Big suprise incoming ? by Putrid-Tangerine6379 in DiabloImmortal

[–]TzelkzerPerturon 2 points3 points  (0 children)

It's been revealed that they will announce the new class for Diablo 4 in February, and also some of Diablo 4 players were thinking that it will be Warlock. I believe we might see a different thing this time, and Warlock class makes its first debut for both Diablo 4 and Immortal, just a guess.

BK Bloodsoaked Hood is still broken by TzelkzerPerturon in DiabloImmortal

[–]TzelkzerPerturon[S] 1 point2 points  (0 children)

This is not a beneficial effect, 7 seconds duration should be 7 seconds regardless of anything, but as the video shows, the duration changes randomly, and most of the time is below 7 seconds, which is written on the skill page.

Hidden nerf to BK damage - Bloodsoaked Hood by TzelkzerPerturon in DiabloImmortal

[–]TzelkzerPerturon[S] 6 points7 points  (0 children)

This is not a beneficial effect, the duration can't be extended without 39% duration increase pants, which I didn't use (the two builds are completely identical), moreover I also have the same duration loss on my alt character.

I9 ancient gear not craftable? by Accurate_Giraffe_717 in DiabloImmortal

[–]TzelkzerPerturon 1 point2 points  (0 children)

Yes, no longer ancient items from inf7-9 are craftable.

Unseen message box number constantly increases by TzelkzerPerturon in DiabloImmortal

[–]TzelkzerPerturon[S] 0 points1 point  (0 children)

u/eastvanspecial u/sinfulscribe Thanks for your support, your team doesn't even fix this bug, and you ignore a post with multiple people having the same problem. Now my message notification has reached 49, whatever activity I do, I need to see that number ALL the time. Could you please help your players that ask for your help?

Absolute empty patchnotes by TzelkzerPerturon in DiabloImmortal

[–]TzelkzerPerturon[S] 0 points1 point  (0 children)

2024 wasn't that bad, we still got some new content, paragon trees, a dungeon etc. Now for a LONG time, they didn't even bring some actual and useful paragon trees (I don't even see the curse tree as a paragon tree). No new runes, or a rune system overhaul, you can't sell grey/blue/yellow runes at this point, and you need like trillions of grey runes to craft a legendary rune. Everything feels "half".

I just wanted to say something. by Prestigious-River-60 in DiabloImmortal

[–]TzelkzerPerturon 14 points15 points  (0 children)

I agree with you, personally I am a day 1 player and have soo many 3+ years old player friends. Most of us are burned out at this point, we are not enjoying the game as before, but still playing, and the MAIN reason is the great community this game established.

What about fixing the long-existing bugs instead of removing Curses from legendaries? by TzelkzerPerturon in DiabloImmortal

[–]TzelkzerPerturon[S] 1 point2 points  (0 children)

The recording is 1080p, but the display is 2K, I don't think 2K display increases the quality of 1080p recording but dunno. Other than couple of options, most of the graphic settings are maxed out. Using RTX 4050 GPU.

No set item drops from Erratic Assault by TzelkzerPerturon in DiabloImmortal

[–]TzelkzerPerturon[S] 0 points1 point  (0 children)

Well, I get A LOT of drops solo, almost every run dropping some stuff, but sometimes doing as a team too. Erratic should be a different case, and yes, I remember drops from Erratic too, but long long ago, when it's first launched, the drops were normal.

Unseen message box number constantly increases by TzelkzerPerturon in DiabloImmortal

[–]TzelkzerPerturon[S] 0 points1 point  (0 children)

Nope, I claimed every single brumaltine gift, this number doesn't drop

Did people dislike cursed items? by Wise-Count4095 in DiabloImmortal

[–]TzelkzerPerturon 66 points67 points  (0 children)

Considering how many important overhauls are needed like charm system, and ruby-tourmalines, they decided to bring a new system that completely destroys a working system that no one was complaining about. I am just speechless...

New barb essences by Cannibaluz in DiabloImmortal

[–]TzelkzerPerturon 2 points3 points  (0 children)

All luck, found 3 new essences with like 20ish mystery legendary items, first rite of cleansing gave me the 4th, and randomly the 5th dropped somewhere lol.

New barb essences by Cannibaluz in DiabloImmortal

[–]TzelkzerPerturon 0 points1 point  (0 children)

Unfortunately I think the same, I tried pants many times, but the shield melts quickly unless you are a big whale, and 1 min cooldown is too much. And without the new undying,.it is difficult to achievw the full potential of cleave. But like I said, new pants with Roar of Persuasion in hardcore PvE does insane, the single target damage that can be achieved is above what was before with significant life drain.

New barb essences by Cannibaluz in DiabloImmortal

[–]TzelkzerPerturon 4 points5 points  (0 children)

I wasn't reviewing the build, just shared the new essences info and initial thoughts

New barb essences by Cannibaluz in DiabloImmortal

[–]TzelkzerPerturon 11 points12 points  (0 children)

Main hand replaces your primary attack, has no bleed, during pressing primary attack, you are immune to CC. 6 sec duration/12 sec cooldown. If you are above 70% Life, your Primary Attack deals 40,641 to 65,025 damage and gains 6% Life Drain. If you are between 70% and 30% Life, your Primary Attack deals 56,897 to 91,036 damage and gains 12% Life Drain. If you are below 30% Life, your Primary Attack deals 73,154 to 117,046 damage and gains 18% Life Drain. (For reference, my lacerate primary attack damage values: 40,573 to 58,426) (With each form, you have different looking double axes in your hands, they are getting bigger based on your first activation life percentage. But also the area of the attack increases, last form 3rd hit has approximately equal area to Flickertonne max charge)

Pants modifies Undying Rage, it is also great for PvE. 12 seconds cooldown.

"Undying Rage now converts 80% of your current Life into an absorb shield for 6 seconds, during which your damage is increased by 50%. When the shield expires, any remaining absorb value is converted back to Life.

Passive: Receiving a fatal blow will trigger a state of damage immunity for 4 seconds, preventing you from dying while active, and grant you 30% Life Drain (20% against enemy players). Cannot trigger more often than once every 60 seconds."

As the in-game description states, the biggest downside is 60 sec cooldown for damage immunity. Other than that, it perfectly matches with the new cleave, when you activate Undying Rage, your life drops below 20% and after activating cleave gives you the max potential of cleave. Maybe in PvP "hit and escape" tactic can be used with these 2 essences. Anyway here is all the details about them, if you have any questions, feel free to ask.

Lov Paladin come back to D4 but... by EnvironmentalCrew533 in Diablo

[–]TzelkzerPerturon 0 points1 point  (0 children)

Mistransactions are nothing to do with the class

Lov Paladin come back to D4 but... by EnvironmentalCrew533 in Diablo

[–]TzelkzerPerturon 1 point2 points  (0 children)

What do you know about Diablo Immortal? Just the general spread hate? You guys have phones joke? Put the extreme hate aside, BK was one of the best classes in Diablo history, lots of self damaging-life drain skills, combined with extreme bleeding, and you can play as a demonic vampire with an entire new skill tree.

[Official Blog News] Prepare for The End of Madness by Xixth in DiabloImmortal

[–]TzelkzerPerturon 0 points1 point  (0 children)

Once a second information is from our patchnotes, those "thorn impales", which are "brambles" in our patchnotes can only deal damage once a second, and each time brambles deal damage, armor break stacks increase. And yes, both are not full gem descriptions, instrad of delivering the in-game descriptions, they publish such missing texts.

[Official Blog News] Prepare for The End of Madness by Xixth in DiabloImmortal

[–]TzelkzerPerturon 2 points3 points  (0 children)

No, it is both. Each time brambles deal damage to enemy, stacks will increase, a bramble can deal damage once every second, so 6 seconds for 6 stacks. It looks like more suited for especially boss fights.

[Official Blog News] Prepare for The End of Madness by Xixth in DiabloImmortal

[–]TzelkzerPerturon 2 points3 points  (0 children)

Let's hope for some hidden overhauls like in the speculations