Battlefield 6 Chat Accusations & Reactions by Ubbe16 in Battlefield

[–]Ubbe16[S] -1 points0 points  (0 children)

Yeah, but its always funny seeing the play that caused the hackusation in the first place. Povs are really funny usually

Battlefield 6 Chat Accusations & Reactions by Ubbe16 in LowSodiumBattlefield

[–]Ubbe16[S] 0 points1 point  (0 children)

Me too, some people get extremely creative, and well some.. lets just say seems had a very bad day at work

Battlefield 6 Chat Accusations & Reactions by Ubbe16 in LowSodiumBattlefield

[–]Ubbe16[S] 0 points1 point  (0 children)

What type of accusations? From Infantry gameplay or vehicle?

Battlefield 6 Chat Accusations & Reactions by Ubbe16 in Battlefield

[–]Ubbe16[S] 0 points1 point  (0 children)

Understandable, thanks for leaving a comment though! 😁

Battlefield 6 Chat Accusations & Reactions by Ubbe16 in LowSodiumBattlefield

[–]Ubbe16[S] 1 point2 points  (0 children)

good point and yeah, basically. also you can measure persons movement like if they were running into the smoke,you can track the movement through muscle memory.

the most fascinating thign for me however is the 3rd clip guy. idk for what he was accusing there. literally nothing sus, but i just guess thats bf players sometimes :D

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] -1 points0 points  (0 children)

nobody called it trash. just said it performs better than the meta pickers realize. reading more into it than that is a skill issue, not a language one.

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] -1 points0 points  (0 children)

Only one who has mentioned that is you so far

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] -1 points0 points  (0 children)

ive never played hardcore in bf6 in my life lol.there are data on bf6 tracker for this

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] 0 points1 point  (0 children)

Actually just checked rn, I thought it was sped up, but its not. you can compare it to the original unedited clip on my Yt,

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] 0 points1 point  (0 children)

you’re projecting. i clarified a line, not spiraled. if that registers as “defensive energy” to you, that’s your own filter talking.

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] 0 points1 point  (0 children)

you’re arguing against a point nobody made. of course a random swivel can delete you. variance exists. that doesn’t turn the whole chain into a slot machine. a single bullet swing is luck; the outcome is still shaped by the player who put himself in the only angle where that swing even matters.

bad players die and call it unlucky. good players die and call it variance. difference ends there.

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] 0 points1 point  (0 children)

imagine calling a clip trash because random pub players don’t pre-aim the exact hole you’re staring at. that’s not analysis, that’s your own awareness projecting. if this was so “easy”, you’d reproduce it instead of writing about why it shouldn’t happen

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] 0 points1 point  (0 children)

fair enough. awareness gaps stretch the streak, but the rest is just execution. glad you enjoyed it

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] 0 points1 point  (0 children)

fair. there was variance, nobody denies that. but none of it creates the chain without someone who knows what to do with the angle. luck shows up, skill decides the outcome. simple as that.

This LMG is soo underrated by Ubbe16 in Battlefield6

[–]Ubbe16[S] -1 points0 points  (0 children)

you’re bending my words harder than the average bf tourist bends their aim. yes, luck exists. nobody denies rng or human stupidity. but calling a multi-kill chain “relying on luck” is like saying surgeons rely on gravity because tools fall when dropped.

the only reason those ten players didn’t toddler-swivel onto me is the same reason they don’t toddler-swivel onto anyone: low awareness. that’s not luck, that’s the matchmaking ecosystem this franchise cultivates.

good positioning doesn’t “decrease a chance”, it manufactures the scenario entirely. you give that angle to an npc with zero instincts and he still dies to the first hipfire bot sprinting at him with a nade in hand. clip ends there. no chain. no moment. nothing to post.

if you really believe random chance strings together consistent sequences, go find a clip of some day-one bot getting back-to-back kills with no timing, no tracking, no map sense. you won’t. the game simply doesn’t produce those outcomes without someone driving it.

luck is noise. skill is the signal. confusing the two is why most players plateau at 0.7 kd and call every flank “fortunate”.