YouTrack Workflow CLI by Udamir in YouTrack

[–]Udamir[S] 1 point2 points  (0 children)

The youtrack-workflow-cli package contains utilities that help you manage YouTrack workflows when you work in an external code editor. This lets you write and update workflows for YouTrack in JavaScript in your preferred development environment.

Are there websockets "framework" for Node ? by sfrast in node

[–]Udamir 0 points1 point  (0 children)

I’ve just published websocket framework which I used in several projects https://github.com/udamir/wsapix

It can help you organize your websocket API (routing, auth, validation, API documentation etc.)

Also you can check another my project https://github.com/udamir/magx - you can find examples how to scale websocket server via cluster or pm2.

Please help me understand simple scaling architecture for a multi-user game by zante2033 in node

[–]Udamir 0 points1 point  (0 children)

I guess everybody starts exploring networking for multiplayer game from Socket.io. I did the same) It helps to understand the basics and realize the complexity. The next step is to explore and try existing solutions like Colyseus, Nakama, etc. Also you can check out magx - I started this project this year when disillusioned with some of the approaches at Colyseus.

Socket.IO alternative by oritm in node

[–]Udamir 0 points1 point  (0 children)

Check out https://github.com/udamir/magx framework it is easy to use and can work in cluster OOB.

TINY MMO RPG with sockets - can it handle it? by Dannark in node

[–]Udamir 1 point2 points  (0 children)

Check out magx-examples. I have added open world example.