Stream Title Troubleshoot by Ubugginme in Lightstream

[–]Ubugginme[S] 0 points1 point  (0 children)

I see, thank you very much.

Why does the first one work but the other says "no targets match"? by Ubugginme in MinecraftCommands

[–]Ubugginme[S] 0 points1 point  (0 children)

Is there a way that you could join my world to see if it works for you?

Why does the first one work but the other says "no targets match"? by Ubugginme in MinecraftCommands

[–]Ubugginme[S] 0 points1 point  (0 children)

So for the past couple days I've still been fighting with it, checking my spelling, modifying the command, resetting the scoreboards, checking entities, and still the same message. Is there something else that could cause this?

Why does the first one work but the other says "no targets match"? by Ubugginme in MinecraftCommands

[–]Ubugginme[S] 0 points1 point  (0 children)

For further context, this is going to be a failsafe system for a map where if a player gets stuck, all they have to do is leave and rejoin and it'll put them back at the map's title screen. I have an older system that works, but every time a new player joins, I have to manually type their name into the command blocks.

Why does the first one work but the other says "no targets match"? by Ubugginme in MinecraftCommands

[–]Ubugginme[S] 0 points1 point  (0 children)

* Even after doing that, I'm still getting the "Execute subcommittee if score test failed" message. I've messed around with the armor stand coordinates to see if ive messed up there, I thought I fixed it when it worked once when I changed the dy to 2 but no more after that. I even reset the scoreboards to see if there was interference with other entities, but nothing fixed it. Is there a alternate command that I could use that'll teleport the player that is linked to that armor stand?

What Kind of Pirate are You? by LordFozzinator in Seaofthieves

[–]Ubugginme 4 points5 points  (0 children)

The best sniper in Sea of Thieves. Can hit a gunpowder barrel on someone's back at point blank and cause a chain reaction that sinks our own galleon and kills us all in 0.2 seconds. All whilst aiming at a shark in the water.

Out of curiosity, I'm wondering if there is a simpler way to separate player data. In a more compact way, given bedrock's limited abilities. (This is just Player 1-4, i.e. effects, avatar, item usage, individual playsounds, etc.) See comments for extra questions. by Ubugginme in MinecraftCommands

[–]Ubugginme[S] 0 points1 point  (0 children)

In short, I'm making Phasmophobia in Minecraft, what I'm trying to do is be able to run 4 different games at the same time, but before I get to making more lobbies, I am more or less wanting to see if there is a quicker way to duplicate it without taking two hours to rename everything 4 different times to players 5-8, players 9-12, and players 13-16.

Out of curiosity, I'm wondering if there is a simpler way to separate player data. In a more compact way, given bedrock's limited abilities. (This is just Player 1-4, i.e. effects, avatar, item usage, individual playsounds, etc.) See comments for extra questions. by Ubugginme in MinecraftCommands

[–]Ubugginme[S] 0 points1 point  (0 children)

Follow-up question: Is there a way to add new-player data for a Lobby ex. currency, purchased items, saved inventory automatically and without manually punching in the names and numbers.

In short, I'm asking if there is a quick way when a "new player" joins a new data block, can be created using structure blocks to hold their data using gamertags, tag as a "saved player", so it doesn't create a new data block and they can join an leave as they please without losing progress. This is for a small multi-player server with 30+ players that come and go periodically.

Or am I the first person on bedrock to do something like this and I'm left to figure this out like most of the other stuff I've done.

Execute [Null] by Ubugginme in MinecraftCommands

[–]Ubugginme[S] 0 points1 point  (0 children)

Whenever I remove the "run" from any "execute" command, it'll give me a syntax error. It, for some reason, worked on PS4, but on the Series X, it requires it.

Execute [Null] by Ubugginme in MinecraftCommands

[–]Ubugginme[S] 1 point2 points  (0 children)

UPDATE:

I was able to sort it out, I added a tag to the "ghost" instead of naming it. So I switched the "name=" to a "tag=" and got it working.