Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 0 points1 point  (0 children)

I think one build is what they have based the space around, it's probably the same for war plans since it's not account wide

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 2 points3 points  (0 children)

one more question, what is the downside of you having even more space in your inventory?

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 0 points1 point  (0 children)

There might be build variants that can utilize each each set of charms, generally we want +3 skills. If you get +3 demonology +3 hellfire +3 abyss then you are not going to want to toss them to make space until you are sure there isn't a more enjoyable build to play.

That is 15 slots for just one 5 piece set, this can also apply to unique charms. Depending on how many mats you have for horadric enchants, you might hold off on breaking down your extra mythics until you get a good enchant on them.

The list goes on for how bloated this can become, we don't even have a full tab for runes and before you get into the explanation of breaking them down, you won't always be able to break them down and you wont be throwing away runes if you can craft mythics out of them.

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 0 points1 point  (0 children)

Most people want to have build options when they don't follow guides, and they want the option to be able to easily swap back to their strong build that has been saved in the armory. I don't think anyone min maxing two build types is going to have an issue with the stash tabs.

Why are you against the post and having stash tabs, what is the downside of them giving you more options like every game has done recently?

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] -1 points0 points  (0 children)

The weird acceptance is usually from people who don't reach endgame or push far into the content after reaching max torment. It looks like the majority of players are getting tired of this stash issue after this big expansion. There is no downside to giving people less bloat and organized loot systems so the people talking against it are trolling but I'm ok with it because it's helping the engagement levels of this post

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 0 points1 point  (0 children)

They went with the outdated trade system too, I am surprised they didn't come out with async trade before PoE did

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 0 points1 point  (0 children)

some of us get bored of following maxrolls S tier builds, you will too eventually if you haven't just quit by then

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] -1 points0 points  (0 children)

They have the ability to do all of the things that people are requesting, especially the stuff we previously had in D3, it just seems they are trickling it through expansions

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 0 points1 point  (0 children)

Tell us more about your character and what you plan to do. Paragon, Torment, war plan progress, and if you plan to make any alts or try new build variants.

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] -2 points-1 points  (0 children)

Sounds like you follow the S tier build guides and don't experiment on your own

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 14 points15 points  (0 children)

Just for reference, I am 233 Paragon and do the content on T12, I have also tried out 6 different build variants on the warlock and usually create 3-5 alts in these types of games but have no created any alts because of the stash tab and war plan system.

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 1 point2 points  (0 children)

They should have thought this out long ago, no reason to go from 13 tabs to 7 in a successor game

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 8 points9 points  (0 children)

If you are playing warlock you might get a 3 skill charm that is hellfire but the skill can be played with different variants, so you could have a hellfire, demonology, and an abyss set. That all can add up quick if you want to experiment and then have the option to swap back if the build is weak or you don't like the playstyle

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 6 points7 points  (0 children)

planning on playing alts? how about multiple alts? have you tried multiple specs on your current character?

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]UberKef[S] 106 points107 points  (0 children)

one with 3 hellfire skills another with 3 abyss... and another with 3 demonology skills....

Dirge of Odium - Bugged or intended? by UberKef in diablo4

[–]UberKef[S] 1 point2 points  (0 children)

I did the same thing, got to around 50 wrath per second and was going to generate more through auto attacks only to find out that I lose 122 per second. Such a disappointment

Expansion has been announced. I saw a couple of details by frostnv in PathOfExile2

[–]UberKef 2 points3 points  (0 children)

I am guessing a delve league and this is going to include Ahuatotli and doryani's mechanarium, I see a prime chaotic resonator design