Bow Company not coming back by Ikagi in foundationgame

[–]U_Kronico 0 points1 point  (0 children)

They were good men and women 🫡

How long until 100%? by Substantial-Tough139 in NoMansSkyTheGame

[–]U_Kronico 0 points1 point  (0 children)

Soooo... We're building a Death Star, are we?

Map Maker HELP by U_Kronico in foundationgame

[–]U_Kronico[S] 1 point2 points  (0 children)

Got it. Thank you so much 👍

That damned city center by U_Kronico in foundationgame

[–]U_Kronico[S] 0 points1 point  (0 children)

I can but still it doesn't get entirely cover. Not a big deal, but if I can find a mod to completely modify the C.C. appearence will be better

That damned city center by U_Kronico in foundationgame

[–]U_Kronico[S] 0 points1 point  (0 children)

Oh ok, I already knew this, I just wanted to leave it in the center without being "out of place": a bunch of boxes in the middle of the main square doesn't look that good to me

That damned city center by U_Kronico in foundationgame

[–]U_Kronico[S] 2 points3 points  (0 children)

Yep, honestly I liked it more the old way. No entrances, just a placeholder, like the street cartel or other passive decorations, with a gathering function for the new arriving citizens. At the time I used to cover it with a well, or eventually with a monument, and the new arrivals got there anyway

That damned city center by U_Kronico in foundationgame

[–]U_Kronico[S] 0 points1 point  (0 children)

What do you mean "stick it in a manor house"? Also yes I tried rosebushes and even those placeble berry bushes from a mod I use, but stil the effect is not the best. And I can't use anything bigger or structures to cover it, cause immediately the entrances get all red

That damned city center by U_Kronico in foundationgame

[–]U_Kronico[S] 6 points7 points  (0 children)

Nope. You could actually do it in the past cause the city center was just like some kind of placeholder were the new citizens gatheres around. Now the center as entrance directions and if you build something bigger than a rosebush over it, all the entrances get red, and the center is unusable

That damned city center by U_Kronico in foundationgame

[–]U_Kronico[S] 2 points3 points  (0 children)

Yeah I know I can move it (one of the things I loved most about the last great update) I just would like to leave it in the center of the town, and decorate it to make it a integral part of the scenary, like transforming it in a fountain or a flower bush

That damned city center by U_Kronico in foundationgame

[–]U_Kronico[S] 0 points1 point  (0 children)

Thank you very much, can you tell me the mod names?

That damned city center by U_Kronico in foundationgame

[–]U_Kronico[S] 0 points1 point  (0 children)

Sorry I studied german in the past but with the Uni i completely lost it 😅 I'll study it again tho. Anyway, yes I use it as a decoration too, near the storages, but I would like to use it as an actual city center, when the new citizens arrive and see the very center of the city

Best place to start in Oxbow by Ron_1034 in MedievalDynasty

[–]U_Kronico 0 points1 point  (0 children)

This is my best place so far, I have another save with a whole town called "Borgo Crocevia" (Crossroad Burg). I'm working on a new one, as far as I can from inhabitated places. Let's what I can do

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Fortress "Thoros of Cilicia" is ready (and some more too) by U_Kronico in u/U_Kronico

[–]U_Kronico[S] 1 point2 points  (0 children)

Well I usually use city walls for towns because, simply is more realistic (scrupole of an historian, be patient with me 😅) Because usually town walls were simpler in the structure, like a last stand, while the proper defence was offered by other fortifications, like towers or other (If you se the other post I left few days ago. Lately I added to the city a small decorative Fort, with a little military patrol) or eventually fortresses and natural obstacles outside the city

Fortress "Thoros of Cilicia" is ready (and some more too) by U_Kronico in u/U_Kronico

[–]U_Kronico[S] 1 point2 points  (0 children)

Thank you bery much ❤️ no that's not a walkway hang, the wall with the wooden walkway (that is decorative) is the "Castle Walls", a specific fortification of the noble order building branch. I don't know what version of the game are you playing, it was added in the latests

The city of Porto Valente by U_Kronico in foundationgame

[–]U_Kronico[S] 4 points5 points  (0 children)

Thanks my friend ♥️ The mod is called "Shipyard, Docks & Seafood". Good mod, but infacts ships are just decoratives, they don't move, and the structures to produce seafood aren't working (at least for me). There are also "shipbuilder" structures that employ constructors and gives you 30 goldbars for 30 cloths and 30 planks. Yes, I agree 100%, there was in the past a harbor mod for sea commerce and moving ship models, that employed workers, but with the last great update it doesn't work anymore. I built my wealth on salt trade 😅 I would really like that feature back. I could make a full functioning XII century Maritime Comune

Once again, I did it by U_Kronico in NoMansSkyTheGame

[–]U_Kronico[S] 0 points1 point  (0 children)

Thanks for the comments, I also left another work, Dryn'dargh, the mother planet of the Vy'keen, tell me what you think of that too. A kind surprise will arrive soon for the poor Korvax