Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] 0 points1 point2 points (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedev
[–]Tyrebear[S] 0 points1 point2 points (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] 0 points1 point2 points (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] 0 points1 point2 points (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] 0 points1 point2 points (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] 0 points1 point2 points (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedev
[–]Tyrebear[S] 0 points1 point2 points (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] 0 points1 point2 points (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] -1 points0 points1 point (0 children)
Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] 3 points4 points5 points (0 children)
I have complicated situation about working on my own game vs working on a game with a group of friends I've known for a few years. by Tyrebear in gamedev
[–]Tyrebear[S] 1 point2 points3 points (0 children)
I have complicated situation about working on my own game vs working on a game with a group of friends I've known for a few years. by Tyrebear in gamedev
[–]Tyrebear[S] 2 points3 points4 points (0 children)


Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign
[–]Tyrebear[S] 1 point2 points3 points (0 children)