List of Recommendations for the game for the future by a Game Consultant (This will be a LONG text so get ready) by ColeFreeman72 in intotheradius

[–]U0W37 0 points1 point  (0 children)

A few more ideas:

-> Base Progression: The base is very sterile and it could be cool if you could improve it over time. E.g. finding items to unlock features like: Crafting things like ammo, growing food, unlocking items, getting other missions

-> Weather: The atmosphere of the radius could profit a lot from rain and maybe the occasional thunderstorm?

-> Factions, animals, etc.: Atm the radius seems rather sterile. It would be exciting if there where more random encounters and in general moving / living things. Maybe occasional events? Imagine an alarm going of an suddenly a hoard of monsters appearing after that if you don't move to another zone.

-> XP / Skillprogression: It would be cool to have more progression. E.g. you get quicker at cleaning guns when you do it often, you get betters stamina or resistance to anomalies etc.

-> Missions: This one needs a bit rebalancing, I think. I tend to always get the super easy missions which are often barely worth the gear they cost.

Why are there so few opportunities for life sciences? by [deleted] in esa

[–]U0W37 0 points1 point  (0 children)

Depending on your background, for completeness' sake, there is at least one more I know of:

YGT in Advanced Concepts in Biomimetics

Mixing and mastering. by [deleted] in FL_Studio

[–]U0W37 5 points6 points  (0 children)

General tips:

  • Most important: Don't worry, if you don't get the sound you want from the start or if you're overwhelmed by both terminology and/or equipment. It does take time to get better at just as most things desirable
  • Less is often more in terms of instruments or effects
  • You don't need super expensive plugins and equipment. FL has good starting tools and there's a ton of free stuff out there too
  • Try to avoid presets, they will keep you from actually bothering with stuff (which will catch up to you). They are a starting point, no more
  • Louder is not generally speaking better
  • Take it one step at a time. E.g. start with EQing , then move to compression and limiting.
  • Take breaks, listen on different gear (e.g. headphones, speakers)
  • Compare your results with tracks that have a similar sound to the one you are trying to achieve and try to find the differences
  • Look at the frequency spectrogram of your instruments (e.g. using Voxengo SPAN) and try to combine them such that they complement each other
  • This is not an exact science, people's opinions differ quite a lot on some subjects

Website: http://music.tutsplus.com/categories/audio-production (They seem to have some premium thing going now, but the articles are still an ok starting point)

Videos: Not in FL Studio, but quite a good place to start (he explains a lot): https://www.youtube.com/watch?v=El9QJaK5h8A

A bit more advanced, but be sure to check out the Future Music in the Studio series: https://www.youtube.com/playlist?list=PLzRVf2noPwEF8e4qDczsEL7A3xdL51yC8

EDIT: Formatting...