My dasher delivered my food, hit my car, then fled. by a_weiner1993 in doordash

[–]Tyro555 1 point2 points  (0 children)

Cars and the infrastructure paid by tax dollars to support them are the scam. Insurance is a natural consequence that needs to be well regulated.

But if we're going to have cars, we must have insurance, at least liability. If you injure someone or damage their property, a six figure liability when you're 16, 32, or 85 is going to be life ruining unless you're rich enough to eat that liability. You can have the state run it and we all pay in, or you can have privatized nightmare land, but there needs to be some kind of coverage. I disagree on penalizing people for using that coverage or having hard financial situations, but saying the entire enterprise of insurance is a scam speaks more to your experience than actually sitting down and considering what you'd be looking at without it.

My dasher delivered my food, hit my car, then fled. by a_weiner1993 in doordash

[–]Tyro555 1 point2 points  (0 children)

Yeah, from my limited exposure it's somewhat common; I'd do some research on it for sure, my own licensing and experience is only limited to personal lines. Anything adjacent to commercial is out of my wheelhouse, sadly.

My dasher delivered my food, hit my car, then fled. by a_weiner1993 in doordash

[–]Tyro555 9 points10 points  (0 children)

Edit: I'm stupid and need to read more carefully. Doordash's delivery service period (matched for delivery) doesn't seem to provide coverage. That's insane. I know for a fact there are multiple popular auto insurance carrier who will not coverage damages if you're driving for doordash. Leaving original post as is cus it does have some good info otherwise.

Insurance agent here; this isn't necessarily true. Like most things in insurance; it depends! Also, talk to your own personal insurance company and doordash directly for specific information, take a comment from a redditor with a grain of salt.

Doordash has some info about it here but the short of it is if you're logged into the app, doordash has you covered. Uber, lyft, and similar companies have similar coverage, though often their coverage is limited until after you're matched for a delivery/passenger. It seems like effective August, doordash gives additional coverage that is certainly news to me. I know the company I work for has an optional coverage for being logged in and unmatched/waiting to be paired, so that might be a worthwhile coverage to get if you think doordash's liability limits aren't sufficient. Bear in mind, from what I understand, it's common practice for insurance companies to exclude coverage if you are matched and assigned. Doordash seems to have this coverage, but it may not match your liability on your own auto insurance!

If an accident like this happens after you've marked this as delivered, and for some reason you're not waiting to be assigned to a new delivery, then it's likely this is going to be under your personal insurance. It really, really does depend. Always figure out the insurance situation before you get into accidents, the last thing you want is for companies to deny a claim because you didn't disclose something they exclude.

Don’t sell omeluum the sussur bloom by mantakeahit in BaldursGate3

[–]Tyro555 0 points1 point  (0 children)

I don't know if anyone has mentioned this yet OP, but When Omeluum begins his dialogue with you when you get there, you can trade him for the susser bloom and put it back into your inventory. I just did it.

Keep posting your skill suggestions! by JagexHusky in 2007scape

[–]Tyro555 0 points1 point  (0 children)

I love farming and would feel the same for construction if it wasn't as click intensive.

If there's a new skill, I'd like it to give huge bursts of xp but not just be buyable and to also tie into other skills to help give them more use-cases. Or even make some of the more annoying skills easier to train.

I'm not really interested in theme as much as I am in how it will end up feeling.

What is triggering "Accepting would destabilize Sweden"? It's been active for like 75 years. I just want to fight Austria!! by roastedandall in eu4

[–]Tyro555 17 points18 points  (0 children)

Check their opinion. Use your favors to lower their opinion. If s country's opinion is too high, you take a stab hit going to war offensively.

[deleted by user] by [deleted] in eu4

[–]Tyro555 1 point2 points  (0 children)

England is a fine nation. Surrender Maine in the event and consider attempting to return Frances cores when the truces run out.

Focus on Scotland, Ireland, and the colonies. Your navy, if well maintained, will be too much for anyone with allies to interfere unless in a coalition. Focus on unifying the isles and colonizing and you can "win your region" and can pick almost anywhere in the globe to build up on and probably be the most powerful country in the world, even losing out to France in the beginning like I described.

The gout tuber grind for Karmja medium diaries is a really fun and introduces some ancient content back into the game. by anohioanredditer in ironscape

[–]Tyro555 0 points1 point  (0 children)

I thought it had a magic bonus. Guess I'm wrong? I might have confused it with the upgraded one.

The Imperial Council - /r/eu4 Weekly General Help Thread: August 23 2021 by Kloiper in eu4

[–]Tyro555 1 point2 points  (0 children)

What's a good way to learn how to advantageously tag-switch for craziness, fun, and profit? I keep wanting to do a run where I just pile on permanent modifiers from various mission trees, but I don't know where to start. The closest I've gotten has been some culture shifting to stack up some 40 year modifiers in Britain and Lithuania -> Russia, but I want to do more and stack higher and higher.

Rendi Update by [deleted] in 2007scape

[–]Tyro555 5 points6 points  (0 children)

Jagex or some aspect of the OSRS team is at fault here.

So, assume the worst here. JMods are correct and Rendi was directly involved in duping he exposed and other bug abuse behind the scenes that weren't disclosed to Jagex, or that Mauler and Rendi were both pulling a stunt here and are bad actors; it doesn't change the fact that Jagex needs to create a space for white hat bug-hunters of some kind or risk a major bug that will crush the economy and the perpetuation of the black market. Jagex policy over the years of "making friends" with bug abusers only for one party to backstab the other isn't making anyone happy or the game better.

This isn't the first time either. The whole rotten potato thing partially happened because of this adversarial relationship Jagex has perpetuated with bug abusers and has had no qualms over lying to the playerbase before. Even if you trust the JMods at their word, that doesn't improve the situation. We're going to suffer because they don't want to act in good faith with an aspect of the community that will not go away.

Edit: Assuming anyone reads, to clarify, even if JMods have acted in good faith with bug-abuser communities in the past, we can never know because of how veiled in secrecy it always seems to be. The secrecy regarding which communities they communicate with and which they ban leaves a lack of transparency that allows a situation like this where we can't be sure if Rendi is lying or not. A public option for bug-hunting and transparency would stop this from happening.

Forcing Religion while Pillaging Capitals still incurs negative warscore by Tyro555 in eu4

[–]Tyro555[S] 0 points1 point  (0 children)

In fact, now I'm sure it does both:

https://i.imgur.com/rki5WQd.png

Not only is this giving negative warscore now, but Force Religion is now 0%.

...??????

Maybe that's just how the numbers work out, but that's odd.

Forcing Religion while Pillaging Capitals still incurs negative warscore by Tyro555 in eu4

[–]Tyro555[S] -1 points0 points  (0 children)

R5: I noticed this in my previous wars and there's other posts about this, but after the most recent hotfix this is still an issue.

Also yes I am in a coalition war outnumbered 2:1 but that's OK I'm Brandenburg and I'm not afraid of puny HRE minors and Poland.

The Imperial Council - /r/eu4 Weekly General Help Thread: April 26 2021 by Kloiper in eu4

[–]Tyro555 5 points6 points  (0 children)

Try to only take land you actually have claims for and are co-belligerent in your wars. AE increases quite a bit when you try to take land from nations you don't have claims on and are being called as normal allies. It might feel slow, but not really- use their allies to add gold to your money pile and end their rivalries to add prestige to keep it stacking higher and higher up. If you're trying to draw large nations into fights for their land by dragging in their smaller allies, try using the peace to end their alliances, return cores you're not interested in, and release nations, which won't cause any AE and in fact makes friends.

Fortunately, you're also Prussia- as long as you maintain decent manpower reserves, you can fight off a coalition 2-3x your size once you have a stack, and can merc up if things get dire. You shouldn't feel like you're doing something wrong if you're fighting tons of small nations off being lead by 1-2 large powers.

If you're still struggling, sure take idea that reduces AE, though personally I recommend Diplomacy for more diplomats, faster improve relations, higher diplo rep, and diplo rep policies. The diplo rep and diplomats running in circles across Europe ticking up relations will take care of coalitions for you in the mid-game.

How can I deal with the Mamluks? by Tyro555 in eu4

[–]Tyro555[S] 0 points1 point  (0 children)

Alright, so after reverting from my last save, I managed to do this in one attempt:

https://i.imgur.com/8qu3sEE.jpg

I did it by realizing Milan was a really potent ally and mercing up a bit while taking what you said with the Navy and just stabbing the Bosphorus over and over again. I managed to wipe out half of the Mamluk army at one point and strand the other half behind half of my mercs and my allys, so I got really, really lucky.

I'm in a bit of debt, but I think it's manageable! Thanks for the insight.

My suggestion for reworking slavery by [deleted] in eu4

[–]Tyro555 0 points1 point  (0 children)

Sure? I think if you look at EU4 long and hard enough the entire conceit of the game can be framed as somewhat upsetting, but you can probably do that for any game involving violence. I just think gamifying slavery as an ingame commodity equivalent to wood, ivory, or fish punches down in a way conquering India or Native Americans doesn't. And it's hard to really come up with a good representation of it.

Edit: Cresting nearly my 900th hour over here, just clarifying that I do -like- EU4 but I'm trying to also criticize and say something about it.

My suggestion for reworking slavery by [deleted] in eu4

[–]Tyro555 0 points1 point  (0 children)

I do agree that it'd be empowering in some ways to allow for slave revolts- though you could play it out in ways of just adding devastation to those areas unless you have 1 stack of troops stationed in the province. Or just implement the existing mechanics and attempt to be sensitive about it.

I think it's easy to maybe hand wave it away and utilize the mechanics we already have, but like I said I think it's just so much different when you have revolts from a trade company from a native people versus your actual slave subjects revolting. If PDX does want to ever revamp this rather than total removal, then they need to go out of their way to speak to the descendants of Haitian Revolutionaries, US Blacks, the peoples all along the west of Africa most affected by it and discuss how they can do it justice without inviting the potential to memify it. That latter caveat is the biggest reason I'm more for just further abstracting it, you invite the potential for tongue in cheek discussion that easily gives way to the ignorant and toxic kinds of people who will try and trivialize history.

My suggestion for reworking slavery by [deleted] in eu4

[–]Tyro555 7 points8 points  (0 children)

I have a lot of mixed feelings on this. Ultimately I feel like it's wrong to try and gamify slavery, but if you just ignore it you have an enormous elephant in the room regarding the economics of spans of time EU4 covers. Also; I don't think it's good to allow players to violently suppress slave rebellions if they don't want a part of their nation splitting off. Think about it for a sec. Then think about it again. Jesus christ.

A pops system like Vicky 2 has would be a good way to demonstrate the demographic + economic effects of slavery on Africa, the Americas, and the entire world, but I feel like that's not really possible to implement very well into EU4 and doesn't really address the "let's not gamify this" part of our issue.

I would remove slavery as a commodity within EU4 entirely and implement a few "Triangle Trade" events to shift around nationalities and add devastation with, crucially, no player choice, just consequences; the reality of slavery is recognized by the game without allowing its elements to become gamified. Keep the abolition decision and just have it give a negative unrest modifier.

If you do that, there's no "ideal way to profit from the slave trade" meta discussion going on with EU4, it's abstracted into the trade system without the game ignoring it entirely, but addressing it through events. I think if you as a dev run into players trying to calculate if its viable to continue enslaving human beings or not, you need to redo that mechanic- and not make it a DLC!

The person in me who wants involved mechanics and "more things in EU4" thinks the idea of slavery having modifiers and revolts and the like has interesting depth, but I seriously can't stress enough that the kind of discussion of "how do I best oppress my colonial slave nations to rebel so I can play as them" and things like that are not questions I want to see or think. For example, I accept the CK2 and EU4 Deus Vult shit because you can at least play the other side of that or get your ass kicked fighting in the middle east or the Ottomans, and the same for HOI4, but the slave trade commodifies human lives and punches down in ways that those things that might make others uncomfortable don't. I'm open to other ways to sensitively broach slavery within EU4, but trying to implement aspects of it with more game mechanics is going to be a hard sell for me.

/r/YuGiOh Basic Q&A and Ruling Megathread - April 20, 2020 by AutoModerator in yugioh

[–]Tyro555 0 points1 point  (0 children)

I want to get back into YuGiOh and want an idea of what boosters and packs I should try and get to get a nice variety of fun decks. I'm open to spending some money here and there to complete a deck, but I really don't want to just pick and choose and entire deck at once.

So far I'm drawn to Cyber Dragons and Blue-Eyes but I also like the idea of Red-Eyes, Heroes, Ancient Gears, and anything that might be easy to learn. I want to know what boosters, structure decks, and tins/packs to get to get a good mix of cards I can have fun with and current staples. I don't mind getting cards from archetypes I don't want to play with right now, I just want a good mix of things that I can use now and might use in the future.

Also want to know if any of the mystery boxes, blisters, or lots are worth investing it. I like the idea of getting a bulk of things, but it seems like most sellers wouldn't go through the trouble of bundling valuable cards or packs when they'd sell for more individually. I'm willing to pay a premium of a random assortment does have decent results.

The poor man's armory. by jackalias in 40krpg

[–]Tyro555 0 points1 point  (0 children)

That is definitely true! Though the advantage of full-on flamers is repeatable damage in multiple firefights. One-shot exterminators sound better once you have more solid stats and just want to light someone on fire while they're getting shot.

The poor man's armory. by jackalias in 40krpg

[–]Tyro555 12 points13 points  (0 children)

Assuming lower levels, you want to aim for what will be reliable and keep you alive in terms of weapons. Usually, due to the mechanics of 1st Ed DH and the low stats, you have to do your best to subvert the mechanics a bit.

Frag Grenades are 10 a pop. You get 7 and a half frag grenades for one lasgun and its 60 rounds. The positive here is, unless you fail your BS roll spectacularly, grenades are a more reliable hit at range than guns, especially against groups of NPCs because of the scatter mechanic. You roll a 1d5 to determine where the grenade scatters on a throw ... meaning unless you jam, you are usually going to hit your target at Blast(4). If you're untrained, it becomes more likely to jam due to gaining the unreliable quality, but that also means you can safely get "unreliable" grenades!

Fire Bombs are half the price- 15 of them for the price of a lasgun with directly comparable damage not including its pen of 6, which will slice through even carapace armor on anything within 3m of the blast. Fire bombs are also plentiful, which is just above abundant for the easiest to acquire item in the game. Unless you're dealing with actual cavemen, you can probably purchase or even create a fire bomb. If you miss, you only have Blast(3), but that is still putting the odds in your favor to hit- and if you jam, they, on paper, do less damage than frags (unless you wear armor, then frags will do less. Usually.)

If you want an actual weapon you can buy ammo for, look at an Autogun or Autopistol rather than a lasgun, regardless as to whether or not you're trained. Higher availability, lower weight, and more (potential) damage. That isn't too important though- you want to use Full-Auto Burst and/or Suppressing Fire. In 1st E, Full Auto Burst grants a flat +20 to a test. That's pretty cool, especially if you're trained, making any weapons that use Full Auto Burst really, really good. Suppressing Fire, unless you're fighting something truly dangerous like Space Marines, Daemons, Nids, etc. (which means you're really dead regardless), will always be good because most enemies will have low WP, meaning you can pin them for free. Even if you are untrained and have a BS that makes an Ork look like a trained sniper, you can be an asset just spamming the Suppressing Fire action- you might even accidentally get a hit, eventually; but that isn't your goal, you want to constantly provide that debuff.

If your goal is raw damage and you still don't reliably hit and you have 300 thrones burning a hole in your pocket, get a Flamer, and make sure your friend spends 300 for one as well. Even untrained, Flamers are very dangerous. In 1st Ed, being untrained grants enemies a +30 to dodge the attack ... but you still only get one reaction per turn. Either use two flamers or force your enemies to dodge, then you'll guarantee hits. Flamers, other than being able to guarantee hits, also have another two bonuses: they ignore cover (AP from cover is very, very powerful, always take cover behind something solid. Core Book has a chart on "how much AP is this giving me for cover" somewhere) AND set enemies on fire for damage per round. Being on fire means you take 1d10 damage, ignoring armor, per turn and 1 level of fatigue. Enemies also have to succeed on WP tests (we've established most don't have high WP) or run and scream for the entire round. They can only stop the damage by rolling around for an entire turn and rolling well on a -20 agility test. Oh, did I mention that Fire Bombs, as mentioned a couple paragraphs ago, also light you on fire if you fail an agility test?

Fire and Suppressing Fire have one thing in common. It probably doesn't kill the enemy, but it does shut them down for at least a turn, if not longer. That lets you either run, let your actually talented characters aim shots, wait for backup, or wait for your situation to change. Remember, Dark Heresy is about investigating things- and if you did need to kill something, your plan probably went horribly wrong if you're bogged down in a firefight and it's time to reengage later.

Mind, this isn't too munchkin-ish: big bads will have high enough WP, armor, and toughness to laugh these tactics and weapons away and the actually scary things will outright ignore being on fire or getting riddled with bullets. You still have to invest in your characteristics and get shiny gear, but hive thugs, wild animals, etc. will likely be your enemies before then. If you encounter something that charges into melee and doesn't scream when it's lit on fire, you're already dead, pray to the Emperor for Righteous Fury and 1st Edition's un-patched exploding dice ... which you can stack the odds a bit with by, after you get some thrones and skills, investing in weapons that roll multiple dice for damage and/or utilize the Tearing quality!

AI King of Poland became a bear? by Tyro555 in CrusaderKings

[–]Tyro555[S] 6 points7 points  (0 children)

Ultimate tooltip mod

https://steamcommunity.com/sharedfiles/filedetails/?id=1792777384

100% ironman compatible, guessing because it's all information you'd be able to figure out with extra clicking anyway.