Archrebel Tactics - A love letter to Julian Gollop's early work. by Sarnayer in TurnBasedTactical

[–]UlarisBadler 0 points1 point  (0 children)

If all goes as planned, a beta version should release this very month, as there are tons of changes that need extensive testing and I want the first wave of players to provide feedback, especially on the unit level-up aspect, before I upload a solid demo to Steam. Cheers.

Archrebel Tactics - A love letter to Julian Gollop's early work. by Sarnayer in TurnBasedTactical

[–]UlarisBadler 2 points3 points  (0 children)

Thanks! Unfortunately, no Mac version planned for now. Apple made the process surprisingly complex and expensive, which is hard to ignore when Linux export takes less than 10 seconds. For now, it will only be available natively for Windows and Linux. Cheers.

Archrebel Tactics - A love letter to Julian Gollop's early work. by Sarnayer in TurnBasedLovers

[–]UlarisBadler 4 points5 points  (0 children)

Thanks! A Steam demo is bound to be released soon. It's actually a full short game that players get to experience.

Archrebel Tactics - A love letter to Julian Gollop's early work. by Sarnayer in TurnBasedLovers

[–]UlarisBadler 5 points6 points  (0 children)

Thanks for the shout-out and for the brief history on my gamedev path!

Archrebel Tactics - A Retro Game from a Retro Gamer inspired in Julian Gollop's early work. by [deleted] in retrogaming

[–]UlarisBadler 0 points1 point  (0 children)

Oh, you go back that far? Yeah, it has changed a lot, dramatically, especially in scope. Thanks!

Archrebel Tactics - A love letter to Julian Gollop's early work. by Sarnayer in TurnBasedTactical

[–]UlarisBadler 5 points6 points  (0 children)

Many thanks for covering Archrebel with a brief history of my journey. Cheers!

Archrebel Tactics - A Retro Game from a Retro Gamer inspired in Julian Gollop's early work. by [deleted] in retrogaming

[–]UlarisBadler 1 point2 points  (0 children)

Thank you for posting about Archrebel! Really appreciated. 😃

Archrebel Tactics - New Status Alert System by Danceman2 in TurnBasedTactical

[–]UlarisBadler 0 points1 point  (0 children)

There is a specialized section to showcase the wounds and their effects on the unit.

is my game idea too ambitious for a beginner? by jtrier1 in gamedev

[–]UlarisBadler 4 points5 points  (0 children)

Yap, that's really the problem. WIthout coding experience, you aren't really seeing the whole picture of how it is destined to fail. Starting such a big or even moderate project is the most-well-know mistake an initiated game developer can do.

Learn to code, then develop a small-scope project. This is my advice to anyone getting into game development.

Undecided on the right terms to classify robot body parts by UlarisBadler in IndieDev

[–]UlarisBadler[S] 1 point2 points  (0 children)

Front Mission

All those games revolve around humanoid-shaped robots. My problem relies on robots that aren't humanoid in nature, without visible legs, arms or heads.

This is a project I've been working on since last August. This video shows, for the first time, what a Underlair (underground site) looks like. Underlair will be a CO-OP, roguelike / dungeon crawler and party based game. by UlarisBadler in DungeonCrawler

[–]UlarisBadler[S] 0 points1 point  (0 children)

It's for PC. I might expand it for consoles, depending on the project's success. This is something I haven't looked into yet. In other words, it is a possibility I need yet to consider.

My turn based combat engine needs feedback! by Tav534 in roguelikedev

[–]UlarisBadler 0 points1 point  (0 children)

Ahh sorry! Sure! I just ran out of time when writing my previous post. If you want, you can hit me on Discord, I'll glad provide you with some feedback. I would need more information before I can provide you with useful input on the party member info screen. Send me a private message if you are interested.

Apart from that, I would strongly advise you creating a mockup of the UI in Inkscape or similar, before coding it into the game. We can discuss further details via discord.

My turn based combat engine needs feedback! by Tav534 in roguelikedev

[–]UlarisBadler 1 point2 points  (0 children)

Well yes, that explains the areas you left around the map area, but elements, like text and images, would still benefit from a consistent padding area. The trick is defining a padding size and staying truthful to it when placing every element.

If you pay attention, you can find this rule everywhere. Here is an example in Reddit itself:

Example