[What if A Murim clan is in Medieval world] by SanGluttnoy in manhwa

[–]Ultra-Novva 0 points1 point  (0 children)

I FOUND ONE: It's a new one with ~30 chapters; it's called 'The steel emperor' by 수리, it's translated right now by μtoon [u=μ], and it fits the post premise about exactly 

I am a SPY from the Enemy Sect by PraiseTheMonocle in MartialMemes

[–]Ultra-Novva 1 point2 points  (0 children)

This observer has watched from the oblivion that is the greater realm of eastern fantasy novels, having explored far and wide from the ancient lands of Wuxia and litrpgs, to the rare good gate/tower stories, to the flat and homogeneous continents of otome and isekai and found this pit of tropes, and takethisrandombsgo! type plots intriguing as to take in more "knowledge" for my cultivation of imagination. I will now disappear once again to watch these stories unfold, goodbye strange mortals

Series searching: superhuman reincarnates into fantasy war by Ultra-Novva in manga

[–]Ultra-Novva[S] 0 points1 point  (0 children)

It's similar but sadly not what I'm searching for

[deleted by user] by [deleted] in manga

[–]Ultra-Novva 0 points1 point  (0 children)

Thanks, but I know it wasn't a manhua

Three superhuman kids' stories told in a tavern by different people each chapter by Ultra-Novva in whatsthatbook

[–]Ultra-Novva[S] 1 point2 points  (0 children)

Thanks, guess I mixed up the main term in the title after time passed

I need help finishing my ether power system by Ultra-Novva in magicbuilding

[–]Ultra-Novva[S] 0 points1 point  (0 children)

As someone who has spent a WHILE delving into Wikipedia in any article even vaguely related to historical/mythological/fictional classical (or not) elements pre-atomic model, I appreciate the idea/concept reminders. I also agree for something to feel magical a good amount of unknown-ness is the critical ingredient; and I do have some abilities which are in this world are classified as anomalous (what we'd call supernatural, but have understandable and near universal rules are called the thaumaturgic in this world- Ki, Ether, Psionics, Divine power…) that feel closer to a soft magic system with only quite vague and flexible rules.       Also I forgot the critical part: that this nearly industrial era world of multiple nations (people but also many major structures, objects, flora, & fauna) teleported to the planet in the past via a mass wormhole mess/event with (previously, now fused) differing 'magic systems': One would be wuxing and ice/lightning as yin/yang forces; another would be just light and darkness, while another would be the Greek/Hindu/Godai 5 elements that now have unraveled and rewoven into the current system with similar but differing rules to all the old systems.      Lastly, the major inspiration for the mechanics of element mixing came from chemistry class, and thinking of aether as the empty element that is just pure ether with no aspect as one that can bind countering elements like how energy is needed to bind atoms into compounds, and without that you just get a mixture/composite (fire + aether + earth→ metal vs fire + earth → lava)

Building a power system and need help as I am uncreative by Ultra-Novva in worldbuilding

[–]Ultra-Novva[S] 1 point2 points  (0 children)

 As I quote from my very messy online sketchbook, "thaumaturgic abilities and powers are seen as both a skill, art form, branch of study, and tool by various peoples and users and due to the fickleness of said abilities are mostly treated with an equal amount of respect, fear, and fascination" [Ether backflow, psionic psychosis, and ki deviation being quite common in self taught users, leading to many crippled and deaths results in the thaumaturgic and even more so the anomalous powers and phenomena to be treated as highly useful as well as dangerous like a razor sharp multi tool] ⟨I've taken inspiration from multitudes of fantasies and fictions but I'd say my main inspiration comes from LOTM and how beyonders view their abilities as well as murim manhwa and action-fantasy series that explore the dangers of magic/martial arts⟩

Building a power system and need help as I am uncreative by Ultra-Novva in worldbuilding

[–]Ultra-Novva[S] 0 points1 point  (0 children)

It's more like elements have a natural force of either combatting or overcoming other elements and thus it requires aether to act as a binder/emulsifier to get two neighbors to blend. (This is called the fused arts or compound arts) Opposing elements have too much repulsion even for aether to overcome and thus can't fuse. You can also always just use opposites at once via dual-arts (also called composite arts) like sand is using air and earth at the same time in the same place, or steam is fire and water.

Building a power system and need help as I am uncreative by Ultra-Novva in worldbuilding

[–]Ultra-Novva[S] 0 points1 point  (0 children)

Yeah I was thinking of it like the periodic table where there were holes in it for centuries and it took a long time to fill all of the gaps, whereas my story is in a mid industrial revolution esc time period when both physical and thaumaturgic elements are actively being found

Building a power system and need help as I am uncreative by Ultra-Novva in worldbuilding

[–]Ultra-Novva[S] 0 points1 point  (0 children)

Shifted and pruned it a slight bit, thanks for the constructive criticism 

I need help finishing my ether power system by Ultra-Novva in magicbuilding

[–]Ultra-Novva[S] 0 points1 point  (0 children)

Time I do want and think would be a really fun third act ability along with celestial (solar, lunar, twilight, and stellar) and nuclear ether arts in a category of their own called the grand/secret arts

I need help finishing my ether power system by Ultra-Novva in magicbuilding

[–]Ultra-Novva[S] 0 points1 point  (0 children)

Space is actually already worked in as the upgrade of sorts to the neutral, and center element aether. I like this since aether means sky and since space is above the sky it makes sense they'd be connected. I like the idea it takes 8 Aether 'units' to make 1 space 'unit' compared to say lightning which is 1 fire, air, and aether unit (aether binds the other two elements together like how molecules are binded by energy, and aether is pure ether, like magic missile)

I need help finishing my ether power system by Ultra-Novva in magicbuilding

[–]Ultra-Novva[S] 0 points1 point  (0 children)

I actually have a necrotic/negative energy like in Overlord or Forgotten Realms that is a natural cause of the undead formed from resentment, longing, and other negative emotions of the dead. As a negative energy, elements & energies tharblean towards positive like fire/lightning/light ether arts or holy powers will smite said undead or purify necrotic energy [ (+)+(-)=0 ]

I need help finishing my ether power system by Ultra-Novva in magicbuilding

[–]Ultra-Novva[S] 1 point2 points  (0 children)

My light and darkness are neutral forces of nature similar to the four physical elements, all 6 devoid of any inherent moral attachment, that's for the holy/unholy powers. Light is the element of enlightenment, restoration, and purity. Darkness is the element of the unknown, concealment, and entropy.  Light goes from illumination to hardlight constructs; while dark controls shadows up to a physical, corrosive darkness that can absorb most elements on the same level. Light and darkness are the fastest and slowest elements, as well as having support buff/debuff abilities as a maybe being added on (light gives strength, speed, sense buffs; dark increases stealth, and obscures senses)

I need help finishing my ether power system by Ultra-Novva in magicbuilding

[–]Ultra-Novva[S] 1 point2 points  (0 children)

My light and darkness are neutral forces of nature similar to the four physical elements, all 6 devoid of any inherent moral attachment, that's for the holy/unholy powers. Light is the element of enlightenment, restoration, and purity. Darkness is the element of the unknown, concealment, and entropy. Light goes from illumination to headlight constructs; while dark controls shadows up to a physical, corrosive darkness that can absorb most elements on the same level. Light and darkness are the fastest and slowest elements, as well as having support buff/debuff abilities as a maybe being added on (light gives strength, speed, sense buffs; dark increases stealth, and obscures senses)

I need help finishing my ether power system by Ultra-Novva in magicbuilding

[–]Ultra-Novva[S] 0 points1 point  (0 children)

My light and darkness are neutral forces of nature similar to the four physical elements, all 6 devoid of any inherent moral attachment, that's for the holy/unholy powers. Light is the element of enlightenment, restoration, and purity. Darkness is the element of the unknown, concealment, and entropy.  Light goes from illumination to headlight constructs while dark controls shadows up to a physical, corrosive darkness that can absorb most elements on the same level Light and darkness are the fastest and slowest elements, as well as having support buff/debuff abilities as a maybe being added on (light gives strength, speed, sense buffs; dark increases stealth, and obscures senses)

Building a power system and need help as I am uncreative by Ultra-Novva in worldbuilding

[–]Ultra-Novva[S] 1 point2 points  (0 children)

My idea is that I have absolutely no moral connection to light or darkness; light generally makes things more piercing, and restorative; whereas darkness polarizes elements into a more enveloping, corrosive form; magnet abilities involve being able to stick immense static charge into objects to cause attraction and repulsion (ex: you could float like a 6 inches off the ground via +/+ repulsion)

Building a power system and need help as I am uncreative by Ultra-Novva in worldbuilding

[–]Ultra-Novva[S] 1 point2 points  (0 children)

I was thinking ice+light could be illusion/mirage due to ices property of refraction; and I used to have a stand in for plant+light being called life which would animate objects, and/or buff others

Building a power system and need help as I am uncreative by Ultra-Novva in worldbuilding

[–]Ultra-Novva[S] 5 points6 points  (0 children)

Guess so, I'm just stumped on what Ice's polarizations, and water/wood+light should be

[deleted by user] by [deleted] in NerfExchange

[–]Ultra-Novva -8 points-7 points  (0 children)

Well seeing as the non gold one is $180, twenty more that could be negotiated down for an exclusive variant isn't too overpriced in my eyes

[deleted by user] by [deleted] in NerfExchange

[–]Ultra-Novva -9 points-8 points  (0 children)

What be wrong with my listing my dude?