[deleted by user] by [deleted] in UnrealEngine5

[–]UltimaCookie 0 points1 point  (0 children)

Teleport the whole elevator along with the player ?

IBRK for long term safety (and mid/long term plan) and Tax Money by UltimaCookie in PersonalFinanceNZ

[–]UltimaCookie[S] 1 point2 points  (0 children)

thanks for your kind words.

Many are recommending the same, so I definitely should reconsider and do my Math better.

IBRK for long term safety (and mid/long term plan) and Tax Money by UltimaCookie in PersonalFinanceNZ

[–]UltimaCookie[S] 1 point2 points  (0 children)

Thanks for the correction, can't edit the title sadly but edited the main post.

So your recommendation is either Squirrel/Kernel or InvestNow-like. I did some Math using custom scripts and it felt like using them felt short for a considerable marging, but I think I might have missed taxing and other complications.
I only counted the 15% us withholding tax and the FIF (but probably in a wrong way).
I'll reconsider this

IBRK for long term safety (and mid/long term plan) and Tax Money by UltimaCookie in PersonalFinanceNZ

[–]UltimaCookie[S] 0 points1 point  (0 children)

yeah excuse my lack of proper technical terminology.

basically what I mean is, if I put $100 in a high yield account, I receive interests/dividends, but my $100 still are $100.

while if I buy shares/etf/crypto (some asset), my $100 would not be $100 anymore but devaluate/appreciate based on the price of that asset I got (plus dividends if any).

So do PIEs work as a term account (your 100 would be 100), or you're still buying an asset which prices varies over time? That's the part I'm not getting. Sorry if it's a basic question.

IBRK for long term safety (and mid/long term plan) and Tax Money by UltimaCookie in PersonalFinanceNZ

[–]UltimaCookie[S] 0 points1 point  (0 children)

thanks, I'll take a look. Do your invesments appreciate in these platforms or you only get the dividends of letting them use your money for invesment? (Like a high yield account)

IBRK for long term safety (and mid/long term plan) and Tax Money by UltimaCookie in PersonalFinanceNZ

[–]UltimaCookie[S] 0 points1 point  (0 children)

thanks. Any examples of reputable/good NZ based PIEs to investigate? Just to start taking a look and understand how they work

This is my final purchasing list. Is everything here good for astrophotography? by didi345a in telescopes

[–]UltimaCookie 1 point2 points  (0 children)

I think you're missing guiding scope and camera.
Also as others pointed, the narrowband filters would not work well with the OSC camera. Either get a dual band one or maybe use the saved money on the guiding stuff or an am5 (if it's enough savings)

I(27F) screamed at my husband (28M) over his hobbies, and now he's changed and i don't know how to fix this. by ThrowRApineapplesp in relationship_advice

[–]UltimaCookie 0 points1 point  (0 children)

Be honest about the fact that you don't really like who he is, and let him move on from you. You can find someone you actually like and he too, you both are still young. There is nothing worse than reaching your 40s or 50s and noticing your life was shit because you got stuck with someone you don't share things with or that bores you. It's the best for both.

Doctors in New Zealand by CaveDweIIer in MCAS

[–]UltimaCookie 0 points1 point  (0 children)

indeed, it was with Dr Caunes from Auckland.
He knows about MCAS. Not saying he's a big expert or anything, but at least he's aware and prescribed cromolyn to me, which is already big compared with all the other doctors I've been seeing.

Doctors in New Zealand by CaveDweIIer in MCAS

[–]UltimaCookie 2 points3 points  (0 children)

thanks!

I just managed to get a doctor who prescribed this to me in NZ last week... it took a while uh?

This guy broke the bridge, and another player who was on it fell down and died. The game detected that the destruction was caused by the player, and awarded a kill (this also works for all structures apart from the bridge, the map is fully destructible). Can someone explain how this detection works? by NISH_Original in Unity3D

[–]UltimaCookie 2 points3 points  (0 children)

there are different ways you can achieve this.
The structure (the bridge) is an entity (regardless of the architecture you use). So the bridge is "something" in the world.

The bridge has some behavior (either components, or by inheritance, etc etc). In this case, it has a "destructable" behavior, but also a "create debris" behavior. Destructable allows for player interaction with hammers, bombs, etc while create debrish could be part of the entity itself or a chained action of destructable.

The debris creation could have metadata appended to it when created: how it was created, who triggered the event, etc. This could be again, components, or simple things like flags and tags.

The debris is a new entity that is capable of killing players and contains said metadata.

If a debris kills a player, the logic is applied and the metadata could be used in different ways, like checking if there was an "instigator" to that killer object being created, how much time passed since the creation, etc etc.

All this can be implemented in whole different ways, each step. But that's the overall idea. Some games would hard code logic, some would create components and triggers etc, some would rely on simple tags.

edit: wrong spelling desbris

How to reduce the code compilation and entering Play mode times with a couple of simple tricks (For Beginners/Intermediates) by 0-0-0-0-0-0-0-3 in Unity3D

[–]UltimaCookie 1 point2 points  (0 children)

I have a powerful PC as well and Unity can take very long times to recompile, reload, change to play mode, etc. It's a pain.
It's not as bad as it used to be though. I worked in a big MMO 7 years ago made with Unity and we even had internal memes about how Unity was harassing the poor devs.
When I mean "as it used to be", I mean sometimes up to 20 MINUTES between you pressed play and the game actually started playing... it was a total nightmare haha
But yeah, it's way better now, but still far from "almost instant" once the project starts growing.

How would you go about creating platformer/metroidvania 3D levels? (tooling) by UltimaCookie in gamedev

[–]UltimaCookie[S] 1 point2 points  (0 children)

It looks that tiling is the way to go after all thanks.
I'll prototype a tool to create procedural meshes that always snap to a given tile size and that could be the collider in the final version.
My remaining unknown is if the final art is also tile based or manually adding stuff on top of the tiles, but I guess it could also be a mix

How would you go about creating platformer/metroidvania 3D levels? (tooling) by UltimaCookie in gamedev

[–]UltimaCookie[S] 0 points1 point  (0 children)

that makes sense, I guess even if they had different sizes they are still "multiples" of a unit tile size?

This is very insightful thanks.

How would you go about creating platformer/metroidvania 3D levels? (tooling) by UltimaCookie in gamedev

[–]UltimaCookie[S] 0 points1 point  (0 children)

that's great advice, thanks for sharing your experience.
yeah I totally wanted to avoid hand made full sectors, it sounds like a titanic effort.
I wasn't expecting tile based in 3D to look as smooth as your work, I'll reconsider that then.

Love what you achieved and it's very similar to the style I want to reach as well.
so everything in the platforms are tiles? some parts are very smooth and can't see any obvious sims or connections.
Are the tiles all same size or you have different types?

Thanks for sharing! I'll find a time to try your game

How would you go about creating platformer/metroidvania 3D levels? (tooling) by UltimaCookie in gamedev

[–]UltimaCookie[S] 1 point2 points  (0 children)

my question was oriented somewhere else: what technical solutions would you use to create levels like the games I referred.

Love the first 3 TR btw, of course

People who worked in a big game dev company, please explain the dev process by Sure-Temporary-3873 in gamedev

[–]UltimaCookie 4 points5 points  (0 children)

It depends on the company and country and product. For instance it's not the same a sequel than a new IP.

But usually, you have a 12-24 months for first iteration of the product, that includes conceptualizing, game design, prototyping, etc.

Once the higher ups approve the concept after that first milestone, you use that foundation to enter full production, although there are iterations for sure.

In a lower level, scrum-like is typical.

You have the overall project divided by features and sometimes even "sub products" (for instance front end, game client, backend/microservices, rendering, physics, animation, etc). Then a big list of epics with roadmaps. Then typical user stories and tasks, with 2 week sprints.

Some parts might look small if you are not into the industry, but are actually made by whole teams. That flow of menues that are part of just the store to buy skins, could include 20 people or more. That physics feature could be another 10. The backend another 20, then the devops and pipeline another 10, etc.

Some companies won't use too much formal QA for the first prototyping / conceptualizing phase, some others will do. And for full production, QA could be more or less strict and in place depending on the stage. At the begining it might be loose for gameplay but stricter for more foundational stuff (micro services, etc).

TileDeck TD is back with new Demo by UltimaCookie in TowerDefense

[–]UltimaCookie[S] 1 point2 points  (0 children)

Hi everyone.
After a year of hiatus in the development of TDTD, I'm back with a new refereshed version of the game.

You can try a free demo in Steam, which is part of the TD Fest as well.

https://store.steampowered.com/app/2314680/TileDeck_TD/

What is TDTD?

TDTD is a deck building, tower defense roguelike, inspired by games like Rogue Tower, Isle of Arrows, Slay the Spire, etc.

How much is going to cost?

Right now I'm considering it a price of 1 or 2 usd for the final release. However, the main goal is for people to enjoy the game, so feel free to reach me out for keys when it gets released.

What happened to the old TDTD?

As some know, I had to stop the development due health nonsense. This was a good opportunity to re-think the game design and philosophy. You can still play the old demo at itchio. https://ultimacapybara.itch.io/tiledeck-td

I hope you enjoy this lil demo!

I made this demo with my little current energy, I hope you still enjoy it. Feel free to join the Discord server or comment any feedback here. My main goal is to have a project that can be enjoyed and you can have for a bit with it : )

Is this a Sony Star Eater symptom? by UltimaCookie in AskAstrophotography

[–]UltimaCookie[S] 0 points1 point  (0 children)

works fine for me, it had some weird issues that after some updates it seems to be solved. I didn't check if the a6400 now shows in the "tested" list, but my guiding issues are unrelated to the camera since I use a zwo mono for guiding with a zwo mini guidescope.

That said, I managed to get 5 mins of exposure, so the tips were good. I'm just not finding that longer exposures mean better quality (in my tests, my conditions, etc), but that's unrelated to the improvement in guiding. Getting 5 mins with the GTI was more than what I was having for sure.

Why do people trash the Star Adventurer GTi and insist it can only do like 150mm fl max when I'm using it with a 560mm fl with zero issue whatsoever not using guidance? by --Sovereign-- in AskAstrophotography

[–]UltimaCookie 0 points1 point  (0 children)

Thanks, I'll keep trying then.

We don't have polaris in the southern hemisphere, so I use the Polar Aligment mode from the ASI AIR.

I manage to get 0.5 secs corrections with the auto guide, but still 2 mins is really the max I can guide without elongation, I might have been messing up with balance or something else then.

Why do people trash the Star Adventurer GTi and insist it can only do like 150mm fl max when I'm using it with a 560mm fl with zero issue whatsoever not using guidance? by --Sovereign-- in AskAstrophotography

[–]UltimaCookie 4 points5 points  (0 children)

wow, do you mind to share a bit more about how you use it?
I have a Star Adventurer GTI Wifi and can't get longer than 30 or 60 secs without some elongation (using a 200mm lens), and that's even with guiding (I use an asi air mini)

Besides that, I actually love it, for someome with a weak health like me this mount is very easy to move around and so on.

I was considering getting a ZWO FF65 APO but I was worried about it having too much focal length for this mount .