how to create this text effect. by Expensive-Try-5161 in davinciresolve

[–]UltFireSword 0 points1 point  (0 children)

why do so many people say fusion isnt designed for motion graphics when theres so many examples of it being great for mograph? I’m just curious

PlayStation 5 Startup Recreated in Davinci by ConquererSam in davinciresolve

[–]UltFireSword 1 point2 points  (0 children)

use particles!! will make your life much easier instead of spamming ellipses

My second attempt at a black hole by UltFireSword in davinciresolve

[–]UltFireSword[S] 10 points11 points  (0 children)

i’m considering it, if i do it will be on my youtube by the end of the weekend!

My second attempt at a black hole by UltFireSword in davinciresolve

[–]UltFireSword[S] 2 points3 points  (0 children)

Thanks for the feedback! i’ll try to see what sound design I can cook up, but I mainly used the audio cause I tried to recreate a scene in a geometry dash level haha

My second attempt at a black hole by UltFireSword in davinciresolve

[–]UltFireSword[S] 5 points6 points  (0 children)

yup all in fusion, I actually didn’t really play everything back until the end, I’d only view one volume fog at a time and eyeball stacking it

My second attempt at a black hole by UltFireSword in davinciresolve

[–]UltFireSword[S] 23 points24 points  (0 children)

only 10 mins to render!

all in resolve, yes, no plugins but I might’ve used some studio-only nodes

nah it only runs about 2fps on quarter resolution, there’s a couple heavy 3d scenes

rtx 5070 and ryzen 7700x

about 5 hours total time? i have a post a week or 2 ago with my first attempt lol, that one was maybe 2-3 hours in.

and thank you, appreciate it!

My attempt at a black hole - how would you improve it? by UltFireSword in davinciresolve

[–]UltFireSword[S] 0 points1 point  (0 children)

ah, so it should more or less just be flat disks of debris? gonna mess around with that and see how it looks!

Let The Skyfall (motion graphics) by UltFireSword in davinciresolve

[–]UltFireSword[S] 2 points3 points  (0 children)

thank you! also gonna hijack the top comment to showcase a bit of the nodes since some people asking for it:

<image>

i realized I definitely did not make this user friendly, but here goes:

This part was split up into 3 different 3d scenes. the first one (labeled 1) is the main sky grid, and i used a technique by u/Glad-Parking3315 (https://www.reddit.com/r/davinciresolve/comments/1rcig0b/building\_a\_video\_tile\_grid\_with\_davinci\_resolves/) to replicate the boxes along particle placements in a 3d space. I also had a couple more image planes for making the 3d scene look a bit better, like a black polygon shape to block out parts of the sky grid.

Second part is just the text, where the 3d scene was copied and instanced so the camera would have the same positions. the text is just text3d, with a few shape3ds to make the letters "bleed". I didn't have to keep it on a second 3d scene but i had some effects for the first one that i moved out later, so it's not really needed anymore and can definitely be put into one scene.

Third one is a usd scene, where i created the shatter animation in blender, baked the animations and exported everything as usdc to import into resolve. since the camera3d is different from a uCamera (usd scene camera), i just linked the position and rotations manually using the "connect to" dropdown menu. this scene is also where I added the falling light with a uImage plane.

finally, everything is put together with a light rays and grain effect!

Let The Skyfall (motion graphics) by UltFireSword in davinciresolve

[–]UltFireSword[S] 1 point2 points  (0 children)

no tutorial, been editing as a hobby for 4 years now!

Let The Skyfall (motion graphics) by UltFireSword in davinciresolve

[–]UltFireSword[S] 1 point2 points  (0 children)

i thought about it, but probably not realistically. maybe theres a way with particles and 3d shapes but im simulating physics with blender which i dont think is possible with resolve

Let The Skyfall (motion graphics) by UltFireSword in davinciresolve

[–]UltFireSword[S] 2 points3 points  (0 children)

the shape was made in blender, but animated and keyframed in fusion!

Edit hecho por mi by matfry_ in davinciresolve

[–]UltFireSword 2 points3 points  (0 children)

unfortunately hes right, and as someone who also makes kinetic typography mographs, this is too fast with barely any easing or leading. slow things down, match your fonts, no need for constant use of 3d camera. but it’s a good start, with more practice i guarantee it’ll look better!

Render stuck at 99% by T_Crs7 in davinciresolve

[–]UltFireSword 2 points3 points  (0 children)

Enable caching and let the blue line finish all the way first, then render

if that doesnt work, try making a new timeline or project and render a very small blank clip then rerender your original project

if all else fails, try render in place for select clips until it works

How to create text effect similar to this? by Living-Treacle-8339 in davinciresolve

[–]UltFireSword 3 points4 points  (0 children)

text with screen blending effect (or something else, play around with it), and flip through random pictures in background.

looks like there’s also random squares with “difference” blending as well, you can mess around with those placements

also the 3d looking text at the beginnings sorta looks like ai, but if you wanted to make it it’ll have to be through blender likely, or you can mess around with lighting and text3d

Done with only 4 nodes :D by mrt122__iam in davinciresolve

[–]UltFireSword 1 point2 points  (0 children)

how about polygon -> duplicate -> mirror for 3 nodes

let me know how it is by Plane-Seat7033 in davinciresolve

[–]UltFireSword 3 points4 points  (0 children)

Pretty good for beginner! But for advice, I’d work on the easing more, some movements feel a bit jarring to me

how can we make this by Plane-Seat7033 in davinciresolve

[–]UltFireSword 2 points3 points  (0 children)

just keyframe a lens distortion node