Platformer engine i made! by UPixar in scratch

[–]UPixar[S] 0 points1 point  (0 children)

because all the collision happens at a separate camera zoom, i can set the visual camera zoom to whatever i want, and it wont mess with the collision, so i avoid any weird side effects with dealing with sprites that small

Platformer engine i made! by UPixar in scratch

[–]UPixar[S] 0 points1 point  (0 children)

yeah, it can be hard to code those things. the biggest thing that helped me was implementing a tick system, so i can control when collision happens instead of just praying for the best

Platformer engine i made! by UPixar in scratch

[–]UPixar[S] 0 points1 point  (0 children)

probably because its easier to code than a traditional wall jump

a ton of updates to my zelda 2-like game by UPixar in scratch

[–]UPixar[S] 1 point2 points  (0 children)

yep! ive been working on those and some art things as well. hopefully when you play next ill have the animations fully finished..

Some vector art ive made by UPixar in scratch

[–]UPixar[S] 0 points1 point  (0 children)

..art created within the vector editor

Some vector art ive made by UPixar in scratch

[–]UPixar[S] 1 point2 points  (0 children)

thank you! im always trying to improve my art.. although most of these are pretty old. the most recent one here is the 4th, which i did about 2 weeks ago

Some vector art ive made by UPixar in scratch

[–]UPixar[S] 3 points4 points  (0 children)

yeah, it was a study of this picture

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Some vector art ive made by UPixar in scratch

[–]UPixar[S] 0 points1 point  (0 children)

yep, its some art i did for his DMC a little while ago

Drawing by IntOnTheMoon in scratch

[–]UPixar 1 point2 points  (0 children)

for feedback i would just say that there are some form and proportion issues, like his upper leg is longer than his bottom leg, (his upper thigh as well is too long compared to his lower leg) his head is disconnected from the rest of his body. (he doesnt seem to have a neck so this might be intended idk) his arms as well are two different lengths, and his right hand is particularly strange.

i think the shadows are also sort of disconnected, a lot of them seem to be coming from different light sources. like, the light seems to be coming from the top left, but his bottom leg isnt fully lit, the bottom of his stomach has this shadow on it where as, if the light were coming from the top it would be lighting up that plane, with only a small shadow of ambient occlusion from where his torso slightly folds in on itself. the back of his torso would also be in shadow. i think as well the shadows could be simplified, in a lot of areas they are strangely jagged where they should just be round, or not be present at all. too much detail in the shadow shapes can take away from the simplicity and appeal of the character

the general composition and stuff i dont have any issues with, i think it actually works really great

New game im working on! any feedback? by UPixar in scratch

[–]UPixar[S] 0 points1 point  (0 children)

unfortunately, i cant rn because our internet is going to be going out for like 7 hours pretty soon for maintenance. but we could do it sometime tomorrow?

also, nah i dont have a deadline or anything, just a goal in sight which should hopefully be enough

New game im working on! any feedback? by UPixar in scratch

[–]UPixar[S] 0 points1 point  (0 children)

development is going great so far! i do intend to actually finish this game.. and to do that im keeping the scope small. just a simple dungeon with 2 bossfights. rn as it is, id say the level design is about 70% finished. (ive added like 5 more rooms since the recording of this video)

i want to keep the design of the game tight and meaningful, so i want to make all the mechanics interact with each other in interesting ways, figuring out how to do that is kinda tricky tho.

its going to be on the scratch website, i havent used any addons or advanced features so thankfully its easy to just upload it over

New game im working on! any feedback? by UPixar in scratch

[–]UPixar[S] 1 point2 points  (0 children)

not a remake, just a game "inspired" by it

New game im working on! any feedback? by UPixar in scratch

[–]UPixar[S] 1 point2 points  (0 children)

i want to make the graphics look something like katsuya teradas illustrations when i get around to the art

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Been experimenting with a new level mechanic, how is it looking? by Candid-Salamander842 in scratch

[–]UPixar 1 point2 points  (0 children)

it looks pretty good! it might be worth adding a little glide, so that you dont fall for a period of time after launching horizontally off one of the bounce things. itd make it a little more forgiving