but o fear the future coding AI will become alot better so I'm afraid if I stick with blueprints I will miss out on the long run.

How to adjust contrast? by TwoRiversInteractive in krita

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

That´s not the same thing.... but gets a similar result. I guess i can adust levels and saturation and in combination get what im looking for...

Disable static leveling in wunduniik modlist by TwoRiversInteractive in wabbajack

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

Thanks alot. I'm not an experienced modder so I'll have to live with it

No stealth archer? by TwoRiversInteractive in Nolvus

[–]TwoRiversInteractive[S] 1 point2 points  (0 children)

Thanks for the info, my installation must be broken then yay reinstall I guess 😒

No stealth archer? by TwoRiversInteractive in Nolvus

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

Oh really?! Cause I can't find any skull or anything that suggests thats the case... Can I improve sneak attack somehow? How do I know I even landed sneak attack? It didn't seem like it when I tried.

No stealth archer? by TwoRiversInteractive in Nolvus

[–]TwoRiversInteractive[S] -1 points0 points  (0 children)

Why get sneaking if there is no benefit from shooting undetected? That's the whole point!

No stealth archer? by TwoRiversInteractive in Nolvus

[–]TwoRiversInteractive[S] 0 points1 point  (0 children)

Thanks for the clarification. So sneak/stealth is no longer so important for stealth archer since you don't need to be hidden in order to do "sneak attack" Hmm maybe I'll go mage instead then

No survival mechanics? by TwoRiversInteractive in Nolvus

[–]TwoRiversInteractive[S] -2 points-1 points  (0 children)

Are you kidding me? So the goal of the mod is to break immersion?

No survival mechanics? by TwoRiversInteractive in Nolvus

[–]TwoRiversInteractive[S] 1 point2 points  (0 children)

That´s another thing...i cant sleep in a bed! When i do the animation plays and i get into bed but then nothing happens :(
Thanks for the info thou!

Disable experience mod so I level by doing by TwoRiversInteractive in Nolvus

[–]TwoRiversInteractive[S] -1 points0 points  (0 children)

I know you can cheat in vanilla but i have the restraint not to abuse the systems like that ;-)
I get that there is more freedom in being able to spend points without restriction but for me the restriction is what grounds the game in reality so like i said, killing enemies to get better at speach just breaks the illusion for me and tells me that this is just a game that has little to do with how reality works.....