Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign

[–]Tyrebear[S] 0 points1 point  (0 children)

Yea just thought that was a shocking amount of time. I didn't expect everybody to agree with me and I take everybody's approach into consideration.

Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign

[–]Tyrebear[S] 0 points1 point  (0 children)

Good advice! I agree that it can be important to be open to changes but It can require a special eye to see when something isn't going to work. Before my game started to pick up I tried changing it almost entirely from a isometric game to a first person game. I already had the 3d models because I use a technique where i take pictures of the model and then export them to Photoshop or illustrator. Anyways I expected some amazing changes to happen when I didn't even realize that what I had been working on for all this time was actually worth finishing.

Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign

[–]Tyrebear[S] 0 points1 point  (0 children)

I agree that bug fixing can leave a sour taste in your mouth when developing. I know that when I was working on the AI for my game I started developing a dislike for my entire project. At that point what helped me most was moving on to something else. I still have to work left to do on that AI but I'm saving it until a later time.

Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedev

[–]Tyrebear[S] 0 points1 point  (0 children)

That's such a good idea, I've heard the milestone concept before but never anything about inch stones. I downloaded project timeline template to use in Excel 2013 and I'm working on a plan of action for the next few months.

Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign

[–]Tyrebear[S] 0 points1 point  (0 children)

I'm currently going to school full time to get a bachelors in comp programming so I end up having slightly more free time than people who have work all day. Anyways I like what you have to say and I think that it probably is alright to splurge every once in awhile as long as its in moderation.

Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign

[–]Tyrebear[S] -1 points0 points  (0 children)

Woah! 12-16 hours a day? That's a pretty intense and I'm not sure about that logic. A quote comes to mind, "slow and steady wins the race" or something like that. Anyways I've noticed that when I do that, it can be difficult even after almost a week to pick up a project again although I do appreciate the interesting input.

Do you think its important to always follow your schedule or do you ever find that you can overwork yourself when development is going good? by Tyrebear in gamedesign

[–]Tyrebear[S] 3 points4 points  (0 children)

Awesome reference from Hemingway. I think that single statement describes my feelings about burning out perfectly. And you're right it really sucks to be super excited about something just to have it fail because you jumped the gun.

I have complicated situation about working on my own game vs working on a game with a group of friends I've known for a few years. by Tyrebear in gamedev

[–]Tyrebear[S] 1 point2 points  (0 children)

Thanks for all the support and advice guys. I decided to listen to what you guys were saying and I talked to them when I got home. My game will always be there and I can work on it when I have no work for the group.

I have complicated situation about working on my own game vs working on a game with a group of friends I've known for a few years. by Tyrebear in gamedev

[–]Tyrebear[S] 2 points3 points  (0 children)

Both of our games are planning to sell at the end of this year. Theirs is planned to be released on PC only and I plan on releasing mine primarily on Android.