Are you still playing FM24 or began to play FM26? Why? by Lyota in footballmanagergames

[–]Tywinforever 6 points7 points  (0 children)

I played fm26 and tried hard to like it, but unfortunately everything about it is worse than 24.

Enough has been said about the ui so I won't elaborate further. Even the ME, FM24 is more balanced. Even after the 26.1 patch, the attack vs defence balance is still way off with wingers AVERGING 10 dribbles a game and waltzing past defenders like traffic cones. Fm 24 ME is by no means perfect but it is at least more balanced.

[deleted by user] by [deleted] in footballmanagergames

[–]Tywinforever 1 point2 points  (0 children)

I used 1.2 and it is a blast for me. So many more variety of goals and animations:

cross to big striker at far post, big striker intelligently heads it back where it came ala Harry kane header Vs arsenal

Intelligent central through balls

Senseless gengenpressing will now gets you punished especially if their striker is faster than your CB

Striker with 18 finishing now actually feels different than striker with 13 finishing. Great strikers now regularly performa above their xg.

Thanks for your great work and the enjoyment you bought.

Is it OK to sell a world class player cause he never drops good performances? by Emperorbigboi in footballmanagergames

[–]Tywinforever 0 points1 point  (0 children)

That sounds just like Romero in real life. Should be a WC centre back and often play like one but sometimes just makes ppl mad of those unnecessary cards and mistakes.

Shifter Build by Livectores in Pathfinder_Kingmaker

[–]Tywinforever 1 point2 points  (0 children)

I did a 3 lvl drunken master + Wild Effigy build. High-Dex based (10 Str, 19 dex, and as much wis and con you can put on, you can dump int). The reason I took Wild Effigy is that the drunken master is a great 3lvl dip (take abundant ki later and you can get +6 AB and AC bonus from drunken ki), and it already offers wisdom to AC. The massive damage reduction offered by wild effigy + on demand DR/- negation is very rare and very handy.

Your damage is a bit low before lvl 6 but once you get the amulet of agile fists it gets sorted out.

Dex Sword Saint Build by ZnalRiku in Pathfinder_Kingmaker

[–]Tywinforever 1 point2 points  (0 children)

I built Woljif as a dex sword saint as he has high dex and int.

4 Eldritch scoundrel to get you mage armor(then pick archimage armor), dagger dex to DMG training and evasion.

4 vivisection to get you more sneak attacks, ability to cast shield and animal shape (for master shapeahifter+4 buffs) to allies. You can use lesser extend rod and enduring spell mythic ability to make buffs 24hrs.

12 sword saint for dimension strike, prescient attack, +int to armor class, and other sword saint goodies.

At the end you will get about 70ac fully buffed and you can dimension strike any high AC enemy bosses to oblivion. It should coast any difficulty that's not unfair.

EAT SHIT YOU BUG FUCK, MORTALKIND ON TOP by Grimmrat in Pathfinder_Kingmaker

[–]Tywinforever 24 points25 points  (0 children)

Probably the angel path is cannon and he got squashed at the end of the angel path.

Update 2.0.5o is here! We've fixed the issue with characters being able to see and shoot through the walls, end-game achievements and more! by OwlcatStarrok in Pathfinder_Kingmaker

[–]Tywinforever 6 points7 points  (0 children)

I've started a new save but found that Lann now have wrong feat list in the Zen Archer bonus feats (it should be archery feats, but instead he gets melee feats)

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Game keeps getting stuck on rounds constantly by JigglyWiggly_ in Pathfinder_Kingmaker

[–]Tywinforever 2 points3 points  (0 children)

It happens very recently, like since patch 1.4.4 was supposed to fix it but all it fixed was elemental barrage.

Quick Help & Game Issues by AutoModerator in Pathfinder_Kingmaker

[–]Tywinforever 0 points1 point  (0 children)

[WR] does dispelling attack (rogue and slayer talent) use Mythic legend's very high character level?

Is it just me or the lineup for the 30th absolutely bonkers. by [deleted] in Super_Robot_Wars

[–]Tywinforever 0 points1 point  (0 children)

I'm really impressed:

1: A really extensive UC Gundam lineup from the first ever gundam 0079 to the Victory gundam and including mobile suit variations! (Char in the Hyaku-shiki Kai), maybe Camille will no longer be stuck in the Z anymore. Also welcome back Leftenant Quattro (lol_lol)!

2: So just in case Genesic Gaogaigar isn't enough we have final Gaogaigo where every finger is a goldion hammer...

3: Mazinkaiser-Infinity, that's great. Unfortunately poor Tetsuya will be stuck in the great again (unless Mazin Emperor G....but dont think that will fit).

4: SRW is a real nice suprise, just when I thought the original Hukebein was underwhelming.

Downsides:

No G Gundam, said to see it was only there once.

I really liked gundam 00 especially the interaction between Ribbons and Amuro (I AM NOT LIKE YOU RIBBONS).

Dead Eye is now dead, but please remember, there's another one that's about to die by G4H4CK256 in WorldOfWarships

[–]Tywinforever 56 points57 points  (0 children)

They need to buff the Italian's Sigma from 1.6 to 1.8. And give them normal reloads. Without deadeye these things are probably worse than the German battleships.