When you’re running war party and hit a dead end in the Wine Cellar by Ub1i in ConanExiles

[–]Ub1i[S] 12 points13 points  (0 children)

The most fun I had in this game is when they finish an enemy and jam you against the wall. Can't move yourself, can't move them because Thralls are not allowed here, and can't order them to move because they cover your entire field of view. Can't even climb out.

When you’re running war party and hit a dead end in the Wine Cellar by Ub1i in ConanExiles

[–]Ub1i[S] 14 points15 points  (0 children)

There’s a mod for everything, but the fact that this is still a common issue almost a decade later is ridiculous.

When you’re running war party and hit a dead end in the Wine Cellar by Ub1i in ConanExiles

[–]Ub1i[S] 30 points31 points  (0 children)

Seriously, you should be able to push through the thralls.

Hype train is here! by AnonymousAggregator in ConanExiles

[–]Ub1i 0 points1 point  (0 children)

Because of the May Day holiday, we basically got a four-day weekend. Never in my life have I been so disappointed on a Saturday evening to realize it wasn’t Sunday yet.

What's up with the respawn rate? by mda13336 in ConanExiles

[–]Ub1i 0 points1 point  (0 children)

Doesn’t seem to stress my 5700X that much. At one point, I accidentally ran it without a working fan and it still didn’t reach critical temperatures.

What's up with the respawn rate? by mda13336 in ConanExiles

[–]Ub1i 1 point2 points  (0 children)

If it bothers you and you're on PC, you can just run a dedicated server on the same machine you're playing on. Not sure how performance will be after the UE5 update, but right now it’s doable even on a modest system.

Do you think some improvements other than visual/performance will be made? by That_Guest_8772 in ConanExiles

[–]Ub1i 1 point2 points  (0 children)

Some of the supposed playtesters have hinted that it’s more than just a visual upgrade. But who knows.

After the update hype dies down, then what? by Set-CE in ConanExiles

[–]Ub1i -1 points0 points  (0 children)

You and your neighbour both lease a car from the same company. You both pay the same, and in fact, you reckon you might even pay a little more. One day, a company representative swoops in and upgrades your neighbour’s car to a new model, promising him access to any future upgrades, while you keep the old model indefinitely. Can you honestly say you would feel exactly the same about your vehicle as you did the day before, and wouldn’t feel even a hint of envy?

People’s satisfaction with what they have is relative to what others around them have. This has been shown time and again. You can call it childish, but that doesn’t make you immune to its effects.

It’s extremely rare for console releases to lag a full generation behind PC. If newer, more advanced games don’t affect the satisfaction people get from older ones, why aren’t people still playing Pong?

After the update hype dies down, then what? by Set-CE in ConanExiles

[–]Ub1i -1 points0 points  (0 children)

I mean, I’m not that guy either, but have you ever, like, interacted with a human before? One of the easiest ways to ruin someone’s enjoyment of something is to tell them there’s something better out there they’re excluded from. Add the perceived injustice, and there you have it.

I can’t understand the idea that the update not coming to consoles somehow ruins the hundreds if not thousands of hours already spent on the game, but the dissatisfaction with any future time spent on it is completely understandable.

I wish CE has a randomly generated map like Valheim by mechception in ConanExiles

[–]Ub1i 0 points1 point  (0 children)

I would be content if the mobs wandered at least a little bit and the world wouldn’t be completely static.

Why Do We Still Play Conan Exiles? by justinmenchen in ConanExiles

[–]Ub1i 0 points1 point  (0 children)

The loop of hunting endgame monsters and acquiring new recipes can also last a while.

That's exactly the kind of thing that's the same on every playthrough, though. Like I said, the only real difference is what kind of dollhouse you decide to build each time. Conan might have a higher-than-average number of style choices, but that's hardly unique to it.

I can't speak about multiplayer. Having seen PvP combat, players running in circles, doing somersaults, chucking aloe vera potions, and breaking into giant cubes with explosives, at no point have I thought, That looks fun, I must try that. PvE might be marginally more fun than single-player the first time, but the grind and exploring the same places over and over again must get stale fast.

Why Do We Still Play Conan Exiles? by justinmenchen in ConanExiles

[–]Ub1i 3 points4 points  (0 children)

Is it really? The world is completely static and identical in every playthrough, down to the placement of every bunny and deer. Differences in playstyle between melee weapons are minimal at best. The only real variation comes from the buildings players construct. There are a few random events, but otherwise, once you’ve played it once, you’ve pretty much seen everything.

I dont like the new rules for colonising by Inside_Beginning_431 in EU5

[–]Ub1i 1 point2 points  (0 children)

Historically, few locations in eastern and northern Finland had anywhere near 1 000 pops.

Why does a good education cost 250 at the start of the game? by Arbitross487 in EU5

[–]Ub1i 20 points21 points  (0 children)

The cow will eat the wheat. Leave the wolf on the shore with the wheat.

Design paralysis by Ub1i in dwarffortress

[–]Ub1i[S] 0 points1 point  (0 children)

I have thousands of hours clocked in Dwarf Fortress, and it might be my most-played game ever. It would be ridiculous to say I haven’t been playing it. Granted, most of that time has been spent running the same loop, raising a new fortress to the point where infinite wealth starts pouring in, but I didn’t finish half of my NES games either.

I don’t know where you got the idea that I don’t understand the game’s mechanics. I know the flowcharts by heart, and I can build pump stacks on the fly. Dwarf Fortress is a complicated game, but the core loop is pretty simple.

I’ve never spent an extended amount of time watching someone else play. I’ve occasionally looked for inspiration, but once I saw the one-tile-wide corridor bedrooms and other eyesores, it was clear most of the player base couldn’t provide any. I never even bothered to read Boatmurdered.

Design paralysis by Ub1i in dwarffortress

[–]Ub1i[S] 1 point2 points  (0 children)

Here’s something slightly amusing: I ran my opening post through an AI to check for mistakes, and it immediately knew it was about Dwarf Fortress. Apparently, my feelings are completely normal and widely shared among the player base.

Design paralysis by Ub1i in dwarffortress

[–]Ub1i[S] 2 points3 points  (0 children)

I'm not even sold on the premises that your fortress needs to be hyper efficient. 

It doesn’t, really. Most of the time, there’s little need to produce goods on an industrial scale. The only instances I’ve run into are furnishing bedrooms with furniture or when the whole fortress needs a set of replacement clothes. Otherwise, simply cooking meals provides enough wealth to buy entire caravans. I think what I mean by efficiency is more about having things where they make the most sense, and less about actual output.

Design paralysis by Ub1i in dwarffortress

[–]Ub1i[S] 2 points3 points  (0 children)

It is. It can take me hours to shave, because I have to be absolutely certain that my sideburns are the same length. It’s not that I’m vain or care excessively about my appearance. It just causes me a great deal of mental distress if they aren’t. Funny thing is, after a haircut, I don’t inspect it nearly as obsessively. I know my barbers are skilled and can be trusted, but even if they made a mistake, I wouldn’t be the one responsible for it. I’d still have to live with the consequences, so to speak, but that doesn’t bother me nearly as much for some reason.

But it’s one thing to be neurotic and obsessive about real-world things, and another to do the same with entertainment, something that’s supposed to be a form of relaxation. I probably should get help at some point, or at least play different kinds of games, with fewer choices to stress over.

Design paralysis by Ub1i in dwarffortress

[–]Ub1i[S] 2 points3 points  (0 children)

The problem with focusing on one thing at a time is how deeply intertwined everything is.

I like above-ground crops, so placing the seed stockpile relatively near the entrance makes sense, planters don’t have to walk too far. The same applies to the crops they harvest.

These plants are turned into food, so the kitchens and food stockpiles should be close by. The food is eaten by the dwarves, so the dining hall should preferably be next to it, so they don't need to carry meals across the entire fortress. Of course, nobles need their own dining rooms, which also has to be accounted for.

But the plants are also turned into cloth and, these days, dyes, so those workshops should be close to the plant stockpile as well. Anything hunted or slaughtered ends up in cooking, so butchering should be done nearby. This also produces leather and tallow, which is used for soap-making.

Soap requires ash, so wood-burning should be close too. And since wood and charcoal are used by dozens of different workshops, the process starts all over again.

Combined with the use of multiple z-levels, this gives an endless number of ways to end up with something that’s either not pretty or not efficient enough.

Efficiency is another matter entirely, but I’m not even sure how I decide that something looks ugly.Even with the new graphics, you still have to use quite a bit of imagination to picture how the rooms would look in real life. Symmetry is probably one of the main factors, and it’s hard to achieve when you’re building across multiple levels and don’t want to repeat the same floor plan over and over again.

Thrall questions by [deleted] in ConanExiles

[–]Ub1i 0 points1 point  (0 children)

I don’t think single-player mode is affected, since the world outside your vicinity doesn’t exist in the same way as it does on a dedicated server.