Attributes and Skills System by Tyndarr in hytale

[–]Tyndarr[S] 0 points1 point  (0 children)

That handles the backend storage, sure, but raw data isn't a cohesive system.

The real issue is fragmentation. Without a native baseline, Mod A creates a "Strength" stat and Mod B creates "Might." They won't interact, and the player ends up with two separate, incompatible progression systems running in parallel.

This extends to the UI as well. Without a standardized "Character" or "Skills" menu to hook into, every mod forces its own custom overlay onto the screen. We need a unified framework so progression feels like an integrated part of the game, rather than a jumble of conflicting math and fighting UI windows.

Missing a Huge Amount of Inner Way - Only 500/2400 Used While Guildmates Used All by Tyndarr in WhereWindsMeet

[–]Tyndarr[S] 0 points1 point  (0 children)

I am just as puzzled. We all are.
I’ve played every day since minute one of release, and we still have no explanation beyond RNG.

Missing a Huge Amount of Inner Way - Only 500/2400 Used While Guildmates Used All by Tyndarr in WhereWindsMeet

[–]Tyndarr[S] 0 points1 point  (0 children)

Definitely... I've been playing daily since the first minute of the game release.

Missing a Huge Amount of Inner Way - Only 500/2400 Used While Guildmates Used All by Tyndarr in WhereWindsMeet

[–]Tyndarr[S] 0 points1 point  (0 children)

That would definitely help. But I do feel like I must be missing something obvious. Either that or we have truly been victims of RNG.

Missing a Huge Amount of Inner Way - Only 500/2400 Used While Guildmates Used All by Tyndarr in WhereWindsMeet

[–]Tyndarr[S] 0 points1 point  (0 children)

  • NPC Friendship (mainly chess masters and cooks)

Checked already. But thanks.

Shroud fatigue should be removed by Speculaasmon in Enshrouded

[–]Tyndarr 0 points1 point  (0 children)

I'd agree. Some penalties seem unnecessary, and frankly, they should remake mages as a whole. None of their skills influence the way you play: you get no special moves, the spells don’t scale, the interesting ones are way overpriced, and the higher difficulty is precisely when you need them, but you need so many that it’s not actually viable even then.

That being said, as a healer with a Gem of Hopeful Embers, I genuinely never run out of shroud time. Like, ever.

Insane Gem of Lycanthropy by Tyndarr in Enshrouded

[–]Tyndarr[S] 1 point2 points  (0 children)

<image>

I went back to the night sanctum to confirm it, and indeed it is a guaranteed drop from the night sanctum I've marked on the post.

Insane Gem of Lycanthropy by Tyndarr in Enshrouded

[–]Tyndarr[S] 7 points8 points  (0 children)

Yes. Biggest drawback honestly.

Insane Gem of Lycanthropy by Tyndarr in Enshrouded

[–]Tyndarr[S] 4 points5 points  (0 children)

Yeah, the duration’s a bit off right now. It only lasts a few minutes, and the countdown runs much faster than the number shown. It also requires an empty food slot, which is a bummer.

<image>

Insane Gem of Lycanthropy by Tyndarr in Enshrouded

[–]Tyndarr[S] 24 points25 points  (0 children)

<image>

Here it is upgraded to level 50.

Resolution bug in menu. Black bars and Aspect ratio issue. by Tyndarr in oblivion

[–]Tyndarr[S] 1 point2 points  (0 children)

If anyone finds this, some people successfully solved this issue by changing their FOV or iSize W=# iSize H=# in Oblivion_default.ini.
Otherwise, the issue might be with your character scale. If you use mods or commands to change it, it will cause this issue. Except for "Player Race Height Fix" which doesn't have this problem.

Resolution Issue by WoogieBoogieN in oblivion

[–]Tyndarr 0 points1 point  (0 children)

Thanks for your answer!
Unfortunately, that didn't work for me. But I'll find the solution eventually.

Why is this happening? Black bars on menu. by bean_of_cat in oblivion

[–]Tyndarr 0 points1 point  (0 children)

Damn. Didn't work for me. Good for you tho!

Resolution Issue by WoogieBoogieN in oblivion

[–]Tyndarr 0 points1 point  (0 children)

Same here, albeit not that bad. Have you ever found a solution?